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Build 360229 to 364587 addresses Patch Notes for Escalation to Inferno

Patch notes for EVE Online: Escalation to Inferno
To be released on Tuesday, April 24, 2012.
Features
User Interface
- All electronic warfare effects that you are on the receiving end of are displayed in icon format above your ship UI. These icons display who is ewaring you, what ship they are in and what type of ewar it is. Right clicking these icons also provides you with a useful context menu.
- There is a new hairstyle available for female characters.
- Entries in most table like scrolls, such as wallet transaction history, can now be copied with CTRL+C. If entries are selected, only those will be copied, but if nothing is selected and the focus is on the scroll, all the entries are copied. Pasting into other programs such as spreadsheets will line the entries up into rows and columns properly.
- 'Clear Content' and 'Reload MOTD' menu options have been added to the chat channels.
- There is now a right click option on the group/category trace in market details which allows you to find that group in the browse tab.
- It is now possible to add personal notes to quickbar items. This is done through the right click menu ("Add additional text").
- It is now possible to mark your own orders in market details. To enable this, a setting checkbox needs to be checked in the market settings tab. The orders marked as yours have 'modify order' option added to their menu.
- A new text-fade effect is used in overview entries when fleet broadcast or electronic warfare indicators are visible and overlap the text. Also used in overview column headers when the sort triangle overlaps the text.
Changes
Crimewatch
- The first phase of refactoring the Crimewatch system has been completed. This phase is mostly invisible from a gameplay perspective, but paves the way for future work on the criminal flagging and aggression mechanics. See this video for more details.
- Setting a character to +10 standing will no longer give them automatic permission to legally take from your containers in space.
- Jettisoned containers and ship wrecks are now tagged with the owner, corp and fleet at the time of creation, rather than testing for loot-rights every time they are accessed. This will mean that if the container’s owner logs off, leaves fleet, jumps or docks, then the other pilots will not lose loot-rights access to his containers. This also means that the white/yellow/blue colouring of container icons more accurately reflects their true status.
- Characters in capsules will now show up as criminals on the overview just like when piloting any other ship.
Ships
- Titans can now lock a maximum of three targets.
- XL turrets have had their signature resolution set to 2000m.
- Capital Turrets that are fitted to titans now have a new damage-scaling attribute; targets with a signature radius smaller than this size will take reduced damage from these turrets. This does not apply to dreadnaughts.
- Siege modules have had their tracking penalty removed.
Incursions
- Vanguard and Assault Sites have been revamped with the following changes:
- NPCs have been grouped into waves and groups have been randomized; this will prevent blitzing and increase the random element within the sites.
- Spawn triggers moved from individual NPCs to the group as a whole.
- Lowered the rewards from Vanguard sites by 10%.
- For more information see this blog.
NPC's
- All common Rogue Drones will no longer drop alloys and will instead have bounties in line with other NPCs.
- Meta 0 modules in NPC loot tables have been replaced with Metal Scraps.
- The brackets of spawn containers (for hacking containers in mini profession sites) are now being grayed out after being viewed to make it easier to know which containers are not hacked yet.
- NPC's will always aggress you when you warp into their aggression range.
Market & Contracts
- A lot of modules have been added to the market that previously could only be found in Contracts. Mostly these are officer, deadspace, faction and storyline modules. Note that this only means that players can now buy and sell them between themselves.
- Modules are sorted on the market by decreasing metalevel. So when you scroll down you should see increasingly more awesome modules.
Worldshaping
- The security status of systems in Etherium Reach, Malpais, Oasa, Outer Passage, Perrigen Falls, The Kalvela Expanse and the Spire has been adjusted upwards to bring them more into line with the rest of nullsec.
User Interface
- The Corporation Icon is now part of the Neocoms default layout. For users who are not in a player corporation they will be directed by default to the Recruitment tab.
- The 'leaf' groups in the market can now be collapsed like all the other groups.
- The 'Pose' icons within character creation and re-customization now display a clearer representation of the actual pose.
- A few improvements have been made to the quickbar in the market. Items can now be dropped on the quickbar tab, it is possible to multi-select items in the quickbar, items in the quickbar can be copied over to another folder by CTRL dragging them to the folder, and now asset items can be added to the quickbar.
- The most common user interface elements used to represent players can now be dragged over to various edit fields to add the character’s name. These fields include the private fields when creating contracts, edit field in the 'auditing' tab, and member edit field in the 'transactions' tab of the corp wallet.
- The most common user interface elements used to represent item types can now be dragged over to various edit fields to add the types name. These fields include search fields in corp/personal assets, fields corp/personal transaction tabs, and an edit field in the window when creating an item exchange contract.
