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It’s now about a year since Battlefield 4 was released, and it’s still being patched. This patch seeks to address the netcode issues that were hampering the game. High frequency support has now been added for the console versions of the game, and this setting has also been made the default across all platforms. The time difference for damaging other players has also been lowered to tackle trade kills and behind cover kills that occurred due to high ping rates.
There’re other additions too of course, including the addition of the new Obliteration Competitive sub-game mode, some tweaks made to weaponry and attachments (mostly slight debuffs but the lasers have received a small improvement in their hip-fire accuracy), a less cluttered UI, an easier to understand Revive mechanic and so on.
And of course, the soldier movement has now changed to be almost parallel to that of the soldier movement of the previous game, Battlefield 3. But we knew that one was coming anyway.

September 22nd, 2014 by
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on Monday, September 22nd, 2014 at 0:44 and is filed under Gaming, General, Multiplatform.
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