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Phantom Pain PC release moved up two weeks

Every time a new game comes out, everyone waits for the release dates to see who will be getting what first and who will need to wait. While it’s becoming more the norm nowadays to have a release for all the main platforms on the same day, not everyone will do this. GTA V fans with a good PC had to wait quite a while for a PC release for example.

 

Fortunately while it seemed that MGS5: The Phantom Pain would be one of those games PC owners would need to wait for, but now a post on the Steam Community page lets us know that this will not be the case. The release date has now been moved up two weeks so that it will release at the same time as console versions! Hurrah!

 

Konami say that the game will come with graphical options that are much improved from Ground Zeroes, to allow control of depth of field and other elements of the display. While Windows 10 is a concern, they’re optimistic that it won’t cripple the game or cause many problems that can’t be quickly fixed.

 

Check out the full post for more details.

 

mgs


August 3rd, 2015 by
Posted in Gaming, General, PC | No Comments »

Review: MANOS: The Hands Of Fate- Director’s Cut

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There’s no doubt that MANOS: The Hands Of Fate is one of the worst movies ever released. Now, FreakZone Games, developer of the Angry Video Game Nerd (AVGN) Adventures have made a loving (?) tribute to this horror disaster in the form of MANOS: The Hands of Fate- Director’s Cut. The question though, is the game as bad as the movie it pays homage to, or is it worth your time?

 

MANOS is a 2d action game in a deliberately retro fashion. It harkens back to the days of the NES. Many games from those days are remembered as absolute classics, and recapturing that retro feeling in a fresh new gam eis always a fun experience. Unfortunately, The Hands Of Fate manages to capture the good and the bad from the olden days. The story of the game is as simple as the movie. You, your wife and daughter and family dog find yourselves stranded in the desert after your car breaks down. The Valley Lodge is nearby and you go to find help. Nonsensical events follow, much like the movie. By no means is it a bad plot. It makes more sense than the original Kirby games. And it certainly matches the movie it’s based on.

 

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Gameplay is simple, boiling down to running, jumping and shooting. Controls are a bit floaty. I was never certain if it was because of a deliberate design choice to capture the feeling of old NES games, or if it was simply floaty for no real reason. Either way, I found myself cursing the controls many, many, many times as I fell to my death after only slightly holding the opposite direction I was traveling. Or missing a jump because I didn’t hold down the jump button for the exact millisecond length of time demanded. Or simply getting run over by an enemy because the game ate a command input and I didn’t shoot my gun in time. Accompanying this imprecision in control is a grain effect that is turned on by default.

 

 

 

 

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While this effect was probably intended to add atmosphere, it instead is practically crippling to your ability to see what is coming, particularly in one early auto scrolling level that takes place in complete darkness across multiple pits with disappearing blocks and enemies that cannot be seen until they are right in your face. Fortunately, this effect can be turned off in the game’s main menu. If you play MANOS, I highly recommend disabling the grain effect before you start the game. Aside from hindering your ability to play the game, I also found it giving me a severe headache after a few minutes.

On the positive side, MANOS has many things I remember fondly from the old NES days. Levels are pattern based, meaning that learning a level and the routes of the enemies within the level can allow you to flex your muscles and absolutely destroy a stage. Exploration is rewarded, as it will often uncover Hands Of Fate which will increase your life bar permanently. And, as an added bonus health pickups are plentiful along with shiny gems and coins which increase your score. Or rather, health pickups are plentiful on normal difficulty. On harder modes the game is nowhere near as generous. And on Nightmare difficulty, you better bring your A game. This is NES Hard at its most punishing worst. Also welcome is the addition of the shotgun pickup. While a more powerful weapon is welcome in it’s own right, MANOS also challenges you to play pixel perfect as taking damage will downgrade you back to your lowly pistol. Its a simple yet effective way of rewarding precision gameplay. Even more welcome are generous checkpoints. If you ever played an NES game, you’ll know why this is a big deal/

 

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One of the few unreserved compliments I have for this game are it’s art style and music. The visuals are clearly modern, as no NES every sported a color palette this varied. The characters, levels and backgrounds are all crisp and unique. Sprites move with a sense of life and character, and its often fun to just watch one of the zombies march across the screen. Likewise, the music fits the camp horror theme well.

 

MANOS: The Hands Of Fate- Director’s Cut is a strange game. An homage to one of the worst movies ever made, it contains some of the things I hated most about NES games. There are things that I appreciate in it’s design. And I had the odd moments of enjoyment while playing it. But the numerous cheap deaths I suffered, including the dozens in the plane section where you are pitted against what amounts to two bosses at once with only one hit between you and death were more than sufficient to make it hard to summon up the will to press on with the game. Retro visuals are charming, but marred by a hideous grain effect that is turned on from the start. And, in the end the good just didn’t outweigh the bad. There are great ideas here. Its just to bad that like the movie it plays homage to, MANOS: The Hands of Fate – Director’s Cut is inconsistent, irritating and  not all that enjoyable in the end.

 

Final Score: 4.5/10

 

UPDATE: Final Score 6.5/10 due to patch fixes. Please watch the video review for more details.

 

 


July 31st, 2015 by
Posted in Gaming, General, PC | No Comments »

Valve Says Sorry For STEAM Account Hijack Bug

Game publishing giant Valve has apologised for a flaw in its Steam digital distribution platform that saw numerous accounts hijacked last week, blaming a software bug for the issue.