- In Crucible 1.5, color coded security info was added to the solarsystems in the 'Route' tab of a show info window of a solarsytem. This security info has now also been added to the 'Related Solarsystems' tab for regions, and the 'Adjacent Solarsytems' tab for solarsystems.
- 'Select Station' window for remote market orders now has 2 columns, station name and number jumps, and it's possible to sort the list by either one of those columns.
- Hints that only repeated the original text in the scroll entry have been removed.
- 'Select/Deselect All' buttons have been added to contract creation.
- The currently active ship is no longer listed as available for trade during contract creation.
- A 'Client' sub-menu has been added to the menu of transactions.
Modules
- The Thukker Modified 100MN Microwarpdrive is no longer listed as a 100MN Microwarpdrive variant.
Agents & Missions
- Agents' showinfo windows will now properly explain the minimum standings requirements needed to use them.
Graphics
- Smoothing of shadow transition across geometry LODs.
- Many small clothing intersections fixed.
- Occasional graphical issues on NEX store previews fixed.
Technical
- New file format for objects now result in faster loading and more efficient caching.
- General optimization of the module display in the HUD. Dragging modules around and such will be much snappier.
Miscellaneous
- A few types which were erroneously removed from Tranquility in Crucible 1.5 have been restored, most notably the old mines and their blueprints. People who were previously in possession of these types will have them re-added to their assets over the following few days.
Fixes
Agents & Missions
- Driving a Wedge Part 1 messages are now human-comprehensible.
- Agents in space now correctly identify their location when you try to talk to them remotely.
NPCs
- Wrecks from NPCs killed by things other than players (such as in certain Factional Warfare missions) will correctly show as abandoned upon creation.
Player Owned Structures, Outposts and Stations
- Fixed an issue where starbase fuel notifications weren't properly removed from the calendar when an online tower goes to anchored or is destroyed.
- Standing and security loss for property damage is now correctly messaged in the character sheet -> security status transaction details.
CONCORD and Kill Mails
- Player security statuses in the UI should now always be rounded to one decimal place, to match how the enforcement code rounds them. This should mean that the UI will always consistently report whether or not you're at or below -5.0.
- Security status gains from NPC kills should once again be awarded to every player involved.
- An issue has been fixed that stopped pilots from being able to add items to abandoned Jetcans using these containers as if they were their own.
- When Illegally looting a container during a legal fight, the offending pilot now receives a warning that the action will also flag them to their opponent's corporation.
Graphics
- Resolved and edge case where the sun lens flare would sometimes disappear after the warp tunnel was initialized.
- Fixed an issue where warping through a planet would stop the warp tunnel from displaying in certain instances.
- Resolved a defect where the station hangar scene would be rendered black if you disabled the station environment and alt+tabbed.
User Interface
- An issue with the displayed messages when leaving or joining a chat channel with an edited name has been fixed.
- Text entered using an IME is no longer concealing previously typed text, while it is being edited in the IME.
- The in-game log is no longer breaking, when trying to display multi-line messages.
- The overview is now sorted correctly directly after undocking.
- A display issue with the Character info window has been fixed.
- The Jukebox will no longer create a duplicate icon on the Neocom when it has been collapsed.
- An issue with the right click context menu on empty areas within the chat windows has been fixed.
- It is no longer possible to paste strings containing letters or other illegal characters into a numeric field to avoid scams (letters or spaces at the end will be stripped off, but a warning sound is played).
- Overview entries are now being removed or added correctly when filtering by standing or fleet membership and their status is being changed.
- An issue with dragging and dropping fittings onto and inside folders within the Market quickbar has been fixed.
- It is now easier to place the cursor on empty lines, for example in the Bio or the Notepad.
- An issue with the Station Services menu resizing when small station service buttons are used has been fixed.
- It is now possible again to open show info windows by clicking the (i) button in solar system map hints (and other hints are being hidden while expanding one stack of hints).
- Fixed an issue where when hiding all windows while the Items and Ships window were merged with the Station Services panel, the Items and Ships window would become unusable.
- An issue with the alphabetical arrangement of entries in the Legality tab has been fixed.
- Only one confirmation popup window is shown, when trying to close the game several times by clicking the close icon (or Alt+Ctrl+Q) repeatedly.
- Significantly improved an issue where moving planetary interaction extraction pins would cause a performance loss.
- Fixed an issue where a text string was missing in the Wallet drop down for the Datacore Fee transaction type.
- In a localized client, local chat no longer becomes locked when jumping through stargates.
- 'Show English tooltips' no longer blocks drag/drop functionality from list view of hangar.
