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Sanitarium.FM News Update | 05/04/2017

April 5th, 2017 by Lonesamurai
Posted in Gaming, General, Multiplatform, Nintendo, PC, Playstation, Technology, Xbox | No Comments »

Titanfall 2: Campaign Review (Console)

(For Digmbot’s initial impressions of Titanfall 2, head over to his article here ~Lone)

 

Along with many of you, I was a little apprehensive about picking up the new Titanfall sequel this past fall. As of recently, the game has been on sale and had a price drop for the holidays/Game Awards. The game did boast a single player campaign mode, which was entirely lacking from the first incarnation, and I was hopeful to see what the Respawn Entertainment writers had in store for us.

 

titanfall-2-logo

 

I’ve never been more impressed with a game that I had so little expectation of. Having completed the campaign, I can say that it was certainly a welcome surprise to play through such an accomplished story. Aside from being well written and developed, I found myself really feeling connected to BT-7274, a titan that we ‘fell’ into responsibility of piloting. With the game telling us right at the beginning that the connection between a pilot and a titan is paramount in being successful, I really felt that theme flowing through the whole story. I cared when he was in jeopardy, and I feel like he cared about me as well. I do think that the theme of connection was dealt with really well through the campaign with something I was also not expecting: speech options. Now, I’m not talking about branching Mass Effect/Witcher conversations, but as a player you are in regular contact with your titan. These conversations are usually limited to a few lines, and the player only has a few different speech options to choose from. As a result of the abbreviated exchange, and the fact that the game does not pause for these quips, there is no loss of immersion or speed at which you are playing. That is HUGE. Had they decided to have the conversations with the BT stop the gameplay, or even forced you to walk, they would have been incredibly annoying. Luckily, they thought of that already, so sit back and get ready to enjoy an adventure with your new Vanguard-Class titan buddy.

 

titanfall-2-screenshot-1

 

Aside from the writing and flow of the story, the level design was also extremely well executed. Each area looked independent of the last, but still flowed together. There is always somewhere for your pilot to explore in each level, which you may want to do because there are secrets in the form of fallen pilot helmets to collect in hidden areas all over the place. I found myself a fair few times jumping out of my titan to traverse the levels and leave my titan on auto to help me clear the areas. Why in the world would I jump out of my massive, destructive suit of amazing armor to clear anything? Because it’s fun! Which brings me to another note about the gameplay: It’s SMOOTHER. Insanely better executed than titanfall 1’s wall running. In fact, it may be better than any wall running/jump pack type game I’ve played to date. Strangely, that also brings me to the first negative I have about the game. Get ready to wall run, a lot. Even as early as the first level, the game will demand that you are able to execute complex chains of wall running, or you will not be able to progress. Luckily, if you sit in an area for too long, the game will generate a ‘ghost’ for you to follow through difficult areas. That being said, being able to chain jumps and wall running is a pretty integral part of the gameplay, so it is good that they create a steep learning curve for the mechanic early. Don’t worry, the game comes up with several other fun mechanics to play with during the campaign including: cranes to create pathways, a maintenance gun, and time travel. I will say, I’ve never seen a game that included a time travel mechanic where the story-line was note entirely based on time travel as a theme, so well played on that one Titanfall 2.

 

titanfall-2-screenshot-2

 

But of course, we all want to hear about the multiplayer. My statement before about the game feeling smoother applies here as well. As a pilot, you feel as if you can easily traverse the maps and as a result, the pace is very fast. There’s nothing like getting murdered in the first few rounds after coming back to a game because you’re out of practice, but I was quickly able to regain my stride. Some of the new pilot weapons brought onto the scene feel really well optimized, but I don’t have enough time in yet to say how balanced they are. I really appreciate the additional titan loadouts, and look forward to learning how they counter each other. Having such specific strengths in the new titan classes has added an additional aspect of strategy to the multiplayer, much more than just waves after waves of titans being summoned where only numbers on either side is all that matters. The game-modes are a mimic of the first game, with a few interesting things added that seem to be targeted towards either titan or pilot gameplay alone.

 

titanfall-2-screenshot-3

 

The game is definitely an improvement on the first Titanfall, and 100% worth picking up. If you were into playing Titanfall 1, and were always wondering what a backstory on the war was, this is your game. Get ready to be ‘tossed’ into a fantastic adventure with your new mechanical friend.

 

A Titanic 9.5/10! Worth purchasing!


December 6th, 2016 by Autobot
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

#BlizzCon2016: Diablo 20th Anniversary Celebration

Diablo is celebrating its 20th Anniversary and Blizzard is sharing more details on the festivities.

