
With EGX Rezzed in full swing, one of the panels I was interested in today was Titan Souls. Being developed by Acid Nerve and published by Devolver Digital, the game places you in the shoes of a tiny pixel hero armed with a bow and one arrow. Your goal is to take down the titular titans. Every fight is a boss fight, pitting you against a foe with only one hit point. Giving a presentation at EGX, they talked a bit about the design philosophy of the game, as well as demonstrating some of the boss fights.
Interestingly, they revealed that they would gauge the balance of a boss by how many times testers died before beating it. They also expanded a bit upon the idea behind the single hit boss fights, discussing how they wanted it to be relatively easy to remain alive during a fight, but difficult to actually win the fight. This was, of course, accompanied by a gameplay demo- which ended in a few unfortunate deaths for the devs.

With an obvious attention to detail, gorgeous art style and unique one shot, one HP mechanic, Titan Souls is looking better than ever. Keep an eye out for this game when it releases simultaneously on PS4, PS Vita, PC and Mac.