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"A growing force in the realm of female-fronted alternative metal, Charlotte, NC-based Tattermask weaves complex guitarwork into expressive drumbeats overlaid by powerful vocals with intellectual lyrics."
Amanda and the rest of the band will be joining us live on air this evening, answering you questions from IRC, Facebook and twitter
Make sure to join us aswell to get some requests in! The Live request system both on the website and in IRC @ irc.sanitarium.fm port:6667 #sanitarium.fm for live show discussion
Also, keep an eye on this thread for future youtube videos and info about the band and for any ramblings from the band themselves 😀
Yes indeed, Sunday Night Showcase LIVE!!! with your host, LoneSamurai! Sunday 15th April, 9pm til Midnight GMT, 4pm til 7pm EST.
Yes this is pretty much how we spend our days here at Sanitarium Towers and you could too!
Remember if you are looking to join the Sanitarium.FM crew as a DJ,you can fill in the DJ Application HERE to join the DJ crew, or if you want to help out with anything technical, including websites, forums, graphics, etc you can email Movian for more info on what he is looking for from the technical crew on his email: Movian@sanitarium.fm
As Halo creators Bungie say their last goodbyes to the series they created back in the 1990s, the developer has released a record of some multiplayer statistics gathered over the years.
They are mind-blowing. Seriously, even if you hate Halo, it's still an interesting read seeing the sheer scale of the numbers.
While lots of developers pull this stunt to try and draw attention to their games, it usually comes across as a little desperate, because past the TEN YEARS OF HUMAN DEATH or MORE GAMES THAN DAYS IN A YEAR claims you can still see nobody really plays the thing.
Halo, though, has nearly ten years of cumulative multiplayer experience, and in that time some of the numbers its racked up over Xbox Live are genuinely impressive.
Like the fact that if you laid out uploaded screenshots it would circle the moon twice. Or that if you added up the combined playtime Bungie's servers have tracked it adds up to over 235,000 years.
The fate of the Warhammer 40,000 MMO has been revealed: It's no longer a Warhammer 40,000 MMO. THQ has announced Warhammer 40,000: Dark Millennium has been "refocused" as a single-player action game with multiplayer elements, a change that brings with it substantial layoffs at developers Vigil Games and Relic Entertainment.
Originally thought canceled due to financial troubles at THQ, the publisher assured fans that the massively multiplayer game was still in development, though the exact nature of that development was left up in the air. In any case, it didn't seem like the company was in any shape to maintain a big budget MMO game.
And they weren't. In a press release issued today Brian Farrell, president and CEO of THQ, revealed game-changing plans for the project.
"As previously announced, we have been actively looking for a business partner for the game as an MMO. However, based on changing market dynamics and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay, robust digital content and community features."
Disappointing, to say the least.
Even more disappointing is the downsizing at Vigil Games and Relic Entertainment that comes as a result of this decision, the two internal THQ studios losing 79 and 39 full-time employees respectively.
While countless MMO fans just lost faith in THQ, THQ still believes in Warhammer 40,000: Dark Millennium.
"Because we believe strongly in the high-quality and vast creative work that is in production, this is the right decision for both our portfolio and for gamers devoted to this powerful property."