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An interview given to IGN has revealed some of the plans for the Star Wars: Battlefront game that’s in the works. Speaking was Design Director Niklas Fegraeus. With a new piece of concept art he spoke of the decisions made about the maps for the game.
“We have actually made the decision to specifically tailor certain maps to certain game modes, and what we get from that is not only incredibly varied scales, but also gameplay that will allow players to live out some of their most memorable Star Wars battle fantasies.”
There will apparently be great variety in the maps, with some maps such as Hoth being much larger than the foresty Endor map. Different vehicles will probably be dotted around the map as well as turret positions if it’s anything like previous Battlefront games. Many a happy hour was had between my brother and myself when in co-op play we would take a two-man tank on what was basically a suicidal charge into enemy territory. I was a dreadful tank driver, but if I wasn’t we’d never have had that moment when we realised it was possible to drive the tank up the mountains near the Rebel base on the Kashyyyk map of Battlefront 2. The thrill of that moment was amazing and it’d be a shame if the new game lacked that sort of potential for daft actions that actually pay off.

Levels have been given that extra graphical shine too, using a technique called “photogrammetry” which is a technique that uses photographs to give texturing to environments in-game. You might be too busy trying to kill and not be killed to fully appreciate them, but it’s good to see that the team is putting in the effort to make a beautiful game.
The release date for Battlefront right now is “holiday 2015” so we’ve still quite a wait to have before release. Also means plenty more news to come though, so get excited for that.
February 2nd, 2015 by
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This entry was posted
on Monday, February 2nd, 2015 at 3:39 and is filed under Gaming, General, PC.
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