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Time for your weekly Kickstarter update, at least as far as the gaming related ones go.
To start off with good news, Wanderer‘s campaign has come to an end and the game was funded $81,216 which meant two stretch goals were also funded to add two bonus character to the game. Well done to Red Cloak Games, and can’t wait to hear more about it.
Otherwise there isn’t much more good news to report. No other previously unended Kickstarters covered in the past have reached their goals, and Quatros Origins has ended theirs far short of their €15,000goal. A whole bunch of the previously covered projects have a long way to go with little time to do it in with Econia, Cold Blooded, Fathoms, Crematory Bot, Super Axe Boy and Dusty Raging Fists all in trouble.
We’ll start off with the weekly card game, and one that’s based around an RPG-esque setting.
The sub-title for this campaign page is “Card Game meets RPG! Explore the cave! Collect power ups! Harass your friends! Kill the dragon in the middle for fame & glory!” which explains its premise rather neatly. The game apparently came about because the developers wanted more than ‘just another “kill the other person” card game’ and is played through the use of three decks – a tunnel deck which determines the routes to the dragon, an Exploration deck that can be either a monster, trap or other card and a Loot Deck which is drawn from if you win combat against a drawn monster card.
Tunnels & Traps is asking for $6,000 of which it has made $115 already with 26 days left to go.
Next up is a single player RPG with some ‘furry’ elements and a low goal to boot.
Furrious’ Conquest sees the titular hero teaming up with a half-dragon, Gofri, to take one DraGula – a villian who has taken control of a city called Dragonia and kidnapped Gofri’s sister. The only problem is the populace of the city is divided between those who support DraGula and those who wish to fight against him but are afraid to do so alone. There’s also a demo of the game if you want to try it out before you back.
Furrious’ Conquest is asking for only $375 with 59 days to go. It has yet to make anything though.
In a world of very similar apocalypse survival games, it’s nice to see unique ones come along every now and then.
Apocalypse Hotel is a game where you have to run a safehouse hotel during the apocalypse, holding off zombies, fixing up rooms to attract survivors to stay and even being able to put on zombie pit fights to entertain your guests. Really. You can also journey out into the city nearby to scavenge supplies, more survivors and can be accompanied by some of your survivor guests or your pet zombie dog when you do so.
Apocalypse Hotel has made £140 of its £2,300 goal so far, with 28 days to go.
This game is a rogue-like actions platformer with a story borrowed from Norse mythology.
Cycle of Tyrfing follows Hervor, the daughter of Angantyr who claims the sword “Tyrfing” from her fallen father. She is led down to Hel by a a demonic figure called Fyulgjir to learn the circumstances of her father’s death. However while Tyrfing grants superhuman abilities to its wielder it also comes with heavy cost to both them and others around them. The fighting of enemies makes use of sword combat as well as magical abilities that can spawn other weapons to use on enemies.
Cycle of Tyrfing has 43 days to go and has made $259 CAD of $20,000 CAD.
Lastly for this week we have a Open World Action-Adventure RPG with a co-op element.
Chronicles of Time can support up to 4 players in co-operative play as they venture into the land of Natrius which once saw complete economic stability until a newly discovered fuel source turned the creatures of the world hostile, leading to the inhabited areas constructing barriers to protect themselves from the wild creatures. Barriers that can only be fuelled by the fuel source that caused the problem in the first place, leading to a vicious cycle. Eventually war came to the land and so our heroes in this game set off to find a way to travel back in time to stop the discovery of the fuel source before it becomes a problem.
Chronicles of Time has made $1,475 of its $5,300 goal with 27 more days to go.
HiRez Studios has been pretty successful with their third person action MOBA, SMITE. The game is headed to its World Championship tournament soon, and recently celebrated 10 million players. As a game that focuses on playable gods and demigods from various pantheons around the world, the characters in SMITE are at once familiar and unique. However, they all fall into one of seven pantheons: Chinese, Egyptuan, Greek, Roman, Hindu, Mayan and Norse. That may be about to change however. Recently, Scott Ghandi who works on the Xbox One side of SMITE tweeted out that everyone should tune in to the patch notes today at 4 PM EST for a special surprise. Along with that rather cryptic tweet, he posted this picture:
Each symbol is the emblem of one of the pantheons currently in SMITE. Speculation, of course is that the giant question mark heralds the reveal of a new pantheon to be added to the game. Speculation about a new pantheon has been going on for months, with Smitedatamining.com claiming to have unearthed references to the Celtic pantheon and Morrigan way back in March of this year. While this is, of course, still speculation, signs seem to indicate big changes coming to SMITE.
I know I’ll be tuned in today at 4 PM. You can catch the patch notes HERE.
