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The dev sessions at EGX kicked off today with a presentation by both Yager and Deep Silver and a video with some demo gameplay from a pre-alpha build of the game.
Dead Island 2 is set in ‘sunny California’ with different locations located in and around LA and San Francisco and will be a co-op multiplayer game for up to 8 people in which the goal seems to be to move around the area, scavenge as much as possible and then upgrade yourself and your weapons to make surviving the apocalypse as much fun as it’s possible to have while fighting for your life.
The game will have a number of different playable classes, including 2 not yet seen in video demos, and all will have their own unique styles of attacking and special moves. For example the Berserker can execute a special move that lets them kick a zombie. Either into other zombies, creating a domino effect or just sending them flying over the horizon. You can also launch zombies with a moddable weapon that combines a bowling ball and a baseball bat, so I think you can see why this game is about making survival fun. And somewhat ridiculous in a hilarious way.
One of the things that this game does differently from previous Dead Island games is that crafting is no longer tied to worktables – you can now craft on-the-fly. However you’ll either need teammates to watch your back or to find a safe and secluded little corner of the map to do it, the world does not stop just because you need to equip some parts to your weapon. however crafting does allow you to add extra effects to your weapon, such as the ability to set enemies alight and electrocute them. The zombies will even blacken as they take fire or shock damage. There are set to be more weapons, more blueprints in the game and while weapons will still need repairing, they won’t ever be so broken they can’t be saved. There’ll even be a in-built system to distribute level-appropriate loot so that even if you’re a different level to your friends, no battle together ever feels like it’s a waste of your time.
The environment is set to be dynamic with interactable elements such as canisters of gas that can be used as flammable explosives and the ability to set traps. and obviously a lot of noise means that zombies will inevitably be attracted towards it, and some of the in-game tasks revolve around keeping said attracted zombies away from the noise source.
Dead Island 2 is being planned for release sometime in Spring 2015 for PC, Playstation 4 and Xbox One.
Saints Row fans are currently waiting on the release of a standalone expansion for Saints Row IV, Gat Out of Hell. It’ll see the ever-popular Johnny Gat and Kinzie taken to Hell and obviously in typical Saints Row fashion, it will be totally over the top and very very funny. One of the new weapons is a lounger with guns attached for example… yeah.
Just to show us a little of what can be expected, the people over at Deep Silver have put up what is hinted (by the #1 in the title) to be the first of a series of dev walkthroughs for Gat Out of Hell.
This time we’re getting a tour of New Hades, the city featured in the game.
Steam pushed through an update a few days ago. You probably already knew this, the talk about ‘Steam Curators’ has been everywhere recently as people get used to having a list of recommended games to show their friends and people who check out their profiles. Of course, it’s not the only part of the update that’s been making a difference.
Steam Discovery is a bit like the predictive advertising we see pretty much everywhere online now. It gathers data based on what you’re looking at games-wise then lists a choice of games you might be interested in, based on what you looked at and what other Steam users have purchased in the past. This combined with the Curator part means that suddenly some games are getting a lot more visibility all of a sudden.
Indies in particular seem to be seeing some large spikes in sales, with numbers of people liking pages on the games climbing and sales also reaching some high points for well-made indies that have already been out for an amount of time. In a modern Steam where Greenlight and Early Access had contributed to making a place it was hard to get yourself noticed, this is very good news indeed.
It has been announced that the PlayStation TV, which is basically, a Vita microconsole has been slated for the November release slot ready for the holiday season. The console plays some Vita and PlayStation 1 (PSX) classics at the moment and allows for PS4 remote play to be shown through a television. It will cost £84.99 and will ship with vouchers for OlliOlli, Velocity Ultra and Worms Revolution Extreme.
Are you excited for this new gadget? Let is know below!
After a period of about seven years, Blizzard have announced that they’ve decided not to continue with project Titan, having not found whatever spark made World of Warcraft work for them.
In an interview with Polygon the developer spoke about the project and said that the team just “didn’t find the fun” in the game.
“We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.” said Blizzard boss Mike Morhaime.
While he admitted that the idea of Titan had some cool hooks they just couldn’t find the idea coming together properly, finding that it couldn’t distill and that the music didn’t flow properly through the experience meaning that they had to make the call about not continuing with the project.
He also admitted that Blizzard weren’t wanting to be known as the “the MMORPG company”, although with a bunch of other games of different genres to WoW on their roster (Heroes of the Storm, Starcraft II, Hearthstone) it’s fair to say that MMORPG isn’t the only genre Blizzard have been shown to do well with. Morhaime did say that another MMO wasn’t to be ruled out in Blizzard’s future though.