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Warhammer 40,000: Space Wolf announced, is a turn-based collectible card game

Space-Wolf-610x346

 

There was a time when getting a license out of Games Workshop was harder then getting a Chaos Marine out of his armour. Now they’re distributing them more liberally; and plenty of chapters are being given the chance to prove their devotion to the Emperor. Space Wolf is the latest Warhammer 40K game to be announced: a PC and iOS collectible card game from mobile developer Herocraft.

 

“HeroCraft have presented us with a unique and exciting vision for a game based on this most evocative and barbaric chapter of Space Marines – the Space Wolves.” says Games Workshop’s head of licencing Jon Gillard. “Given that, their clear passion for the IP, and their experience in the market, we are only too happy to be working with them on this project.”

 

The team promise a branching campaign against Necrons and Word Bearers; and multiple strategic paths, including Grey Hunter, Wolf Scout, Blood Claw, or Wolf Guard. Rather than focus purely on duelling, the decks players construct will be used to tactically command squads through interactive 3D environments.

 

Space Wolf is due out in 2014.


August 16th, 2013 by Lonesamurai
Posted in Gaming, General, MOBA, Multiplatform, Playstation, Real Time Strategy, Technology, Xbox | No Comments »

WoW Patch 5.4: Siege of Orgrimmar Trailer Unleashed

Heroes of the Horde and the Alliance have tested their mettle against the might of the sha, the Thunder King, and one another, but an even darker storm brews within the heart of the Horde Warchief, Garrosh Hellscream. His thirst for power has unleashed a calamity that will have unforeseen consequences neither side could have prepared for—and his betrayal of the Horde as Azeroth has known it will soon be complete.

 

Patch 5.4: Siege of Orgrimmar is nearly here, and we’re pleased to present you with the official trailer! Strap in, because this is going to be a bumpy ride.

 

 

Siege of Orgrimmar introduces a ton of exciting new content and features, including Flexible Raiding, a new solo Pet Battle Scenario, the Timeless Isle, Proving Grounds, a new Raid dungeon, and more.


August 15th, 2013 by Lonesamurai
Posted in Gaming, General, Massive Multiplayer Online, PC | No Comments »

The Sunday Night Showcase! Sunday 18th August 2013

This week on the Sunday Night Showcase –

 

A-Call-For-Submission

 

We will be joined in IRC and live on air by

 

With a modern metal sound that is evocative of Avenged Sevenfold, Nova Scotia’s A Call for Submission is poised to expand their reach with the release of their first studio album, Rise or Fall.

 

The guys from A Call For Submission will be joining us live on air this evening, answering you questions from IRC, Facebook and twitter

 

Make sure to join us aswell to get some requests in! The Live request system both on the website and in IRC @ irc.sanitarium.fm port:6667 #sanitarium.fm for live show discussion

 

Also, keep an eye on this thread for future youtube videos and info about the band and for any ramblings from the band themselves

 

Yes indeed, Sunday Night Showcase LIVE!!! with your hosts, LoneSamurai and Twisted!!!

 

Sunday 18th August, 9pm til Midnight GMT (4pm til 7pm EST)

 

See you there
~Lonesamurai


August 12th, 2013 by Lonesamurai
Posted in General, Music, Showcase Shows | No Comments »

New mini logo staff poll

Need your help to decide guys, which do you prefer?

 

1)Miniature1

2)Miniature2

3)Miniature3

4)Miniature4

 

Vote in the poll above


August 10th, 2013 by Lonesamurai
Posted in Staff | Comments Off on New mini logo staff poll

Firefall Patch 0.701694 Lands With Big Changes And Promotions

As is becoming typical of Fridays, Firefall introduced a new patch today, making some much needed changes to the game.

 

Today marks the beginning of the first promotional period we’ve seen in the open beta of Firefall. This weekend, starting August 19th, 17:00 GMT, through August 11th, all crystite rewards (the in game currency) will be doubled. There is also a “sale” running on the advanced battleframes where they will only cost 7 pilot tokens, instead of the standard 10. Both of these moves are probably in response to the criticism the game has been receiving for not making the advanced battleframes, which are generally a requirement for effective PvP, more easily available for everyone. Character progression has been described as “grindy” and players are getting scared off of the game by the amount of PvE required to unlock these features. It will be interesting to see how effective this is at placating players’ worries.

 

In addition to the promotion, Red 5 has made a number of other, more permanent changes to early gameplay. Most notably, the early ARES missions in the game have been made easier to manage by beginning players. This has been a big complaint in the game’s forums. Players are coming in, expecting to run missions that are listed as being solo appropriate, and getting completely blown away. While, it will be nice to have the game be more accessible, I hate to see any game that’s manageable get easier. Another big step for beginning players comes in the form of each battleframe now starting with three of its four abilities. This will make the early game much easier to get into, as players are no longer limited to just running and shooting until they have enough experience to unlock the abilities.

 

PvP saw a big update this week with the addition of a leaderboard. Red 5 has made it very clear that they want Firefall to be the next big thing in eSports, and giving players the ability to track their progress, and really understand where they stand in the competition is a big leap towards that goal. Nothing quite inspires players to get competitive like seeing just how many others are above him.

 

It seems clear that Firefall is having trouble attracting and retaining gamers who want a more forgiving early game, and is taking steps to resolve them. While it is nice to see them respond so readily to problems, it is a little concerning that the game is in danger of being watered down for those of us who love a good challenge. It’s still far too early to make any accurate predictions of what features will make it to the final product, but the response of Red 5 to the players concerns has been admirable so far, so I can only imagine what lies in store for the future of this game.

 

The full patch notes are viewable here.


August 10th, 2013 by
Posted in Gaming, General, Massive Multiplayer Online, PC | No Comments »

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