In case you haven’t heard yet, Fallout 4 is releasing soon. I know right; they kept that quiet didn’t they?
Anyway, with such a big and very anticipated title releasing some other games are obviously getting into the spirit of travelling and playing in the post-nuclear wasteland. Even if you’re playing car football.
The people who made Rocket League, Psyonix are releasing a little update for the game at the same time as Fallout 4 releases that adds a single new cosmetic element to the game to go with the others you can use to deck your car out before you go flying off walls smashing a giant metal ball about a field: a Vault Boy antenna.
Sure, like all the cosmetic bits it makes no change to your car’s performance but who doesn’t love customising options in games? It’s a freebie to boot, so even if you’re not a fan you still don’t lose anything. Win-win situation all around.
Company president of Take-Two, Karl Slatoff, has confirmed that the development studios in established franchises as well as new IP in the publisher’s latest earnings call.
“Our worldwide development teams are working on numerous unannounced projects, including new intellectual properties, and offerings from our established franchises,” Slatoff said. One of these projects was also confirmed to be coming in 2016 by the CEO Strauss Zelnick.
We already know that XCOM 2 is coming in 2016, but as this is talking about unannounced projects that we don’t yet know about, it’s a fair bet to say this one that is coming next year could be coming in the second half of the year rather than the first. That’s not for sure though obviously.
With plenty of franchises having had games that involved Take-Two being released in the past, fans of those franchises now have a tiny little bit to go on if they were hoping for a sequel to their favourite game. Of course, we will have to wait and see what is coming and probably we won’t be told until 2016 some time.
It’s time for the weekly little catch-up on what cool stuff is going on in the world of gaming Kickstarters, and I will start with a summary of previous coverage.
Unfortunately Solar Hideout has seen funding cancelled because of the developer’s health issues, which made me sad as I’d backed this one myself. However the website for the game is still up with the demo version and the creator has said further updates will be posted up there so the game itself is not dead. Scribbled Arena is another campaign that has seen funding cancelled by the developer, owing to a lack of funding. Cold Blooded is also having a little trouble getting going with less than 200 euros of its goal having been made so far. Meanwhile Doko Roko has reached its target with 11 more days to go, GOAT ARMY has 13 days to go having reached its goal, and GOTY the card game has reached a halfway point with plenty more time to make up the rest. Wanderer is almost at its target but has less than 3 days to go to finish it off, but they seem at a point where it is going to be funded.
Starting this week with the card game, and its yet another based around video gaming.
Game Over borrows from gaming history to form a game that sees you using expies of known video game characters to fight for victory. Each character has their own method of winning though and as the player you need to guide them to victory together. As well as character cards, there are cards for attacks, blocks, items, crowbars and even a chance that as the game goes on longer the ‘game’ will fight back against your characters itself. This is actually a second version of the game as well, so you know that the maker has had some success with this game before.
Game Over Remix has 42 days to go and has made $3,383 of its $8,250 goal so far.
Vanity’s Dawn borrows from English history, and lore. History has always interested me so this game sounded good.
Vanity’s Dawn is set in 1604 in England, a time of change when Elizabeth the First had only recently passed away and people’s fears and worries were leading to more sightings of worrying evil creatures. You play as the Anglian Chapter of Vanity, an order of an unknown age that sends out those rejected by society to fight these evils. Whether they want to or not. You manage the people in your Chapter, keep up their faith in their religious beliefs and then send out people on Hunts to take down the evils that lurk in the shadows.
Vanity’s Dawn has made £306 of a £30,000 goal and has 18 days to go.
A Princess To Save Me is a turn-based RPG that asks the question: what if the rescuer of the princess dies on their way back home and leaves the princess alone?
Play as the damsel in distress as you are left alone in the middle of nowhere and must learn to survive and travel back to your home, meeting and interacting with people along the way and having an effect on them as well. The game apparently has branching storylines and multiple endings which sounds pretty good to me. You’ll also pick up companions to join you in battle too.
If this sounds like your sort of thing the game has 24 days to go to make $10,000 of which it has already pulled in $1,042. So it’s already on its way to funded.
I’ll admit, my eye was drawn to this one because the graphic style of the characters is clearly Powerpuff Girls-inspired. I was a child of the 90s, I loved that cartoon.
Econia is a mobile and browser casual game where you start as a sole farmer growing crops to survive and eventually grow your farm into a village, then town, and bring in a population. Eventually you get to a point where you are a city and laws are being passed, and you as a wealthy person can choose to use your financial sway to get your way. Which actually is the entire point that the developers are trying to make with this game – money is controlling democracy right now. The game will also be free and open-source upon release, and possibly might come to Android and Steam based on how well the campaign goes.
Econia has a $25,000 goal of which it has made $3,595 with 15 days to go.