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Warhammer Online: Age of Reckoning closed down this Wednesday (18th Dec 2013), when the licensing agreement Electronic Arts had with Games Workshop ended. A developer who worked on the game says there is a way to preserve its world in a kind of museum-exhibit way, should EA choose to release it.
Andrew Meggs, who was the lead client engineer for Warhammer Online when he was at Mythic Entertainment, says there was an option to run the game without a server in an unreleased, developer-only build of the Warhammer Online client. If EA released this, then fans could run around in the virtual world, explore it and remember the good times.
“There were no login or character selection screens,” Meggs wrote on his blog. “There were no NPCs or other players. There was no gameplay of any kind. It was just you and the entire world spread out before you. You could fly around like Superman, or teleport anywhere at will.”
An MMO without other players or quests is not an MMO, and Meggs isn’t pretending this would be one. He’s more suggesting it as a memorial to Warhammer Online’s five year run. “It’s a double-clickable museum exhibiting much of what WAR was, so it won’t be forgotten completely. It’s an effort by all of us, as developers, to preserve a living record as our transient medium is created and destroyed. I can’t do this; I left behind the code when I left EA. But there are people inside EA who can easily make this happen.”
It’s a nice thought but it leaves me feeling like the mere suggestion creates a no-win situation to crap all over EA, as if that’s not a forum pastime already. First, they’d have to release it for free, because otherwise, the story becomes “EA Wants Warhammer Fans to Pay for an MMO with No Quests or NPCs.” Secondly, this is a licensed game, which means the licensor would have to consent to all of this, and the agreement has expired. I’m guessing that contract is pretty absolute on proscribing EA from continuing this game in any form past the expiration date.
Closing an MMO is always painful to those who played it. Sometimes it’s best to just say goodbye and move on, rather than dredge up another reason to be disappointed by the company shutting things down.
All players of My Free Zoo will receive an extraordinary log-in bonus
Bamberg, December 19th 2013. German developer and publisher of free-to-play browser games Upjers is delighted about 8 million registered players in My Free Zoo. This highly positive number confirms the developer team’s efforts to implement new content into the game on a weekly basis. By way of thanks for their loyalty, all players of My Free Zoo (www.myfreezoo.com) will receive a unique log-in present.
My Free Zoo is celebrating its 8 millionth registered player. This success is due to enthusiastic zoo directors all the world over, and of course to the hardworking developers of My Free Zoo. Since its release not even two years ago, more than 100 animals have been added to the zoo simulator. Among these are several extraordinary specimen, such as the white lion or the Western Crowned Pigeon.
Almost weekly, new animals and new features are implemented into the game. Besides the possibility to breed animals, organizations have been introduced to the game. In these organizations, the players can help out their fellow organization members in their virtual zoos as veterinarians, mechanics, shippers and as environmental officers.
Upjers would like to say thanks to all 8 million players in My Free Zoo. That’s why all of them will receive a unique log-in present with their next log-in into the game. In accordance with this cold season, every player who logs into the game up until January 9th will receive an Ice Castle.
My Free Zoo can be played for free on https://en.upjers.com/my-free-zoo.
First remembers classic NES Titles… then screws with them.
With Nostalgia being the “in” thing this decade – seriously, how many retro-inspired remakes, new games, sequels or complete re-releases of 80/90’s-Era Games have there BEEN since 2010? – it’s no surprise many turn to the NES for new game ideas. It’s also a commonly held belief – rightly or wrongly – that old-skool games offered much tougher or more cerebral challenges than games of today. So chalk one up to Nintendo for announcing the NES Remix game collection, available on Wii U eShop right now.
