Terraria Update 10/06/2011

Post Reply
User avatar
Lonesamurai
Big Kahuna
Posts: 627
Joined: 28 Feb 2011, 20:27
Contact:

Terraria Update 10/06/2011

Post by Lonesamurai »

Product Update - Valve

Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Items
  • Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
  • New Vanity Items - Tuxedo Shirt and Pants
  • New Vanity Items - Plumber Outfit and Hat
  • New Vanity Items - Hero Outfit and Hat
  • New Vanity Item - Bunny Hood
  • New Vanity Item - Fish Bowl
  • New Vanity Item - Top Hat
  • New Vanity Items - Archaeologist's Outfit and Hat
  • New Vanity Item - Ninja Outfit.
  • New Vanity Item - Red Hat.
  • New Vanity Item - Summer Hat
  • New Vanity Item - Robe
  • New Vanity Item - Robot Hat
  • New Vanity Item - Gold Crown
  • New Item - Leather
  • New Item - Green Dye
  • New Item - Black Dye
  • You can now wear the Jungle Rose in your hair
  • The Water Candle’s enemy spawn rate increase effect now works correctly when held
  • Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)
  • Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
  • The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.
  • Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.
  • Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.
  • Gem, Mushroom and Bottle sell values have been reduced.
  • Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.
  • Angel Statues are now more rare of a find.
    • NPCs
      • New NPC - Bunny
      • New NPC - Goldfish (Is also an Item)
      • New Enemy - Corrupt Bunny
      • New Enemy - Corrupt Goldfish
      • New Enemy - Piranha
      • New Enemy - Harpy
      • New Random Mini- Boss - King Slime
      • New Enemy - Bat
      • New Enemy - Jungle Bat
      • New Enemy - Jungle Slime
      • New Enemy - Snatcher
      • New Rare Enemy - Dr. Bones
      • New Rare Enemy - The Groom
      • New NPC - A Clothier will now move into your town when the conditions are met.
      • Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
      • Enemy spawn rates have been adjusted to account for the increased spawn distance.
      • Enemy projectiles no longer drop hearts or stars when killed by the player.
      • The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
      • Hornets no longer appear as if they are about to flip over while flying.
      • The Dead Miner is now a bit stronger.
      • Tim’s spawn chance has been reduced.
        • Player
          • Players now have 1 second of invulnerability after they spawn.
          • The eat/drink animation now plays correctly.
            • World-Gen
              • Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
              • Chasms are now less frequent to appear, but always have an orb.
              • Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
              • Jungle plants now grow underwater.
                • Multiplayer
                  • Increased client side security.
                  • Selecting summon items will no longer cause monsters to summon.
                  • Players with a name over 20 characters will now get booted from the server.
                  • Added some minor anti-grief protection.
                  • Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
                  • Added the -host command line parameter to the client.
                    • Server

                      [list]
                    • Improved server timing, which should help reduce lag.
                    • Added several new command line and config options. These are listed in serverconfig.txt
                    • Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
                    • Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.[list]

                      Misc.

                      [list]
                    • Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
                    • Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
                    • Added an option to automatically save the world every 10 minutes. Defaults to on.
                    • Added a prompt to load a world backup if the current world is corrupt.
                    • Added a check to determine if a world file was loaded successfully.
                    • Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.
                    • Backing out of the port selection screen now plays the correct sound.
                    • Setting options now correctly align with the center of the screen in all resolutions.
                    • The settings menu has been reorganized. All video related options have their own menu
                    • The “Tink” sound now has a more dull sound.
                    • The Re-Logic splash screen, now scales correctly in other resolutions.
[/list][/list][/list]
Image
Post Reply