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Firaxis working to fix XCOM 2 framerate issues

XCOM 2’s release was quite good as far as the launches of big-name games has gone in recent years. No big issues, although some have reported performance issues that affected their gameplay by tkaing framerates down below what they should have been. And in a game that is all about getting things done in as few turns as possible… it sort of ruins the immersion, you know?

 

Last week publisher 2K Games acknowledged the issues, saying that they were “gathering more information from users” and today Lead Designer Jake Solomon said that the developer Firaxis was “working very furiously” to get XCOM 2 running smoothly.

 

He also said that the issues hadn’t been caught before launch purely because it doesn’t seem to effect every computer and every build. Where as some less powerful computers have reported no problems, so high-end expensive custom rigs have been seeing issues left, right and centre.

 

“We didn’t catch this stuff in compatibility testing. We’re fully, fully accountable for the product in people’s hands, so we certainly take responsibility.”

 

He admits that some of the camera pauses after events take far too long, and that all the issues with the stuttering and framerates annoy the developers as much as the players.  While he couldn’t say when the fixes would be coming he was adamant that Firaxis was working hard on them and that there would be “fixes coming soon.”

 

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February 20th, 2016 by
This entry was posted on Saturday, February 20th, 2016 at 0:05 and is filed under Gaming, General, Multiplatform, PC, Playstation, Xbox. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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