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Rumour: Is Microsoft Planning to purchase Electronic Arts?

Following rumours earlier today that Microsoft is said to have an interest in acquiring several gaming-related businesses, Polygon has asserted that a “Reliable source close to Microsoft” believes that the Xbox One platform-holder is actually genuinely considering one such acquisition.

 

Earlier today, Twitter was awash in rumours suggesting Microsoft, perhaps fuelled by the fact that the Xbox One has found itself lacking in console exclusives, was potentially considering making purchase offers to three companies: Valve, PUBG Corp (the people behind Playerunknown’s Battlegrounds), and Electronic Arts – commonly known as EA. Polygon’s sources believe that the EA rumour is indeed true – that Microsoft is definitely in serious thought about the move, with the other two suggestions also being “whispered”.

 

Although Xbox One owners can anticipate exclusive releases this year in the form of Sea of Thieves (currently in a closed beta phase), Crackdown 3 and State of Decay 2, this small amount of confirmed titles pales in comparison to major rival Sony’s Playstation 4 line-up, which alongside a remake of Shadow of the Colossus, currently also lists exclusive such as Days Gone, Death Stranding, Detroit: Become Human, God of War, Spider-man and The Last of Us Part II. An aquisition of EA would bring many important franchises to the XBox One – although many of the bigger franchises, such as FIFA, Battlefield and the upcoming Anthem, are currently cross-console and Microsoft is likely to cause uproar were they to change the status quo.

 

The lack of exclusive content for the XBox One, however, is very likely to be weighing on Microsoft’s mind. Sony’s Playstation 4 has so far dominated this generation of console sales, with over 73 million sold to date; Microsoft, meanwhile, is believed to have only shifted around half this number of XBox Ones although the company refuses to disclose actual sales figures.

 

Further fuelling the rumours is Phil Spencer’s apparent appetite for an acquisition. Spencer, who was promoted to Executive Vice-President of Gaming late last year, is on record as having stated the following in an interview with Bloomberg:

 

“Our ability to go create content has to be one of our strengths. We haven’t always invested at the same level. We’ve gone through ups and downs in the investment.”

 

So what do you think? Do you think a potential acquisition offer is on the cards? Let us know in the comments!


January 31st, 2018 by CrimsonShade
Posted in Gaming, General, Xbox | No Comments »

Mixer to get tip jar, direct game purchasing features

Alongside claims that the service now attracts 10m users per month, Microsoft has announced a number of familiar-sounding features it plans to introduce to Mixer – its streaming service and rival to Twitch.

 

In order to allow videogame streamers to monetise their channels, Microsoft has announced plans to add direct tipping, so that viewers can donate to their favourite streamers as they watch directly through Mixer, without the need of external services.

 

For streamers who are playing games that are available through the Microsoft Store (for Windows 10 or XBox One), viewers will soon also be able to quickly buy a digital download of the game, or any DLC being played, with Microsoft planning to introduce new “Direct purchase” options.

 

While Microsoft is no doubt playing catch-up with Twitch, the service is quickly gaining popularity – helped, no doubt, by Microsoft baking support for the platform into both Windows 10 and XBox One (where it can be found directly on the console’s Dashboard). Even though the upcoming new additions may strike as copycatting, making it easier for viewers to both start playing games they like and donate to their favourite streamers may prove to be an important move in growing that audience even further.


January 30th, 2018 by CrimsonShade
Posted in Gaming, General, PC, Technology, Xbox | No Comments »

Trion Worlds RIFT Gets Pay 2 Play Server, 5 Years After Move To Free To Play!

MMO Rift went free-to-play in 2011, opening its gates to more players but also ushering in loot boxes and a store packed with items you could buy with real money to make the game a lot easier. After a long think (and no doubt influenced by player pushback against microtransactions), developer Trion Worlds is going back to its roots by introducing a paid subscription model for a server free of loot boxes.

 

 

The Rift Prime server will launch in Spring. We don’t yet know how much it’ll cost to join, but we do know that the in-game store will be “significantly reduced, with more of the current store-based items obtained through gameplay or removed entirely”. Sounds good to me.

 

Not all of Rift’s content will be available on the Prime server from the start—instead, players will start afresh and Trion Worlds will drip-feed existing content as players progress, almost like a new MMO, albeit with everything introduced at a much faster pace. The developer promises this progression will come “to an end in spectacular fashion”, too.

 

 

A few facts from the blog:

 

Prime servers will progress through content at a more rapid pace than that of the original launch
“dynamically matching characters to their current zone’s level”
“dungeons dropping loot specific to your character’s true level”
profession caps available to a single character
participation awards that are unlocked across your account, even to characters on other servers

 

PvP will also be undergoing some changes in 2018 after the launch of the Prime server. This will include a new game mode and allowing servers to go “full PvP”.

 

 

For PvE, players can look forward to the revamp of a classic raid and the 7th anniversary will feature some new activities for players.

 

As more info comes out about the new sub services, we’ll be sure to keep you upto date!

For now, check out the latest trailer for the game and follow the link to check it out!

