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Here at the Sanitarium.FM we love MMOs. And we love decorating games, like Animal Crossing. It may have something to do with Lonesamurai keeping us all locked in padded cells all week, but whatever the reason, all of us are suckers for collecting shiny things and then painstakingly arranging them in digital spaces. Which may be why we love Wildstar so much. The housing system in the game is not only addictive, its also functional. Make a garden. Have your own mining plot. Stick a chair to the ceiling and watch Novindus try to figure out how to sit in it while you all spam the laugh emote. Whatever suits your fancy. Now, Carbine is scratching our itch for building elaborate Victorian style mansions covered in books, severed Lopp heads and gratuitous Protostar promotional posters in a massive way.
Thats right folks, Drop 3 has been detailed, and it’s all about the housing. Right off the bat, the team is giving us a huge increase in how many items can be placed. Run out of room to place things about your plot? No worries. With drop 3 you’ll be able to place up to 1,000 decor items both indoors and out. This is a huge increase from the current limit of 800 interior and 300 exterior items. In addition, more lighting, musical selection, separate privileges for gardens and even a blank housing choice are being added. On top of that, the team is talking about letting you move FABkits and including new base terrains. Theres literally a ton of stuff, and it would take me literally hours to write it all up. So…I’m going to link the Nexus Report video below! ENJOY!
Currently fans of the Oculus Rift are waiting for the release of the second version of the VR headset, which will be released sometime next year in a limited release at first to judge interest. The prototype development kits that have been available since earlier this year, most often referred to as DK2s, have certainly proven popular.
Somewhere in between all the prep for the release of the Rift Version 2 though, Oculus have managed to come up with another prototype which they’ve called the ‘Crescent Bay’. The headset is designed to achieve things that’d be “impossible” for the DK2, with 360 degree head tracking, improved weight and “high-quality” integrated audio all as part of it.
The prototype was shown off to people at the Oculus Connect show to try it out, and photos of the device have also been made public. A new display is being used, but the exact specs haven’t been released yet. The DK2 used the screen from the Galaxy Note 3, so chances are it will be an improvement over that screen. The tracking markers on the back of the headset are there to help with the 360 degree tracking within the virtual environment as well as the accuracy. It also comes with an optional pair of on-air headphones that are used in collaboration with a new piece of audio software – Real Space 3D Audio Specialisation.
Sounds cool doesn’t it? Are you excited for the potential release of a VR headset like this one? Tell us below!
It’s now about a year since Battlefield 4 was released, and it’s still being patched. This patch seeks to address the netcode issues that were hampering the game. High frequency support has now been added for the console versions of the game, and this setting has also been made the default across all platforms. The time difference for damaging other players has also been lowered to tackle trade kills and behind cover kills that occurred due to high ping rates.
There’re other additions too of course, including the addition of the new Obliteration Competitive sub-game mode, some tweaks made to weaponry and attachments (mostly slight debuffs but the lasers have received a small improvement in their hip-fire accuracy), a less cluttered UI, an easier to understand Revive mechanic and so on.
Loadout’s about to get a new co-op campaign. What’s more, its Beta is currently on Steam and free to play.
The opponents this time are an alien species known as the Kroad. Their favourite hobby just happenes to be wiping out humanity, as well as a side interest of constructing robots that… also wipe out humanity. Anyone sensing a pattern here?
The campaign will come with a bunch of different missions that ramp up in difficulty and have different objectives from Alien Assault to Hold Your Pole. It’ll also come with a new progression system and revamped inventory management for the game in general, as well as adding new modes. Your alien foes will also drop shiny loot to help upgrade your character in their preferred role of the battle, as well as recycling spare loot to upgrade the weapons and gear you actually use through the new Fusion system.
Kickstater is a very popular way to fund small potentially more ‘indie’ projects to fruition. It’s opened up the word of development to so many small groups and companies that there’s no doubt that it plays a major part in the uprising of the indie game developer as well as the general upsurge of small business start-ups that have appeared over the last decade. However, it’s not without risk and sometimes backers have found themselves out of pocket having backed something that the creator never had the intention of finishing (for example, the Asylum Playing Cards).
Yesterday Kickstarter seeked to address that by making alterations to their Terms and conditions that more clearly outlines what both sides of the agreement between Backers and Creators should expect from the other. While it once again states that Backers should “understand that when they back a project, they’re helping to create something new — not ordering something that already exists”, going on to say that changes, delays or even the non-completion of a project could happen; it makes sure that Creators understand their responsibility to the Backers too.
“When a project is successfully funded, the creator must complete the project and fulfill each reward. Once a creator has done so, they’ve satisfied their obligation to their backers.” This is the very first sentence of the passage and it goes on to say that Backers deserve a “high standard of effort, honest communication, and a dedication to bringing the project to life”. It then says that if a project cannot be completed that Creators must do all in their power to remedy the situation by “bringing the project to the best possible conclusion for backers.” They must show how the raised funds were used and offer to refund any backers who haven’t received their rewards or explain how they’d be used to complete the project in an alternative way. It ends by warning Creators that if they cannot fulfill the terms of this agreement they might be subject to legal action from their Backers.
For some this change in wording will already have come a little too late, but in a way it is good to see that the people running Kickstarter have taken notice of problems and are seeking to close loopholes before they are exploited again.
Kickstarter Blog: “An update to our Terms of Use”: [x]