- 'Show English tooltips' no longer blocks access to right click menu.
- Hovering over incomplete skill requirements in showinfo screens will once more show the required training time.
- Instead of doing nothing, world map search now returns an error if you try to search with 2 or less character.
- The transparency of stacked and pinned windows is now persisted correctly after relog.
- 'Any' search type will now return results for corporation tickers.
- Brackets of stations are now updating correctly when adding them as waypoint.
- Several html encoded characters like < and > are now shown correctly in the overview.
- Market region headers are now correctly aligned.
- Fixed an issue where when hiding all windows while the Items and Ships window were merged with the Station Services panel, the Items and Ships window would become unusable.
- Fixed an issue where words with an apostrophe in them would break onto two separate lines in mission text
- The correct message for voting to unlock a blueprint now appears in the Open Votes window in Corporation/Politics.
Localization
- The description of the Naga states the correct bonuses in the German client.
- An issue with some item names showing the old versions in both the German and Russian clients has been resolved.
- Exporting market data from a localized client is working again.
- Various linguistic improvements and formatting changes have been made throughout the client.
EVE Voice, Mail & Chat
- Join channel menu entries for fleet are now correct.
- Previously clicked links are no longer being added when dragging fits or the solar system icon into chat.
- The color of text in a MOTD is no longer reverting to its default color after a link.
Miscellaneous
- The 'Micro Shield Transporter' sound effect will now cycle without an abrupt stop.
- The Support, News, Account Management and Patch Notes buttons have been removed from the log in screen as they are now located in the launcher.
April 24th, 2012 by Lonesamurai |
Posted in General | No Comments » |
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This week on the Sunday Night Showcase –
We will be joined in IRC and live on air by

Kyle and Davey will be joining us live on air this evening, answering you questions from IRC, Facebook and twitter
Make sure to join us aswell to get some requests in! The Live request system both on the website and in IRC @ irc.sanitarium.fm port:6667 #sanitarium.fm for live show discussion
Also, keep an eye on this thread for future youtube videos and info about the band and for any ramblings from the band themselves 
Yes indeed, Sunday Night Showcase LIVE!!! with your host, LoneSamurai!
Sunday 22nd April, 9pm til Midnight GMT, 4pm til 7pm EST.
See you there
~Lonesamurai
April 22nd, 2012 by Lonesamurai |
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Ok, the Diablo 3 Open Beta is available to anyone this weekend… Station staff and fans will be jumping on Axon tonight to play it together and discuss what we think (might also cover some of it on my show tonight too)
Here's the info so you can join us and remember to jump over to http://axon.dolby.com and make an axon account, install that and come join us on the station axon channel to join us

We're pleased to announce the Diablo III open beta weekend, which offers open access to all players with a valid Battle.net account! Beginning this Friday everyone is invited to log in and help us put the game and servers through their paces in this three day stress test as we march toward the game's release on May 15. You can begin downloading the Diablo III client right now!
From Friday, April 20 at 21:01 CEST, until Monday, April 23 at 19:00 CEST you'll be able to log in, team up with friends, and play each of the five heroic classes to level 13 as you fight to save the world from the impending demonic invasion.
FAQ
What steps do I need to take?
Log in or create a Battle.net account at http://www.battle.net
Create your BattleTag™, which is required to play Diablo III (What is BattleTag?)
Download the game client, install, and play between 21:01 CEST April 20 and 19:00 CEST April 23
I don't have a Battle.net account — can I still play?
Absolutely! Just visit http://www.battle.net to create a free Battle.net account. Next, download the client from https://us.battle.net/account/download/index.xml and install it. Create your BattleTag, and then log in to the game using your Battle.net account name (email address) and password to begin slaughtering the demonic hellspawn that dare stand in your way.
Are there any differences for stress test participants versus invited closed beta testers?
Stress test participants will only be able to access the beta between Friday, April 20 at 21:01 CEST, and Monday, April 23 at 19:00 CEST In addition, stress test participants will not have access to post in the beta forums and will not be provided Beta Bucks for use in testing the currency-based auction house.
Can all regions/countries participate?
Due to regional differences and features of the stress test client, Korean players will not be able to partake in the stress test weekend. However, beginning the week of April 23, we will be conducting a separate, invitation-only closed beta test that will give players in Korea a chance to try out the game, along with players in the regions of Taiwan, Hong Kong, and Macau.
What if the service is down/laggy/disconnecting me?
It's very possible that players connecting to the stress test could experience issues with the service. While not ideal, this is exactly why we're having a stress test. We want to catch and analyze as many bugs as possible during this stress test period, so that we can try to ensure a smooth launch on May 15.
