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Player-driven ‘justice system’ for ESO discussed at Quakecon

One of the big things that made The Elder Scrolls Online feel so different from the previous single-player games of the series was the lack of any sort of justice system. NPCs were not killable, you couldn’t steal from them and those things often made an Elder Scrolls game feel more fun. When planning for gameplay antics in TESO with a friend we were originally going to become a duo, she a vampire, me a werewolf, and we’d steal and assassinate our way across the map together. It was literally the first thing we thought of – killing all those we happened across.

 

Zenimax Online Studios covered implementing a justice system in their “Future of Elder Scrolls Online” panel at Quakecon, demonstrating how they see the system working in their MMO. To put it simply? They’ll code in laws and NPC law officials, but leave it mostly up to players to decide how it works.

 

tesojustice

 

This means that you can choose to kill and steal from the NPCs, but you will gain bounties on your head similar to the single-player games. Capture by the NPC officials means paying a fine or fighting and fleeing for your life. Escape sin’t the end of it though, as the bounty will remain which will make you a target for any bounty-hunter minded players out there looking to collect. As a system it could be a clever way to balance those who wish to commit crimes with those who would hunt them down; or it could need a little more control implemented to balance out either side.

 

I guess we’ll find out which when Zenimax implement the new system into the game. Tell us how you think this’ll turn out in the comments below!


July 20th, 2014 by
Posted in Gaming, General, Massive Multiplayer Online, PC | No Comments »

Game Trailer: Mighty No. 9 – Gameplay Footage – July 2014

The people at Comcept have released a new gameplay video for their crowdfunded game Mighty No. 9, which shows off some of what we’re to expect from it.

 

Although recently another crowdfunder has gone up for the game to receive english voiceacting as well as the Japanese original, fans of the Megaman franchise will probably be interested in the game. Like those games the hero Beck can defeat and absorb powers of his enemies, and the video demonstrates a few of the transformations. It also gives us a look at Call, the other playable hero who wears pink armour and is equipped with a jetpack.

 

Check out the video below:

 


July 20th, 2014 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

PC Beta for The Crew moved forward

Ubisoft have brought forward the beta for their upcoming game The Crew on PC by two days. This means that it is now due to start on July 21st, in just two days time. This beta will then run through to July 25th after which it will close. Interested players should register on the website for The Crew and also have a uPlay account to allow them access.
 
Ubisoft have also outlined what parts of the game will be available for play in the Beta:
 

The Map: Explore the entire United States with no loading screen and complete a variety of exciting challenges:

  • Midwest: all missions and skill challenges.
  • East Coast: all skill challenges.
  • Rest of the country (The South, Mountain State, West Coast): free roaming at will!

 
 
The Cars: Expect to discover new vehicles that, in order to drive across a variety of terrains, you’ll be able to customize in the following specs:

  • The Street Spec: You’ll get this one in Detroit!
  • The Dirt Spec: This spec will be available in New York!
  • There are three other specs – Perf, Raid and Circuit – and you’ll have a glimpse of those during the beta

 
 
Playing with your friends:

  • The Crew was built from the ground up as a breathing, living world, meaning that in this Closed Beta you will be able to play with your friends at any time – or challenge rivals from all around the world. You will also have access to two PvP lobbies, one in the Midwest and the other on the East Coast, where several races will be waiting for you to prove your skills against other players

 
The Crew will release on PC, Xbox One and Playstation 4 on November 11th.

 

thecrew

 

Beta access can be gained here: [x]


July 19th, 2014 by
Posted in Gaming, General, Multiplatform, PC | No Comments »

New Naxxramas Hearthstone cards revealed

As fans of Blizzard’s popular card game, Hearthstone are aware the single-player adventure expansion Curse of Naxxramas is due to be released within 4 days. With the expansion comes a five-part campaign to play including bosses to fight. There will also be new cards added to the game, more than 30. Some of them have actually been revealed ahead of the beginning of the month-long release event. Here they are:
 
undertaker   Undertaker
Minion, 1 mana cost, 1 attack and 2 health. Gains +1/+1 for every summoned minion with Deathrattle.
 
 
dancingswords   Dancing Swords
Minion, 3 mana cost, 4 attack and 4 health. Deathrattle: Upon death allows your opponent to draw a card.
 
