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Take a look at a new kind of Pokémon Evolution appearing in Pokémon X and Pokémon Y!
Meet Mega Mewtwo, Mega Lucario, and Mega Blaziken!
First off, don’t expect to be walking around the Kalos region with Mega Mewtwo stuffed inside a pokeball — these Mega Evolutions only occur in battle, when a Mega-capable Pokemon is holding a very specific Mega Stone. For instance, in order to evolve Lucario into Mega Lucario, he’ll have to be holding a chunk of Lucarionite.
Once Mega Lucario is done kicking ass, he’ll revert back to his normal form and stuff himself back inside his pokeball.
One of the Megas, Mega Blaziken, will only be available during a special, incredibly short distribution event held during the launch of the games on October 12. Players will be able to grab a special Torchic holding a Blazikenite Mega Stone, which they’ll have to evolve to Blaziken before going all super saiyan with him.
Players will most likely learn about these Mega Evolutions in the seaside town of Shalour City, home of the Tower of Mastery and the spirited gym leader Korrina, who seeks to unlock the hidden potential of her Pokemon.
Also announced today were two new types of Pokemon training, injecting a little Monster Rancher style into the franchise. Here’s the details:
Super Training or S.T. is being introduced in Pokémon X and Pokémon Y, allowing players to help their Pokémon grow stronger when they’re not in battle. On the Touch Screen of the Nintendo 3DS system, players can have their Pokémon participate in Super Training, activities that will increase a Pokémon’s base stats, the underlying values that define its HP, Attack, Defense, Sp. Atk, Sp. Def, and Speed stats.
One Super Training activity involves having Pokémon train by facing huge Pokémon-shaped Balloon Bots in a virtual space, with both sides trying to shoot balls into the opponent’s goal. Using the Circle Pad and Touch Screen to avoid shots from the Balloon Bots while landing their own in the goal, players will enjoy this action-packed feature while increasing their Pokémon’s base stats to help them become stronger for battle.
For a more casual way to help Pokémon strengthen their base stats, Core Training lets players set up training bags, earned by completing Super-Training Regimens, for Pokémon in their party to use. Pokémon will work on Core Training by themselves, raising their stats on their own. By tapping on the Touch Screen during a Core Training session, players can help their Pokémon increase their base stats, too. Players will be able to see how their Pokémon are doing at their Core Training at any time from the main Super Training screen.
And finally, it wouldn’t be a big Pokemon announcement without some new critters.
Dedenne, Skiddo and Bunnelby are three of the cutest damn things ever. You can learn more about them at PokemonXY.com.
Some of you already have pre-orders in for the Xbox One and it’s simply a matter of waiting until you can find out when it’s actually going to be in stores. You might think you already know enough about Microsoft’s next-gen console but, this morning, the folks in Redmond are showing off what comes with a very special version of the Xbox One.
A new unboxing video on the Xbox One site opens up the cardboard enclosure that the console will be shipping in, offering a look at the bits and pieces you’ll need to assemble in the right order. This isn’t just any old Xbox One that’s being unboxed, though. It’s a limited edition Day One version. Relevant details from the accompanying blog post:
In the video, we are unboxing the Xbox One Day One edition – which includes an Xbox One console, Kinect, a specially branded DAY ONE 2013 controller with chrome D-pad, the Xbox One Chat Headset, a 4K rated HDMI cable, power supply and a code for a Day One digital achievement. This will be available in limited quantities.
The Xbox One console is state of the art – a 500GB hard drive, slot load Blu-ray drive, IR blaster port, HDMI input and output connectors, a S/PDIF interface, new Kinect sensor port, three USB 3.0 Super Speed ports, Wired and Wireless network support and a Kensington Security Slot.
The chat on Xbox One offers 3x the sampling rate of the Xbox 360. The quality of the Xbox One Chat Headset speaker and microphone have been upgraded to take advantage of the much improved audio quality. It’s also super lightweight-only 44g-with a padded earpiece that can be worn on either your left or right ear, and a bendable, rotating mic boom. You can control mute and volume without taking your hands off the controller.
Now, you might remember Microsoft previously stated that the Xbox One’s headset isn’t shipping with the console. But based on the info above, it appears that at least the Day One edition will let you start screaming at other firsters as soon as you hook things up.
Microsoft has released a bunch of new videos in which it focuses on the peripherals of Xbox One.
The first video focuses on the wireless controller, while the second takes a look at the play and charge kit. Finally, the last video focuses on the system’s headset.
As the WCS Europe Round of 16 Group C matches came to a close today, viewers and commentators alike were starting to finally feel a little more comfortable with the players they were seeing. After two days of stunning upsets, today’s competition saw Starcraft II international veterans NaNiwa and MMA moving on to the round of 8. Of course, even with familiar players, the round of 8 is already shaping up to be far different from the competition we saw last year. For one thing, MMA is the only Terran player to be moving on to the next round and is, in fact, the only non-Protoss player to move on so far. Tomorrow’s Group D matches will continue the ‘Toss heavy trend, with TitaN, MC, and MaNa all playing Protoss. Poor VortiX is Zerg’s only chance to move beyond this round. No pressure.
The preferred races of the players aren’t the only changes to be seen in this year’s competitive Starcraft scene. The series have also taken noticeably longer than games in the past. No longer are early attacks the deciding factors in games. Cheese has been nearly non-existent in this competition so far. More and more, we are seeing the deciding moments in games being large scale, battles between supply-maxed armies, rather than the more micro heavy, smaller, earlier plays of previous years. Given how many veteran players we have seen fall to newcomers in this bracket so far, it’s probably worth looking into favoring these new, long term tactics over the more aggressive play of the past.