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Frontier Reveals Elite: Dangerous XBOX One Release Date

elite

 

Everyone love’s a Reddit AMA, and in a recent session Frontier Developments CEO David Braben has revealed the full release of Elite Dangerous for XBOX One. The game will be coming out on October 6th, though it has been available as part of the Xbox One Game Preview program since E3 2015.

 

 

Braben also revealed that Xbox One users who were part of the preview will recieve some form of exclusive reward. No exact details were given, but he did reiterate that ships and modules will not carry over to the full release game. The monetary value of them will however, which should result in some interesting credit balances on launch day.

 

Elite: Dangerous is available on Xbox One and PC, with the CQC and Horizon’s updates due out within the week and later this fall, respectively.


September 8th, 2015 by
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Xbox | No Comments »

Elite Dangerous CQC Beta Impressions

Elite CQC

 

Frontier Developments is set to launch their newest expansion, CQC soon. The beta is currently under way, and I got a chance to jump in. As a brief refresher, CQC stands for Close Quarters Combat Championship. In it, up to 8 players take part in Team Deathmatch, Free For All or Capture The Flag Matches in arenas as they pilot a selection of the iconic ships from the larger game. The Condor, Sidewinder and Eagle are all included, putting a premium on speed and maneuverability.

 

As you complete matches, you earn experience which can then be used to unlock upgrades for the various ships. Switching your pulse lasers out for beam lasers; swapping your chaff launcher for silent running and more. These custom loadouts add a nice bit of flavor to the matches, as you never know quite what the enemy is going to have equipped.  The arenas are varied, or at least as varied as space can be. One has you fighting amidst a frozen asteroid field, another sees you swooping between the struts of a space station as you chase down the flag carrier, and another has a hulking central hub with a tunnel through it that makes for nail biting high speed chases.

 

Screenshot_0416

 

Theres no doubt that CQC is fun. It flies like Elite, ships are squishy yet powerful, the arenas and powerups scattered about make things diverse and interesting, and all in all it feels well thought out. I had some team balance issues, but this is a beta with a limited player pool. If all goes well, CQC should release next week. Team Sanitarium will dive right in. If we can convince PredictedCyborg to step aside from her role as dictator supreme of her faction….

 


September 3rd, 2015 by
Posted in Gaming, General, PC | No Comments »

Risen 3 patch brings visual update for 64-bit

A free patch is being released for all those who own the Risen 3: Titan Lords game on Steam which will greatly enhance the graphics of the game.

 

Piranha Bytes have made significant upgrades to the graphics and the patch is totally free; but if you run a 32-bit operating system you’re out of luck, the patch is only available for users of 64-bit operating systems. The full list of updates reads thus:

 

  • Improved texture resolution for items, objects, foliage, terrain, particle effects, characters, monsters and other in-game models.
  • Improved draw distances and viewing ranges.
  • Larger caches, leading to smoother frame rates and less LOD streaming.
  • The introduction of a new state of the art post-process effects such as bokeh depth of field and HDR bloom.
  • Addition of a new physically based, more visually realistic cloud rendering technique that adds even more spectacular skies and sunsets to the dynamic day/night cycles.

 

The patch will be automatically applied to all with the automatic updates enabled on their Steam clients and enough bits, and while the vast majority seem to be having no problems it’s worth noting that a few have reported the loss of save games and some performance issues with the new patch downloaded. So might be best to wait off a little while to see if the patch is further tweaked to prevent these issues.

 

risen 3 2

 


August 23rd, 2015 by
Posted in Gaming, General, PC | No Comments »

Otherworld to enter Early Access next year

Otherland is a game that’s been in development for a very long time now. News posts relating to it were first popping up back in 2008, and since then it’s gone though one total reboot and an exchange of developers which has contributed to the long development time.

 

otherland

 

It’s been in closed beta since late last year, but now it seems that the game might finally be relasing publicly, in Early Access on Steam. The MMORPG is based on a series of novels by Tad Williams and will be available sometime in early 2016 and apparently will be “one of the most advanced titles on the service, a far cry from the Pre-Alpha Versions often put up for sale.”

 

Features advertised include:

 

  • A combat system that attempts to “feel more like an fighting in an action game than in a classic MMORPG”
  • Four classes, two melee, two ranged. They broadly fit in tank, two DPSers and healing, but each looks able to fill a variety of roles.
  • A wide range of customisation options when it comes to looks.
  • Player housing within a large area of the map, where each player has their own unique space.

 

No prices have been announced yet, but it doesn’t seem to be due to follow the free-to-play route.


August 16th, 2015 by
Posted in Gaming, General, Massive Multiplayer Online, PC | No Comments »

Game Review: Galacide

Galacide SFM

 

When you first look at Galacide on paper, you’d be forgiven for wondering how in the hell the game would even be playable. PunyHuman studios have combined a sidescrolling space shooter and match 4 puzzle game into one package. And the suprising thing is…it works. Well.  I’ve put my share of time into Galacide, and the one constant that I always heard while streaming it in preperation for this review was some variation on “Oh my god, this game looks insane” “Wow, that game is gorgeous.” and “how the hell do you even know whats going on?”