 

diablo-3-logo

 

Darkening of Tristram Event

Originally was just going to be original music tracks added; but now Blizzard is adding all 16 dungeons, all 4 bosses.
The audio is tinny, the movement is jerky so we’re trying to get back to 1997 with the style of this event.
Recreated old monsters, but new AI.
Retro UI will be there, and D3 combat but D1 looks.
Event will be triggered by a pentagram by the Old Ruins.
Lots of easter eggs.
Rewards and Loot: Portraits based on original health and mana, Butcher Pet, Transmog is a Soulstone in your Skull! Also gives you an legendary gem for your helm.
Butcher’s Cleaver and Wirt’s Leg for your transmog as well. You can finally dual wield Wirt’s Legs
Bosses: Fighting D1-style Butcher
Patch 2.4.3 will have the anniversary event but also new Items.
Every January the Darkening of Tristram will be back.

 

cosmetic_portraitframe_retroangel cosmetic_portraitframe_retrodemon

 

diablo-3-anniversary-screen-1diablo-3-anniversary-screen-2

 

Diablo Armory

You’ll be able to save “Loadouts” – 2017 future patch. 5 loadouts per character – passives, gear, Cube powers, talents, gems.
Instant equip loadout with 1 button.
Gem unsocketing cost will be gone, including legendary gems.
This is for PC and console.

 

diablo-3-anniversary-gear

 

Necromancer

 

diablo-3-necromancer

 

Reimagining the Necromancer from D2.
Went through brainstorming phase with an art team – started with ideas like “the King of the Dead,” then the fearsome hunter who wears the trophies of the dead.
Also thought of the Cryptkeeper
This lead to the Commander of the Dead – somewhat like a Rockstar with Legions of (dead) fans.
They thought this was a good way to update the Necromancer for Diablo 3.
Also got to introduce a female necromancer for the first time.
Themes of Classic, Aristocratic, Reanimation or “Bone Saint”, Blood, Bone – the production process included ideas about armor with all of these.
Classic armor set matches the D2 Necromancer, they wanted to get that right.
Necromancer gameplay basics: Pet and Ranged Magic class, darkly themed, “darkest class ever” – they are commanders of the dead!
Includes army of skeletons, dead things, mostly dead things, magic.
Magic includes blood, bone, reanimation and curses – a personal wish you case on your enemies.
Difference from the Witch Doctor: themes are different – WD is more light hearted, more about creepy crawlies, etc. Think of the exploding chicken!
Compared to the necromancer – much darker themes, more blood and bone than disease. They are deadly series, not light hearted.
Big difference in pets – pets in WD are passive, Necromancer are more Active Passive (i.e. like monk mantras.) Short term active benefit even though your pets also exist passively.
Activating the Seal commands pets to attack targets and you have a damage buff. Much easier to lead them around as well.
Resource differences – WD has mana, Necromancer has essence. Essence doesn’t regen over time, it requires action.
Necromancer has two resources! The other is corpses. Corpses power some of your skills.
Corpse explosion will be back. Up to 10 at a time per click

diablo-3-necromancer-1

Bone Spear is back.
Decrepify is a way to keep monsters grouped together. This is a curse.
Pychic Blood is a life/essence steal.

diablo-3-necromancer-3

Blood Rush is a teleport type skill
Blood Golem – a very gross pet. Also with an active passive type function.
Army of the Dead – 100+ skeletons RUSH onto an enemy.

diablo-3-necromancer-4

 

“Rise of the Necromancer Pack” is 2 character slots, 2 stash tabs, cosmetics, pets, and the Necromancer!

This is coming in 2017!

The Darkening of Tristram will be in January with the Rise of the Necromancer Pack to follow.


November 5th, 2016 by Lonesamurai
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Rockstar Announce Red Dead Redemption 2 “Autumn 2017”

Rockstar has announced Red Dead Redemption 2 and revealed that it will release Autumn 2017 for PS4 and Xbox One.

 

red-dead-redemption-2-logo

 

“Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.”

“With Red Dead Redemption 2, the team is working hard to push forward our vision for interactive entertainment in a truly living world,” said Sam Houser, Founder of Rockstar Games. “We hope to deliver players an epic experience that builds upon everything we’ve learned making games.”

 

Yes, as seen above, the game will include a brand new online multiplayer experience. It may be a while to wait, but we will be getting a new trailer this Thursday at 4pm, and we’ll bring you more info, as soon as we have it!


October 19th, 2016 by Lonesamurai
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Playstation VR Roadshow And My Experience As Batfox And Spider Slayer!

I was one lucky fox, when I read that Sony have arranged a Playstation VR UK tour, that was coming to my neck of the woods. I quickly booked my slot at Meadow Hall Sheffield for Saturday 8th October at 9:30am. It meant I wouldn’t have to wait as long as the walk-ins, and guaranteed a thirty minute trial. I was early and the lovely chap at the desk asked me what I wanted to play.
When I stated Batman, I saw him inwardly cringe. “Oh yes Batman. EVERYONE wants to just play Batman. At the moment it is a forty minute wait for Batman.”
“Who doesn’t want to be Batman?” I smirked. I explained I didn’t mind waiting, as I was doing coverage for a gaming site.