As the title suggests, NES Remix is a new game collection from Nintendo for the Wii U that takes 16 classic Nintendo games — from Super Mario Bros. to The Legend of Zelda – to offer you fresh challenges from each. At the start, the games are the typical NES titles with appropriate challenges to match – get a hole in one on Golf, for example; or ten 1-Up’s in a row by jumping off a single Koopa in Super Mario Bros. However, the game also offers a series of “Altered” challenges, which is where the fun really begins. Imagine for example, rather than having Mario rescue the woman kidnapped by Donkey Kong in Donkey Kong, you played as Link instead? Or what about Excitebike in the dark? There’s even whole Super Mario Bros. levels to complete with their own twists – turning the worlds icy, flipping it right-to-left…
As you complete each challenge, you’ll get the option to brag about it on the MiiVerse. But beyond this, you can also share level clear times to compete with friends and the larger community of Wii U players, injecting a large dose of competitiveness into the mix. Challenges can come from original or altered versions of Donkey Kong, Donkey Kong Jr., Donkey Kong 3, Excitebike, Super Mario Bros., Mario Bros., The Legend of Zelda, Clu Clu Land, Wrecking Crew, Pinball, Urban Champion, Baseball, Tennis, Ice Climber, Golf and Balloon Fight, for a total of 16 classic NES titles to challenge through.
NES Remix is available now on the Wii U eShop for $15 plus tax, though it may just be in America for now – we’ll stay tuned for further details.
Some news stories make you smile or laugh, others make you cry or rage. Then there are the elite few that make you go “WTF?” Put this firmly in the latter category.
When Democracy 3 – the latest title in Positech Games’ series of PC-based Political Strategy games – was preparing for its US launch, not one person broke a sweat. The game, self-dubbed “the ultimate political strategy game,” was launched on Steam on October 14, 2013 – as well as a retail game for PC, Mac and Linux – with nobody raising an eyelid to its game-play simulating the career as president or prime minister of a democratic government, the very theme of the series’ eight-year history. So why, in all seriousness, is a “major U.S. advertising agency” refusing to run banner ads promoting the game due to its “political content”?
Cliff Harris, the founder of Positech Games, reported on his blog yesterday that an ad for the recently-released Democracy 3 was deemed by a “BIG game-advertising agency” to be inappropriate to run on a particular website. When Harris asked why, he was told, “We can not promote any politics as this is a sensitive topic.”
Harris was noticeably unimpressed with the response, believing politics is a MUCH less sensitive subject than some of the OTHER things commonly featured in today’s games that go without criticism – as evidenced by the next statement on his blog:
“I bet ads for games like Hitman, or GTA, or games where you get slow-mo closeups of people’s skulls being blasted apart by high-caliber bullets are just fine. But discuss income tax? OH NOES THE WORLD WILL END! It’s stuff like this that sometimes makes me ashamed to be in this industry. Half of the industry wants to be grown up and accepted as art, the other half have the mentality of seven year olds. I’m pretty cynical, but I never expected my ads for a game about government-simulation to be too controversial to be shown (for money no less…).”
True enough. What’s more, the whole controversy smacks to me as discriminating against Democracy 3 rather than a genuine concern. After all, politics in video games is not exactly unheard of – there have been games as far back as the NES era where you played as a president of the United States or leader of some fictionalised land. For example, how about Civilization? A real-time strategy series inviting players to “Build an empire to stand the test of time”, Civilization has a much longer history than Democracy, beginning in 1991 in the DOS computer era and still going 20 years later. The games involve you making decisions on places to build; wars to fight; and even setting diplomatic rules – which makes them also political in nature even if it’s not as obviously signposted. If political content is really as big a problem as this unidentified agency is implying, why has Civilization had a free pass for so long? Here’s hoping common sense prevails – though sadly, it seems to do so less often these days…
A retailer in the UK has accidentally sent some customers a free PlayStation Vita. And is now resorting to some heavy methods in an attempt to get them back.
According to a report on Eurogamer, “a number” of people who had preordered Vita game Tearaway were instead sent a Tearaway PlayStation Vita bundle, which included the game and the hardware.
Upon realising its error, the retailer – Zavvi – asked for the bundles to be sent back. And that’s where things get messy.
British customer rights website What Consumer says “if you’ve been sent unsolicited goods, you are entitled to treat them as an unconditional gift and do with them as you choose.”
Understandably, some of those affected have done just that, leading Zavvi to send out further letters, including a “final notice” that reads:
This is our final notice to politely remind you that you did not order, or pay for, a PS Vita and if you fail to contact us by 5pm (UK time) on 10th December 2013 to arrange a convenient time for the PS Vita to be collected we reserve the right to enforce any and/or all legal remedies available to us.
Normally in these circumstances, the retailer would admit the mistake and simply take the hit. It’s rare a company would try and engage in a move like this; the PR backlash will probably make them wish they’d never bothered.