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Sanitarium.FM - if we don't got it, it ain't worth playing. (That or Lonesamurai is slacking again :P)
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Bohemia have set themselves a goal for DayZ. Though the game is still a ways off from being complete, they realise that there’s still a few things getting in the way of what made the game so popular back when it was nothing but an Arma 2 mod and continues to make it unique today – the fact that no two encounters with another player on a server will be the same.
In the remaining weeks of 2014, they will be working on fixing as many of the issues keeping those meetings from happening as possible. This includes server issues, connection problems and all sorts of other bugs that stop people connecting or staying connected.

Lead producer Brian Hicks says that as well as these issues, security and server performance fixes rank “just as high” on the to-do list for the next month.
“Be it friendly or hostile, direct or at a distance – the interactions between players within Chernarus is what makes the world come alive without a structured narrative or reason to be… As we move towards our Christmas break, making those experiences be as fluid and enjoyable as possible on a development build is a personal goal for the team.”
He is also excited for the year ahead and thanks the community around the game for giving Bohemia the chance to develop the game in ways that wouldn’t be possible through a traditional design method.
November 25th, 2014 by
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This entry was posted
on Tuesday, November 25th, 2014 at 1:52 and is filed under Gaming, General, Massive Multiplayer Online, PC.
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