 


January 21st, 2018 by Lonesamurai
Posted in Gaming, General, Massive Multiplayer Online, PC | No Comments »

Nintendo Labo is Nintendo’s Quirky New Idea for Homemade Interactive Toys

Nintendo has a reputation for taking unusual gambles in pursuit of new gaming experiences. While these gambles don’t always pay off – the Virtual Boy was a failed attempt at VR headset gaming that was released before it was even ready; the Wii U was an example of disastrous marketing; the promised Wii Health Monitor never materialised; and how many of you have even SEEN the Nintendo 64DD, among others? – more often than not, Nintendo’s quirkiness proves to be a stroke of genius and puts the company back on the map for many years. The Wii introduced us to the benefits of motion-control gaming and captured a casual gaming audience other consoles had alienated; and the Switch is once again breaking sales records with its gimmick of a handheld console that is equally capable of being played at home as on the move. Indeed, such is the track record of Nintendo that there is a long-held belief by fans: “Nintendo is best when it’s at its quirkiest”. So when Nintendo announced a new Switch-enabled toy range, you could almost hear the sound of eyebrows raising across the globe.

 

A demonstrative picture of the Keyboard Toy-Con from the Nintendo Labo Variety Pack.

Revealed last night in an impromptu Nintendo Direct video, Nintendo’s latest product idea combines real-world props with Nintendo Switch technology to make interactive toys that also introduce young kids to the basic idea of coding. Dubbed “Nintendo Labo”, the lego-like concept revolves around stand-alone kits containing pre-cut cardboard pieces, rubber bands and other materials, along with Switch cartridges containing the Nintendo Labo software. By following instructions, children can use the pieces to make models of various toys such as a piano, handlebars for a motorbike, or even a house. Then, with the Switch software, the toys transform into interactive games – use the piano to play music through your TV! Peek inside your new house and become an interior decorator! Play a motorbike racing game!

 

All of these projects come as part of a $70 variety pack, which is already listed for pre-order on Nintendo’s website. A second $80 set includes an alternative set of projects, such as a wearable robot-simulating suit – potentially giving the toys (dubbed Toy-Cons by Nintendo) appeal to a wider age range. Nintendo’s clear intention, however, is for Labo to be a discovery tool for youngsters to learn and play, repurposing the Switch to augment a dynamic constructive experience.

 

It remains to be seen how well this will work. The cardboard nature of the toys makes them fragile and prone to both quick breakage or simply being ripped up by younger kids; although it also makes the kits cheap to produce and potentially opens the door for homebrew hacks – after all, it’s cheaper to download a cardboard design for a custom controller than 3D-print one. Nintendo have already pledged to offer cheap methods to replace components from their kits; and it’s not hard to imagine further sets in the future offering all new toys to keep kiddies interested. The question is, will kids buy into the idea of educational toys; and just how long will their attention span last?

 

Labo will launch first in the US on April 20th, followed by Europe a week later. As a promotional campaign for the new toys, the Nintendo UK Twitter announced today a four-day event in London scheduled for mid-February, and is looking for families to apply to take part:

 


January 18th, 2018 by CrimsonShade
Posted in Gaming, General, Nintendo | No Comments »

Horizon Zero Dawn – Frozen Wilds DLC Review (Guest review by @Claeya)

Claeya is one of our regulars here at Sanitarium.FM and in September, won our monthly chat giveaway. After asking for a copy of the DLC instead of the usual prizes, she kindly wrote up a quick DLC review, because she’s awesome!
~Lone

It’s been almost 8 months since Horizon Zero Dawn graced our tv screens on the ps4, and it’s been just over 7 since I completed it.

 

 

It took me a little while to get back into the play style which wasn’t a big deal at all, what did grate me slightly was that I had finished the game’s main campaign and the first thing you hear when you start the Frozen Wilds DLC is Sylens complaining that you’re not focused and off track from the “mission”. I did that mission; and like some other games before it Horizon Zero Dawn opted to push you back to just before the last chapter afterwards.

 

This all correlates to having forgotten some intricate details which get fleshed out and the small feeling that this story would have fit nicely in the game without the need to buy and add it on top of what’s already happened.

 

 

Aside from these things however the Frozen Wilds is just as engaging as Horizon has always been. Beautiful scenery and captivating gameplay continuing to move you forward and keeping you exploring every area. In this Aloy finally has full contact with the Banuk, a socially outcast tribe made up of many smaller tribes who would rather live in the almost uninhabitable snow tops of Yellowstone than anywhere else.

 

 

You have to help them sort their troubles out and stop Hephaestus, a program that was part of the GAIA project originally that we heard of during the main campaign, whose been working tirelessly to create these strong machines called Daemons that really want you dead. If you thought going up against a Thunderjaw sucked just wait until you have to fight a Daemonic Fireclaw! Boy oh boy.

 

 

It didn’t take long to finish and they threw the usual find valuables quest’s in to bulk it out along with a few side quests. I’m most certainly hoping that this isn’t the last we’ll see of Horizon Zero Dawn even if there’s no more to add here, in this game.

 

A solid 8.8/10 for me with this DLC.

 

Again, a HUGE thank you to Claeya for writing this guest review, if you’d like to review or even join us as a DJ or video editor, join us on Discord!
~Lone

 

Horizon Zero Dawn – Frozen Wilds DLC is available to buy for Playstation 4 here


November 15th, 2017 by Lonesamurai
Posted in Game Review, Gaming, General, Playstation | No Comments »

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