Tune In: 

Back on air soon!


Our live radio broadcasts are currently on hiatus while we work on improvements to Sanitarium.FM's core services. For further information, visit our Discord.

 Your Sanitarium.FM Account 

Remember Me


Today
  • 12pm - Auto DJ
  • 3pm - Auto DJ
  • 6pm - Auto DJ
  • 9pm - Auto DJ

Tomorrow
  • 12am - Auto DJ



 Support The Sanitarium.FM! 

Become a Patron!
Or donate to us via PayPal:





Sanitarium.FM, where even the bots have personalities!
Sanitarium.FM Site Search:  
Or click here to search the Forum.
The Long Dark add torches to fend off wolves

An update to The Long Dark will bring many things, including a way to potentially scare off the wolves that roam around and bite your face off.

 

Torches can now be crafted and brandished against wolves, potentially making it so that they will be scared off and leave you be. Other additions include a new region, Pleasant Valley – a rural mountain valley, some new wildlife and harvestable plants. There are also some bug fixes to the game, as well as general improvements that just make the game better.

 

the long dark update

 

All the changes are listed below:

 

Major additions

  •  New Region! Pleasant Valley. Nearly 10 square kilometres of rural mountain valley.
  •  New Mystery Wildlife! Keep your eyes open.
  •  Harvestable Plants. Collect Old Man’s Beard Lichen, Rose Hips, and Reishi Mushrooms and craft natural remedies.
  •  Torch Brandishing. Craft Torches and Brandish them against Wolves. You might scare them off!
  •  Visual Inventory. Completely redone Inventory screen with improved navigation and embedded Repair and Harvesting actions.

 

General improvements

  •  General improvements to wildlife AI, to support better player decision-making about Fight or Flight response and clarify wildlife presence and intent.
  •  Predators are now attracted to the smell of Blood (bleeding wounds, raw meat, etc.) and will come investigate if within range.
  •  Scent is now affected by Wind speed and direction.
  •  All Beds now have a Warmth value displayed in the Rest interface.
  •  Bedrolls now lose Condition and must be maintained. It’s possible to find multiple Bedrolls in the world.
  •  All fires now visualize their state (ignition, full burn, cooling off, coals) through flame, sparks, and smoke. Smoke also respects wind direction.
  •  Various new sounds, and many previous sounds have been replaced based on a new foley recording session.
  •  Many UI improvements throughout.
  •  Updated Silent Hunter and Pacifist achievements to clarify they need to happen in the first days of a game (not after many days have already passed).
  •  German and Russian translations have been fully updated.

 

Bug fixes

  •  Fixed Exploration achievement
  •  Achievements are not sent to Steam if player is dead.
  •  Fixed key binding issue with AltFire.
  •  Fixed discrepancy between time survived and time of day.
  •  Fixed scroll wheel issue on right side of container screen.
  •  Fixed issue when dying during a load scene fade
  •  Fixed issue with failing to Transfer All showing incorrect info on screen afterwards.
  •  Fixed issue with fishing huts sometimes not blocking wind
  •  Fixed issue with phone wires dropping at game start (physics)
  •  Fixed inaccessible Prepper Hatch bug
  •  Fixed issue where First Aid items were disabled if used, then use was cancelled, then the item was dropped
  •  Fixed issue where Log could show incorrect days in a new session after dying.
  •  Fixed errors in Calorie Burn amounts being displayed for Resting, Foraging, Ice Fishing and Harvesting
  •  Increased navmesh accuracy to address a variety of pathfinding issues
  •  Fixed issue with dropped items sometimes being inaccessible
  •  Fixed issue with campfire disappearing if cancelling out of creating a fire in a stove.
  •  Display correct Calorie Burn on the UI for activities when in Pilgrim and Stalker modes

February 10th, 2015 by
This entry was posted on Tuesday, February 10th, 2015 at 2:02 and is filed under Gaming, General, PC. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

 Comments 

There are no comments yet for this post.


 Leave A Reply 

You must be logged in to post a comment.