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Released Tuesday, October 18, 2011.
The following are the relevant file sizes for client updates:
- Windows from Incarna 1.1.1 to Incarna 1.1.2 is 13 MB
- Windows full client 4.5 GB
- Mac from Incarna 1.1.1 to Incarna 1.1.2 is 8 MB
- Mac full client 5.2 GB
Captain's Quarters and Station Interiors
- The station hangar is returning with all of its previous functionality. Dragging a ship onto the hangar to activate it, and double clicking the ship to open the ship’s cargo hold is once again possible.You can read more about it in this devblog.
- The memory demand of Captain’s Quarters has been considerably reduced.
- Disabling the “Load Station Environment” option will display your station hangar instead of seeing “The Door.”
- When a player logged into a station and immediately undocked without the station environments loading properly it would cause the client to display a black screen. This has been resolved.
Technical
- CarbonIO has been enabled on the client. Even though this will have no immediate visible client-side impact, it opens new behind-the-scenes optimization paths which were impossible under stacklessIO. More information on CarbonIO can be found here.
Miscellaneous
- In some cases it was impossible to undock in heavily damaged ships if only skills kept the ship alive. This will no longer occur.
- EVE will now automatically upload information about a crash to CCP when a crash occurs . No personal information or information about other programs is collected. Read more about this in this dev blog.
Macintosh
- A number of stability adjustments have been made for the new Cider engine. These include file descriptor race conditions, segment caching in memory and raising the ceiling limit for open file descriptors.
- An EVE Voice connection problem, where users were unable to reconnect to EVE Voice after losing or closing their connection, has been resolved.
UI
- A fix for broken jpg and png files has been added to the game. This will ensure broken chat portraits will no longer crash the client. There is, however, no excuse nor help for ugly mugs. Note: If you successfully worked around a client crash by making a cache folder read only, you should clear your client cache or lift the write protection to get character portraits shown once again.
Client Update #1
Released October 18, 2011
- Tweaks have been made to improve user experience with ship spinning
October 21st, 2011 by Lonesamurai |
| Posted in General | No Comments » |
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3.18.0 Release Notes
Bugfixes
- Fixed an issue that allowed units to throw meltabombs on wrecked vehicles
- Fixed an issue that allowed players to cast Destructive Strike multiple times
- Building HQs size set from medium to huge
- Chances to hit friendly units with Brightlance or Lascannon have been reduced
- Genestealers Melee Skill changed back to 90 (was 80 before)
- Tyrant Guard special attack changed from line to point
- Chaos Dreadnought rotation speed changed from 100 to 200
Maps
- Removed Bottom left Building from (2p) Siwal Frontier
- Removed 2 Buildings from (2p) Green Tooth Jungle
- Removed 2P_Ice_Station_Obelis from the Head To Head Automatch Pool
Balance Changes
SPACE MARINE
- Force Commander Sword and Shield now grants 200 HP on equip
- Force Commander Artificer Armor regeneration increased from 0.1 to 0.25
- Force Commander Thunder Hammer now does splash damage
- Terminator Armor cost reduced from 200/100 to 150/75
- For the Emperor now grants 25% melee resistance
- Master Crafted Bolter cost reduced from 100/30 to 100/25
- Consecrated Bolter Damage increased from 60 to 65
- Sanguine Chainsword now grants 0.3 regeneration to the Apothecary
- Scout Sniper cost increased from 90/35 to 110/35
- Defend Range increased from 10 to 20
- Plasma Devastator projectile now ignores terrain
- Assault Terminators no longer level
- Terminators no longer level
- Terminator Assault Cannon upgrade reduced from 100/80 to 100/60
- Terminator Missile Launcher upgrade cost reduced from 100/80 to 100/50
- Force Commander Sprint speed buff reduced from 3 to 2
- Dreadnought Melta upgrade cost reduce from 100/40 to 80/20
- Apothecary Full Auto Ability range decreased from 40 to 30
- Apothecary Improved Medical Equipment Energy Regeneration reduced from 0.15 to 0.1
- Apothecary Purification Rights cost reduced from 120/25 to 100/20
- Apothecary Armor of the Apothecarion cost reduced from 200/60 to 150/50
- Venerable Dreadnought cost increase from 600 req and 300 red to 600 req 300 red and 50 power
CHAOS
