[BLOG] 'Mighty No. 9' launch delayed to September to "make it more awesome" - Inafune

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CrimsonShade
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[BLOG] 'Mighty No. 9' launch delayed to September to "make it more awesome" - Inafune

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Okay, he didn't exactly say that - but close enough!



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Mighty No.9, often seen as Keiji Inafune's spiritual successor to Mega Man - a franchise he originally created, but no longer controls as a result of leaving Capcom - was a phenomenal success on Kickstarter, smashing its original $900,000 target fourfold; and funding campaigns outside Kickstarter have only put more cash into the kitty. As a result of the huge fan base, the game has quickly grown from its original concept, growing from six to eight stages in the main story mode, introducing Japanese and French voiceovers, extra subtitle languages, an extra level, boss and playable character - not to mention it's now planned to hit almost every current and previous-gen console under the sun!



With the game growing to such a massive extent, Keiji's team, Comcept, have now teamed up with a secondary publisher, Deep Silver -- the publisher behind Saints Row, Homefront and Dead Island - to get the game released on to all the supported platforms as quickly as possible. However, in order to allow all the cool stuff to be added, Comcept have been forced to admit - via a Kickstarter update - that they will miss the original planned launch window of "Spring 2015"; and instead, will be delaying the game's release until September.



"Before you despair, please, hear us out first!" Comcept writes. "The reason for the delay, and the reason we are so excited about this new partnership in the first place, is all the cool stuff it will allow us to add to the game." The deal with Deep Silver will not impact any Kickstarter backer rewards, Comcept says.



We'll leave you with the promotional imagery they published to excite you while you wait:



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