 |
The rumours about the technical specifications of Watch Dogs have escalated this week, mainly due to a passage on the website of Playstation.com that said “Hack everything as you make your way through Chicago’s underground as you experience Watch Dogs in a way that only PS4 can provide, at 60 frames per second in 1080p,”. However, the passage was then amended recently to remove the last bit, which left everyone wondering how Watch Dogs was really going to run.
Ubisoft have now released the actual statistics, saying that on the Playstation 4 the game will run at 900p and on the Xbox One at 792p. Both games will run at 30fps rather than the 60fps some were hoping for. However this was a choice made, says creative director Jonathan Morin in a blog post, simply because they wanted to focus more on the gameplay than the technicals and also simply because as more open-world game with a lot of dynamic elements higher resolution and framerate would be much harder to keep consistent than for a corridor-based shooter. Even though Watch Dogs was originally supposed to release half a year ago, the time was spent making a better game to play, not simply to look at.

In the same blog post Ubisoft have also outlined the differences between the versions of the game for the next-gen and last-gen consoles. In single-player mode the only difference will be areas containing a few less NPCs in the PS3/Xbox 360 versions without any supposed effect on the core gameplay. However on the multiplayer side, the Decryption competitive multiplayer mode and the ability to free roam with multiple players will not be included for the last-gen versions, which might not sit too well with some gamers still with the older consoles.
Watch Dogs will release for the PS4/ Xbox One/ PS3/ Xbox 360/ PC on May 27th, with the Wii U version being released later on in the year.
Ubisoft Blog Post is here.
May 13th, 2014 by
|
This entry was posted
on Tuesday, May 13th, 2014 at 21:27 and is filed under Gaming, General, Multiplatform.
You can follow any responses to this entry through the RSS 2.0 feed.
You can skip to the end and leave a response. Pinging is currently not allowed.
|