- Chaos Lord Harness of Rage cost reduced from 125/25 to 100/25
- Chaos Lord Combi Flamer bolter damage reduced from 75 to 70
- Daemonic Visage cost reduced from 125/35 to 100/30
- Daemonic Visage now reduces enemy damage on hit and by 25% for 5 secondsdoes not stack)
- Icon of Nurgle radius reduced from 22 to 15
- Bloodlust now adds 5% weapon damage on hit
- Bloodlust cost reduced from 275 red to 175 red
- Sorcerer Teleport recharge time increased from 7 to 11 seconds
- Sorcerer Teleport range reduced from 60 to 50
- Chaos Space Marine Champion cost reduced from 100/25 to 80/15
- Nurgle Shrine round of healing time reduced from 24 seconds to 12
- Nurgle Shrine Knockback + Suppression round time reduced from 12 to 6
- Nurgle Shrine healing increased from 5 to 30
- Tzeentch Shrine damage increased from 5 to 25
- Plague of Undeath cost reduced from 250 red to 175
- Bloodcrusher mana gain on hit has been removed
- Doombolt now ignores terrain
- Chaos Dreadnought Tzeentch upgrade cost reduced from 100/30 to 80/20
- Chaos Heretic Aspiring Champion cost increase from 80/25 to 95/30
- Chaos Bloodcrusher build time increased from 40 seconds to 50 seconds
- Plague Marine movement speed increased from 3.5 to 4.5
- Sorcerer Mass Teleport cost reduced from 150 red to 125
- Sorcerer Mass Teleport moved to tier 1
- Bloodletter damage reduced from 42 to 38
- Chaos Line of Fire cost increased from 125 red to 150 red
IMPERIAL GUARD
- Laser Turrets now take 60% damage from grenades/grenade launchers
- Inquisitor’s Hammer of the Witches range reduced from 45 to 25
- Inquisitor’s Rosarius wargear cost reduced from 120/30 to 100/20
- Inspired Determination no longer heals for 100 HP
- Inspired Determination increases the weapon damage of the squad by 150% instead of 200%
- Inspired Determination no longer grants speed maximum modifer
- Stromtrooper AV Kit upgrade now cost 75/25
- Stromtropper Assault Kit upgrade now cost 75 requisition
- Leman Russ defense increased from 100 to 150
- Chimera cost increased from 300/60 to 300/70
- Chimera gun damages equalized from 60 / 50 / 40 / 40 to 40 / 40 / 40 / 40
- Heavy Weapon Squad Leader now shares damage with the squad
- Stormtroopers Squad Assault Kit no longer gives a receive damage penalty
ELDAR
- Warlock webway gates now has a new ability which temporarily heals nearby infantry
- Warpspider gates now temporarily restores mana
- Channeling Runes cost reduced from 100/30 to 100/20
- Heart of Darkness now restores HP along with energy
- Rune of Reaping redesigned now gives 100 extra energy to the Farseer
- Rune Armor energy regeneration increased from 0.1 to 0.3
- Enhance Warp Jump generator now gives 100 energy to the warp spider on equip
- Warlock Immolator Blade cost reduced from 100/30 to 100/25
- Warpspider Improved Warp Generator health buff decreased from 200 to 125
- Warpspider Haywire grenade radius reduced from 2 to 1
- Warpspider Hero Anti-Gravity Grenade knockback changed from ability knockback to weapon knockback
TYRANIDS
- Hive Tyrant Venom Cannon can now fire on the move
- Hive Tyrant Improved Synapse cost reduced from 140/40 to 120/30
- Broodnest cost reduced from 100 red to 75
- Bio Plasma ignores terrain
- Hormaguant Adrenal Glands no longer increase the speed of Hormaguants
- Ravener Devourer upgraded move to tier 2
- Venom Brood Warriors cost reduced from 300/15 to 300
- Venom Brood Warriors no longer start with range synapse
- New upgraded added to Venom Brood Warriors that provide range synapse
- Range Synapse upgrade cost is 100/30
- Genestealers cost reduced from 500/45 to 425/55
- Without number has been changed to spawn rippers for 50 requisition and 100 red
- Crippling Poison range increased from 20 to 25
- Zoanthrope movement speed increased from 4 to 5
- Zoanthroae health regeneration modifier increased by 1
- Burrowtrap build time increased from 2 to 5
- Ravener Strengthened Sinew moved to teir 1
- Warrior cost reduced from 300/30 to 300/25
- Hormagaunts now have charge
ORKS
- Warboss Big Stomp now has a 40 energy cost
- Big Bang Hammer now does power melee damage
- Spiky Armor on hit damage increased from 6 to 8
- Spiky Armor cost reduced from 120/30 to 120/20
- Spiky Armor now grants 0.15 regeneration
- Ork Battlewagon cannon damage increase from 130 to 200
- Improved Camouflage cost reduced from 100/35 to 95/20
- Mekboy Turret courage damage (suppression rate) increased from 300 to 400
- Booby Traps cost reduced from 120/20 to 100/20
- Kaboom energy cost reduced from 75 to 30
- Loota Beamy Deff Gun upgrade cost changed to 75 requisition
- Stikkbomaz vehicle stun increased from 1.5 second to 2.5 per grenade