 
nerubianegg   Nerubian Egg
Minion, 2 mana cost, 0 attack and 2 health. Deathrattle: Summons a Nerubian with four attack and four health.
 
 
baronrivendale   Baron Rivendare
Legendary minion, 4 mana cost, 1 attack and 7 health. Allows all minions to trigger Deathrattle abilities twice.
 
 
shadowofnaxxramas   Shade of Naxxramas
Minion,  3 mana cost, 2 attack and 2 health. Stealth, gains +1/+1 at the start of your turn.
 
 
loatheb   Loatheb
Minion, 5 mana cost, 5 attack and 5 health. Battlecry: Enemy spells cost 5 mana more next turn.
 
 
poisonseeds   Poison Seeds
Spell, 4 mana cost. Destroys all minions and summons 2/2 Treants to replace them.
 
 
deathsbite   Death’s Bite
Weapon, 4 mana cost, 4 attack and 2 durability. Deathrattle: Deals 1 damage to all minions.
 
 
avenge   Avenge
Secret, 1 mana cost. When a minion dies, give another friendly minion +3/+2.
 
 
anubarambusher    Anub’ar Ambusher
Minion, 4 mana cost, 5 attack and 5 health. Deathrattle: Return a friendly minion to your hand.
 
 
rebirth   Rebirth
Spell, 2 mana cost. Destroy a minion then return it to life with full health.
 
 
duplicate   Duplicate
Secret, 3 mana cost. When a friendly minion dies, you can put two copies of it in your hand.
 
 
darkcultist   Dark Cultist
Minion, 3 mana cost, 3 attack and 4 health. Deathrattle: Gives a friendly minion +3 health.
 
 
voidcaller   Voidcaller
Demon minion, 3 mana cost, 3 attack and 4 health. Deathrattle: Put a Demon from your hand onto the Battlefield.
 
 
webspinner   Webspinner
Beast minion, 1 mana cost, 1 attack and 1 health. Deathrattle: Draw a random Beast card.


July 19th, 2014 by
Posted in Gaming, General, PC | No Comments »

Valve’s security processes criticised in open letter

An open letter to Valve has been published, signed by many leading security specialists and game developers, calling out Valve on what they see as a disorganised and woeful approach to security regarding the reporting of bugs, the fixing of them and the rewarding of those people who make the bugs known to Valve.

 

Valvelogo

 

The three main cores of the letter are addressed one by one, with the letter questioning Valve’s lack of a ‘bug bounty’ program that made sense. While they did note of some reportees receiving rewards of virtual items, the events were not frequent enough to give them hope and in some cases they note that reportees might even have come off worse for making the bugs known. They pointed out the worry that gamers could fabricate bugs in hope of reward and also pointed towards the bug bounty programs of other websites and media such as Google’s which offer rewards from $100 to $2000 for the reporting of a bug. The idea of being rewarded in virtual items was not considered to be enough of a draw for those security experts that could be trusted to seek out harmful coding bugs, as they wouldn’t see it as worth looking for little to no reward.

 

The lack of a clear space to report bugs to was also questioned, as well as Valve’s speed in tackling them and closing exploits. They used the well-known Heartbleed bug as an example, citing that it took up to 24 hours for Valve to patch and even then they didn’t put out a mass password change request to users or provide much information to gamers using their products. The letter says that there was evidence of data being leaked from Valve while the patching was going on, so they find Valve’s fixing of the exploit to be unsatisfactory.

 

steamsecurity

 

Valve responded quickly, acknowledging the problems outlined in the open letter and saying that it has made them do a review of their security procedures. They pointed to a recently created site (http://www.valvesoftware.com/security) as the place to report bugs to and said that they believed their security measures were “robust but we understand that we haven’t been completely transparent about the process and that has created some confusion”.

 

They did say that there were no plans to put in place any formal bug bounty program, although separate Valve teams such as the Team Fortress 2 one can and often will offer in-game items as an incentive for players to report bugs to them. They also denied ‘punishing’ those people who reported bugs to them, only taking measures to prevent such bug reveals becoming damaging to the community.


July 18th, 2014 by
Posted in Gaming, General, PC | No Comments »

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