I'm having an issue, how can I get help?
Due to the limited window of the stress test we encourage you to visit the Technical Support forum if you're having any issues running the game, and checking the Known Issues list if you're running into a bug. As a stress test participant you will not be able to post in the beta forums.
What platforms and languages do you support?
For the stress test we're offering the client in English, French, and German for both Windows and Mac. At release the game will be fully localized into English, Latin American Spanish, Brazilian Portuguese, French, German, European Spanish, Italian, Polish, Korean, and Traditional Chinese for Windows, and English, French, and German for Mac.
I'm an invited closed beta tester, what happens after the stress test weekend ends?
As an invited closed beta tester you'll continue to have access until the beta ends on May 1.
April 20th, 2012 by Lonesamurai |
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A new blog post today about the upcoming BWE for Guild Wars 2… Read on and discuss
(Source: http://www.arena.net/blog/the-beta-weekend-event-is-coming)
We’re counting the days until the first public Guild Wars 2 Beta Weekend Event, which begins on Friday, April 27, at noon PDT (GMT-7) and ends on Sunday, April 29, at 11:59 p.m. PDT (GMT-7). Hundreds of thousands of players from around the world will get their first taste of Guild Wars 2—and rest assured, we’ll be playing alongside them!
There are a couple important things you need to know about this Beta Weekend Event:
- The only way to absolutely guarantee your access to this or any future Beta Weekend Events is to pre-purchase any edition of Guild Wars 2.
- Customers who have pre-purchased the game will receive an e-mail next week with instructions on how to download the client and participate in the Beta.
- This is a public event, which means that you’re not bound by a Non-Disclosure Agreement (NDA). So go ahead, feel free to take screenshots, shoot video, blog, tweet, write, or compose a rock opera to share your Guild Wars 2 experience with the world.
Let’s take a look at all the cool stuff you’ll be doing during the Beta Weekend Event.
Choices, Choices – You’ll create your own personalized charr, human, or norn character and pick from our eight powerful professions. Your choice of race is vital to your personal story, and it determines in which of the huge starting areas you begin as well. A noble human mesmer will have a radically different game experience than a charr engineer in the service of the Iron Legion. Fortunately, you can roll more than one character and sample each starting area for yourself!

Worlds Collide – If you want your PvP on an epic scale, look no further than World vs. World, where three teams comprising hundreds of players wage open war across four vast maps. You’ll lay siege to castles, raid supply camps, build devastating weaponry, ambush your foes, and leap into truly massive PvP battles—all for the glory of the server. We’re warning you: WvW is so addictive that you may spend the entire Beta Weekend Event there!
PvP For You and Me – After you’ve gotten your feet wet, put your newfound skills to the test in Guild Wars 2 PvP, where small teams battle for points on a variety of challenging, compact maps. We adjust the level of PvP combatants so that all players are on equal footing. If you’ve got a competitive streak or you like playing first-person shooters online, you owe it to yourself to try out Guild Wars 2 PvP!
I Love L.A. – For the first time ever, we’re opening the metropolis of Lion’s Arch to beta players. Wander the streets of this cosmopolitan trade hub, chat with traders and travelers from every corner of Tyria, hop through one of the many asura gates to points beyond, or discover the famed diving platform at Diverse Ledges. Lion’s Arch is a city like no other!

As you can see, there’s a ton of stuff to do in the upcoming Beta Weekend Event on April 27-29. It’s honestly way more content than one person can experience in 60 hours of playing—and we haven’t even included the asura and sylvari in this beta! Fortunately, this will not be the last Beta Weekend Event before launch—stay tuned for more news regarding the next event.
We’ll see you in-game!
April 20th, 2012 by Lonesamurai |
Posted in General | No Comments » |
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Microsoft is using the force with its new mobile app, which allows users to view their Facebook and Twitter feeds in the style of the sci-fi film’s ‘crawl’ opening sequence.

Available free on Windows Phones today, and launching on iOS and Android tomorrow, the new app helps mark the release of Xbox 360’s “Kinect Star Wars”.
Stephen McGill, director of Xbox and entertainment for Microsoft UK, said: “We are literally putting ‘the Force’ directly into people’s phones to help launch “Kinect Star Wars”. Fans will be able to carry a piece of the STAR WARS universe in their pockets and, like the new game for Xbox 360, immerse themselves in the incredible world of one of the most enduring entertainment franchises like never before.”
The app, which is available in the UK, USA, Republic of Ireland, Germany, Spain, Italy, Netherlands and Sweden, also allows users to directly purchase a copy of the game.
April 19th, 2012 by Lonesamurai |
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