 

2015-08-04_00002

 

Gorgeous certainly sums up Galacide. While a shmup/puzzler hybrid might not seem like the most likely place to find Epic’s new Unreal Engine 4, Galacide puts it to good use. The backdrops, the enemies, the player ship and the massive walls of blocks impedeing your progress are detailed, glossy and move with silky smooth animations. Explosions and shots jump out of the chaos of the ongoing dance of death that is Galacide with a pronounced visual punch. Vibrant colors are the name of the game in a puzzler, and PunyHuman has nailed that with the vibrant pallete that instantly allows you to pick out the colors of the oncoming “bit” wall of death as it marches inexorably towards you.

 

And special mention need to go to the sound design. Once again, explosions and shots are punchy and sound great. But the soundtrack to this game is just fantastic. Epic, driving and pitch perfect, it never failed to get me pumped. Put simply, the score of Galacide makes you want to play the game. Hell, it makes you want to dive headlong into insane mazes of bits as you seek to puzzle and shoot your way to safety.

 

2015-08-04_00008

 

The most unique thing about Galacide is the core gameplay mechanic. Or rather, the melding of those mechanics. I’ve been a fan of shmups since the good old days of R-Type and Gradius, all the way up to modern bullet hell games like Ikaruga. Galacide starts you out with a tutorial that teaches you the basics of it’s world. Shoot enemies. Grab bits of floating scrap and use them to clear bits that are blocking your way. The bits take the form of hexagonal structures that wall off your progress. They come in four different colors, and it’s up to you to fire the matching bits of colored scrap back until you create a match of four or more, thereby obliterating the offending bits. You also have the ability to hold a bit of scrap and, by touching a bit, you can force it to change colors. This is handy if say, you have three same colored bits capped by a different color. Simply force the different block to change and you clear all four.

 

The puzzling aspect of the game seems simple and straightforward. Until you remember that while you are contemplating the best way to clear a path through the multicolored maze of bits in front of you, you are also fighting for your life in traditional SHMUP style against incoming waves of enemies. Couple this with the fact that your ship can’t pick up scrap while shooting, nor can it shoot while holding a piece of scrap, and things become very frantic, very very quickly. PunyHuman has ratcheted up the pressure even more in the form of the experience system in the game. As you destroy enemies, and (more importantly) as you clear bits, you build up experience which upgrades your weapons. You max out at level 3, but the twist is that your xp is constantly depleting. If you want to keep that big ass beam laser of yours, you better get to clearing bits quickly.

 
Powerups will also drop occasionally, from health, to a weapons overcharge to and xp booster. They each have an associated colored bit that they can drop from, making progression not simply a matter of shooting and puzzling randomly, but effectively and efficiently managing what blocks you are clearing so that you have a chance of getting a useful powerup.

 

2015-08-04_00003

 

If all of this didn’t seem hectic enough, Galacide then throws in different enemy types and even boss battles. Some enemies are simple, such as destroyers with more firepower. And some bosses are simply scaled of versions of smaller enemies- albeit with much more firepower and a few truly nasty bullet hell like patterns to dodge. But then there are the other bosses, such as the giant space snake that you have to stuff full of bits and explosive barrels until pops and becomes vulnerable to damage.

 

As if all that weren’t enough, PunyHuman then had the sheer balls to throw in 4 different types of ships. The Mining ship can suck bits of scrap towards it, allowing you to collect them even in tight quarters. The Freighter can store a piece of scrap behind it for future use, and that scrap will actually become a mini turret firing at enemies on it’s own. The Phase ship can use a rechargable power to..phase through bits that are in it’s way, becomining invincible in the process. Each ship also has it’s own unique weapon and upgrades for that weapon, giving you a ship for your preferred playstyle as well as changing the feel of the game significantly depending on which one you are flying. And then there’s the fourth ship, which I haven’t unlocked yet because I just can’t seem to take down the required enemy. I’d go into more detail, but spoilers.

 

Theres a story to accompany the shooting and puzzling action as you and your helpful cast of characters seek to stop the bits from advancing and infesting the universe. I like that the story is included, but I didn’t pay much attention to it. then again, I didn’t pay much attention to the story of R-Type either. The story isn’t bad by any means, its just that, as with many shmups, story is secondary to me when compared to tight gameplay. Fortunately, the gameplay in Galacide is rock solid. Ships handily snappily, yet differently. The Phase ship is quick and agile. The freighter is a bit slower, and it’s larger size takes some getting used to. It’s a nice balance. Shooting is quick and instantly familiar if you’ve played a shmup before. And the bits of scrap that you fire out have a convenient targeting indicator that will show you exactly where they will land, even if you are firing from across the full width of the screen.

 

Throw in an endless mode, a fiendishly difficult puzzle mode and multiple difficulty levels, and you have a great shmup. The icing on the cake, for me, is PunyHu7man’s incredibly smart decision to add local co-op. While I would have preferred online multiplayer, I’m certainly not going to argue against being able to sit down with a friend on the couch with the game in big picture mode and thrash some nasty space baddies while plowing through walls of colored bits.

Galacide is a great game. A fusion of two unlikely genres, handled with confidence and aplomb by PunyHuman, its gorgeous, handles like a purebred shmup and throws in a wicked twist with it’s hectic and intense puzzling. A great soundtrack, variety of modes and local co-op only serve to make it even better. If you want a fresh take on the shooter genre, go pick up Galacide on Steam. I’m giving it an 8 out of 10.

 


August 13th, 2015 by
Posted in Gaming, General, PC | No Comments »

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