 

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Valve’s Steam platform is one of the most popular distribution services around, largely thanks to its required use for the company’s own games and heavily-discounted sale prices several times a year. With millions of users, though, it’s a prime target for ne’er-do-wells – and a bug in the platform allowed many accounts to be hijacked by said wrong’uns over the last week, thanks to what Valve is claiming was a software bug.

 

‘On July 25th we learned of a Steam bug that could have impacted the password reset process on your Steam account during the period July 21-July 25. The bug has now been fixed,’ the company explained in an email sent to users whose passwords had been changed – legitimately or otherwise – during the period. ‘To protect users, we are resetting passwords on accounts that changed passwords during that period using the account recovery wizard. You will receive an email with your new password. Once that email is received, it is recommended that you login to your account via the Steam client and set a new password.’

 

The company has stated that the original password was never revealed to the attackers, and neither was any internal system compromised: the flaw was limited to an issue with the account recovery wizard, which allowed attackers to reset the password for any account without access to the account’s original email address. Those who use Steam Guard, the company’s two-factor authentication system, were protected even if the password was changed, Valve has added.

 

Those who have received the email are advised to reset their passwords in order to regain access to their accounts, and to check for any unauthorised activity while the account was in another’s control.


July 27th, 2015 by Lonesamurai
Posted in Gaming, General, PC, Technology | No Comments »

Steam accounts lost in reset exploit; fixed now

Another Steam bug recently surfaced that let users reset passwords for accounts they did not own. Fortunately Valve were quick off the mark in fixing it, but not before a number of people lost access to their accounts for a few hours.

 

The issue was dependent on the knowledge of the account’s username, and since that is common knowledge it was easy enough to get password resets sent for accounts. Unsurprisingly a large number of more well known people such as streamers and Youtubers were affected by this, although thanks to a previous change that implemented a five-day ban on trading from accounts that change password or e-mail there was no mass looting of digital items from accounts affected and the majority of people now have back their own accounts.

 

If you’re interested, a user on Reddit made a video detailing exactly how it worked:

 


July 26th, 2015 by
Posted in Gaming, General, PC | No Comments »

Game Review: Dig or Die

I saw this game when it was recommended to me by Steam, probably based off my recent playtime in Starbound having rediscovered why I once enjoyed it so much during our last charity livestreams. In ways it is a very similar game, having the 2D mine-n-craft thing made so popular by Terraria originally (another game I own and should rediscover at some point!).

 

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Dig or Die was released into Early Access in March of this year and is currently approaching version 0.1. Because of this it does lack some variety in the amount of enemies (they only come in 4 types that I’ve seen, although some also come in different coloured ‘harder’ versions) and the world itself isn’t too big. Also if you fall into the DEEP cavern and the procedurally-generated world hasn’t generated any rock or dirt column low enough you might as well restart. Say this though, Dig or Die hasn’t given me one thing I usually expect from an early access game and that’s any noticeable bugs. There’s some graphical issues with water physics but that is not something I consider a problem by any stretch.

 

If you approach the game with its early accessness in mind though, this is so far a decent little game that looks like a solid foundation to be built upon. You are equipped with a plasma rifle to shoot monsters, an AutoBuilder machine which is like a futuristic crafting bench that you can later make better versions of (that oddly can’t craft things the lower level ones can) and a ‘Miniaturizor’ which you can use to mine dirt and wood at first although it too will need an upgrade to dig harder surfaces, and believe me – you’ll need to. Your end aim is to eventually build yourself a new rocket to get off the planet with.

 

Generally you will start off by cutting some trees down (which respawn and grow on their own currently) and digging yourself a little base. Get this done before nightfall because when night comes you will have to survive a wave of monsters all after your blood. But if you dig down be careful of your base flooding during one of the planet’s frequent rainstorms. Soil will slowly let water drain through it, but rock doesn’t. And yes, you can drown. And fish if they spawn are also hostile and are not currently edible. This planet you’ve crashed on is beautiful but everything basically wants you dead. Standard really.

 

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Speaking of water, rainfall brings a LOT of it and even when you’re underground you can tell when its raining because slopes will suddenly become waterfalls. Fortunately you can most often swim and jump up them still, but the water plays an awfully big part in this world and you will learn how to make your bases so they don’t get flooded too badly or often. It’s just a shame that monsters are able to swim and don’t seem to yet have a drowning function programmed into them. Not that it’d stop them all the time, monsters can use their attacks to ‘dig’ blocks in their way whether they be dirt or stone.

 

Later in this game you can build power systems to power machines to make your life more survivable as you craft your way up to the rocket. Also, you will be using iron frames and other things to make sure your bridges and towers don’t collapse under their own weight. If you’re able to build them without being murdered by monsters, which is difficult sometimes if you don’t have good armour or enough health potions.

 

I will take a long time to get to the end of this game, but for now it’s a challenge I want to meet because this game is satisfying despite being difficult. Also, the game cost only £2 on Steam. For that cost, I’d say this is certainly a game you’d want to try if you’re already a fan of Terraria or Starbound!

 

8.5/10 – Not perfect, but set to get better and brilliant value for money!


July 18th, 2015 by
Posted in Gaming, General, PC | No Comments »

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