 

Playstation VR

 

The young chap (I am sorry, I forgot your name) was really helpful and offered for me to play Farpoint, whilst I waited on Batman.  I was given a little card with the Farpoint artwork on, and once it was called, I was lead to the booth.

 

Playstation VR headset

 

There was another lovely chap (again so sorry, forgot your name too), who asked if I had tried VR before. I explained I hadn’t, and that I was intrigued by it. He explained how the headset would feel. I asked if it would be uncomfortable with glasses, and he confirmed it wouldn’t be. Which was good, as I am short sighted and need my glasses for gaming. He then picked up the Playstation VR gun, with its glowing ball end (Heheheh). He explained that the gun was an exclusive to the tour, and no one from the public had tried it yet.

 

Playstation VR gun

 

There was an analogue stick to control movement, the trigger to shoot, and another button under the glowing end for grenades. He showed me how to move the gun to change weapons, and how to collect new items etc. So the headset came on, and with a button on the back it moved the eyepiece in a comfortable position for me. Oh my fox ! It was comfortable! Even with my glasses on, I couldn’t even tell I was wearing it. It was very light weight and it didn’t move when I moved my head. He then put on the surround sound headphones on. Then the game began.

 

Playstation VR Farpoint 1

 

I was teleported to a desert looking world, devoid of life, but beautiful. I had to keep telling my legs not to move, as it was controlled by the analogue stick. Honestly this was a struggle. I felt I was really there, my brain kept trying to make my legs move. Then I heard the noises, the scuttling of many legs on rocks. I look around not seeing anything, then a screech sound in front of me. I gasped as I saw a huge spider and shot its face off. Foxy the spider slayer! Good job I am not scared of spiders. I carried on exploring this world, shooting more spiders. There were some annoying ones, who spat green acid from their arses. I had to shoot the balls before they hit me. Moving my head around and seeing the game, as I do the real world was an experience. The technology has come so far, since I tried it as a kid. I unlocked a shotgun, which was great fun. Heard the chap laughing at my comment about foxing kneecapping time, I must have come across as crazy. I got quite far before I was swarmed and died. The gun will become over heated and cool down, before you can use it again. I got trigger happy, my own fault. I then respawned and saw two NPC’s walking through a cave, talking about the discovery. Then the screen went to black and I walked up to a large cave opening. A HUGE spider came out, screeching its head off. At this point I must have actually stepped back, because I felt the chap’s hand on my back. That was the end of the session though, and those thirty minutes flew by. He took the headset off (my hair was a mess), and I saw that I nearly walked into the wall behind me. “Yeah you stepped back a lot there, I had to stop you.” *Insert blushing* “You did really well though, best I have seen so far.” Then I noticed the camera filming me….oh great.

 

 

At this point I was quite impressed, and couldn’t wait to try Batman. I went back to the chap at the desk and he gave me a card for Batman, and said it was only a ten minute wait. At this point it was getting really busy. I sat and watched the PS4 Pro gameplay of Horizon: Zero Dawn on a huge 4K TV, which looked very impressive. I was disappointed they didn’t have the PS4 Pro set up, so people could play on them whilst they waited for their VR turn. I feel this was a missed opportunity for Sony, personally.

 

Playstation VR Batman

 

Batman was called out, and off I skipped to try it out. Now I remember this chap’s name, as he was really lovely and enthusiastic. Matt explained that Batman VR was an introduction into VR itself. He was delighted by the fact that my headphones had bat ears on. (Yes, like Batman’s cowl, they had bat ears.)
He told me to look down, and handed me the move controllers (I still think they are from Ann Summers), and I was transported into the body of Bruce Wayne. Standing in front of a beautiful piano, Alfred walks up to me, tells me off for not sleeping in my bed, and hands me a key to the piano. I looked around and could see the gorgeous Wayne manor and even looked out into the gardens. Using the move controller I unlocked the piano, as though I was using a real key. Then the floor opens up and I am being lowered via lift into the bat cave. It stops and I am prompted to kit out my batsuit…

 

Playstation VR Batman batsuit

 

Now this feature was really impressive to me. I grabbed the cowl, and moving the move controller up to my face, slid the cowl onto my head. Then I was given a grappling hook, which I tested against a target. To unequip this I looked down at my waist, and could see the utility belt. Using the controller I slid the grappling hook into my belt. Looking down again, I could see my batarangs. Grabbing one and throwing it at the targets. I was starting to feel like Batfox! Then this is where the session ended. Unfortunately due to the high demand of the game, it was cut to fifteen minutes. It was out of the two, the most impressive one.

 

 

I would have liked to try some more games, as they were happy to let me. But alas mamma fox (who only wanted to go shopping) was getting impatient. I am convinced by VR now, and really happy I was lucky enough to experience it. Perhaps one day, when the price tag lowers I might buy one.

 

~FoxyFoxlyn


October 9th, 2016 by
Posted in Gaming, General, Playstation, Technology | No Comments »

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