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A few days ago, files that contained mods for the new Dying Light game were taken down from the places they were being shared thanks to some DMCA takedown notices that were served against them. Now the Entertainment Software Association has apologised for issuing them, saying that it was a mistake and that the requests were issued in error by a third-party vendor on behalf of the organisation.
Saturday was when the hosts of the mod files discovered that the modification files they had uploaded onto MediaFire had been taken down for violating the sharing site’s Terms of Service. The notices identified the ESA as the ones issuing the notices, and referred to “copyright infringment” also linking readers to an antipiracy website. All this despite the fact that the mods were nothing more than some visual alterations, so obviously there was some anger towards this action.

Around the same time the developer of the game Techland had released a patch that seemed to be designed to block the making of mods (a reference to how ‘cheating’ in the Be the Zombie PvP game mode by altering the game’s data files was now blocked), and now alterations to things in all gameplay modes was no longer possible. Many people linked the two events together due to the timing, suspecting that ESA member and publisher of Dying Light Warner Bros. was using the DMCA like a massive club to smack down the mod-making community of the game.
The ESA though has denied this, stating that the “ESA was notified this morning that potentially erroneous DMCA notices had been transmitted by one of its vendors. Upon further review, it was determined that the notices should not have been sent and retractions were issued immediately. We regret any inconvenience and have taken steps to avoid similar situations in the future.”
At the same time Techland have said that the effects of the new patch on single-player modification was an unintended side effect of their attempts to stop multiplayer cheating. They have said they’re working on a way to get modding restored as soon as possible.
“Creating obstacles for modders has never been our intention. We are now working on a quick patch that will re-enable common tweaks while stopping cheating in the game’s multiplayer mode.”
February 4th, 2015 by |
Posted in Gaming, General, Multiplatform | No Comments » |
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So after being told of the reasons why there was no Minecon last year everyone’s been waiting for the announcement of Minecon 2015, especially the British players due to the fact that at the same time it was explained why there was no 2014 Minecon it was also said that they wanted to hold Minecon 2015 in the UK but that it wasn’t yet confirmed. Well, today it has been confirmed: Minecon is coming to London in July!

In a blog post the details of the con were announced, including the dates (July 4-5 2015), the location (the ExCeL London Exhibition and Conference Centre) and other things besides. Tickets will be sold sometime this month, with the exact date and times to be confirmed. Mojang have said that they’re releasing the tickets in two batches though so that more people have a chance to grab them. No word yet on what guests of exhibitors will be attending, but I dare say all that stuff still needs to be finalised.
You can bet that some of us here at the Sanitarium.FM will be attempting to make it there, so wish us luck and see you there if we make it!
Mojang blog “MINECON 2015 announced!”: [x]
February 3rd, 2015 by |
Posted in Gaming, General, Multiplatform | No Comments » |
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Well, this is something we didn’t see coming…
In an announcement posted the the H1Z1 Reddit by SOE_Legion, it was revealed that Sony Online Entertainment which is responsible for a good number of games right now, has been acquired by an investment management firm named Columbus Nova. This makes it effectively now an independent studio, renamed Daybreak Game Company.

The announcement revealed the news of the acquisition and name change, as well talking about continuing to “focus on creating exceptional online games for players around the world” as well as developing games for multiple platforms including the Xbox. As for the existing games, Daybreak are going to continue with them and hopefully be able to improve them thanks to the availability of more resources from Columbus Nova.
We’re not sure about future plans, but if a tweet from one of H1Z1’s staff is to be believed, it’s going to involve the Xbox One…
The full announcement message is below:
Dear Players, Partners and Friends,
Today, we are pleased to announce that we have been acquired by Columbus Nova, an investment management firm well known for its success with its existing portfolio of technology, media and entertainment focused companies. This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more!
As part of this transition, SOE will now become Daybreak Game Company. This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward.
So what exactly does this mean for you? It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in.
Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together.
Thank you for your continued support. See you in game!
The Team at Daybreak
February 2nd, 2015 by |
Posted in Gaming, General, Multiplatform | No Comments » |
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An interview given to IGN has revealed some of the plans for the Star Wars: Battlefront game that’s in the works. Speaking was Design Director Niklas Fegraeus. With a new piece of concept art he spoke of the decisions made about the maps for the game.
“We have actually made the decision to specifically tailor certain maps to certain game modes, and what we get from that is not only incredibly varied scales, but also gameplay that will allow players to live out some of their most memorable Star Wars battle fantasies.”
There will apparently be great variety in the maps, with some maps such as Hoth being much larger than the foresty Endor map. Different vehicles will probably be dotted around the map as well as turret positions if it’s anything like previous Battlefront games. Many a happy hour was had between my brother and myself when in co-op play we would take a two-man tank on what was basically a suicidal charge into enemy territory. I was a dreadful tank driver, but if I wasn’t we’d never have had that moment when we realised it was possible to drive the tank up the mountains near the Rebel base on the Kashyyyk map of Battlefront 2. The thrill of that moment was amazing and it’d be a shame if the new game lacked that sort of potential for daft actions that actually pay off.

Levels have been given that extra graphical shine too, using a technique called “photogrammetry” which is a technique that uses photographs to give texturing to environments in-game. You might be too busy trying to kill and not be killed to fully appreciate them, but it’s good to see that the team is putting in the effort to make a beautiful game.
The release date for Battlefront right now is “holiday 2015” so we’ve still quite a wait to have before release. Also means plenty more news to come though, so get excited for that.
February 2nd, 2015 by |
Posted in Gaming, General, PC | No Comments » |
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Sega have announced that its planning to cut around 300 jobs as part of a major restructuring within the business. Staff will be offered voluntary redundancy as the publisher begins to move away from boxed retail copies of games and begins more of a focus on mobile and PC online gaming.
As part of the restructure the Sega of America office in San Francisco is to close and the team moved to a new headquarter in Southern California. Downsizing will begin next month and last through until the first months of summer.

“Personnel will be repositioned in Digital Games and growth areas of Group mainly as development personnel, in order to establish a structure which can constantly generate profits. The purpose of these measures is to improve the business efficiency of the Group,” said Sega in a statement.
“We are sad to say goodbye to some of the best people in the business and are indebted to them for their hard work and dedication through the years,” added Sega of America head John Cheng.
No upcoming game releases are to be affected by the lay-offs says Sega, but the impact felt won’t be clear until the restructuring is completed and the effects have taken place.
January 31st, 2015 by |
Posted in Gaming, General | No Comments » |
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