- Nobs no longer level
- Loota Tank Boomgun shot now ignores terrain
- Sluggas cost reduced from 300 to 270
- Weirdboy Vomit now has a min range
- Nobs Frenzy cost reduced from 75 red to 45 red
- Nobs Uge Hammer cost reduced from 100/70 to 100/60
- Warboss Kustom Shoota cost increase from 100/20 to 100/30
- Use Your Choppas damage buff reduced from 50% to 40%
- Warboss Big Bang Hammer damage reduced from 150 to 125
- Weirdboy Projectile now ignores Terrain
October 20th, 2011 by Lonesamurai |
| Posted in General | No Comments » |
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The LG DoublePlay stands out from the vast majority of modern smartphones by virtue of offering two displays. It also has a large, split QWERTY keyboard, making it a great handset for creating emails and longer texts. Read on to find out more about the LG DoublePlay.
We used to see a lot of mobile phones with dual screens, with clamshell handsets a particular favourite. Now large touchscreens are the order of the day, the second display has died out, making the LG DoublePlay an unusual device.
The LG DoublePlay is an Android handset, featuring a 3.5-inch touchscreen. There’s a sliding QWERTY keypad underneath, which isn’t exactly a popular form factor in itself, but LG has distinguished itself further by adding a second screen in the centre of the keypad.
The internal display measures in at 2 inches, and promises to double as a launchpad for your favourite applications and shortcuts, or that can also work in tandem with the main screen.
Other specs are slightly more mainstream, including a 1GHz Snapdragon processor and a 5-megapixel camera.
At present, there’s no word on pricing or availability for the LG DoublePlay.
Could you imagine owning the LG DoublePlay? Or would the second screen be useless for you? Leave a comment and let us know!
October 17th, 2011 by Lonesamurai |
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The Tau are one of the coolest armies in the Warhammer 40k universe. Sure, they aren't as iconic as the Space Marines, but their mix of highly complex battlesuits and tribal warriors has always intrigued me. Fans of the faction have lamented their exclusion from Dawn of War II, and while that isn't changing yet as far as competitive multiplayer or campaign is concerned, those who love The Last Stand mode have a lot to look forward to with the all-new Tau Commander.
If you're unfamiliar with Dawn of War II's The Last Stand, here's a quick refresher. Up to three players team up to fight off waves of enemies, choosing from a number of heroes from the various races in Dawn of War II. Killing enemies without having any of your teammates fall yields multipliers, and also yields points. Once all the teammates are down the round ends, the points are tallied, and you gain experience for your character. You level up (to a max of 20), and gain new wargear to outfit your hero with.
The Tau army has a variety of warriors at their disposal, but the first thing that comes to mind for any fan of the race are their battlesuits. The relatively frail Tau get into super-powerful armored vehicles, raining destruction on their enemies from afar. They have no melee capabilities, and thus rely on their high mobility to keep them away from harm.
He's a cool hero to play in The Last Stand because they can seriously bring the pain. After they slam into the ground, giving themselves valuable distance from their foes, they can blast away at the enemy with everything from heavy plasma cannons to air-burst grenade launchers. They can also pick between taking twin-linked versions of their weapons or a shield. The shield doesn't give them any offensive capabilities, but some give additional special powers such as a kinetic pulse that can push enemies away.
Like all characters in The Last Stand, the Tau Commander can be customized to your playstyle via his wargear. If you want to be the team member that fights off mobs of lightly-armored units, you can take grenade launchers; a more vehicle oriented commander can take a heavy, slow-firing cannon. They're versatile and their weapons — like most in Dawn of War II — look fantastic as they fire. All the characters make you feel powerful in The Last Stand, but the Tau Commander is like a mobile gun battery.
The Tau Commander isn't without weaknesses, though. Melee units can tear him apart in short order, so to stay alive a clever player has to utilize both his jetpack and his ability to summon drones. The drones are essentially a buff for the Commander, as heavy turrets dish out extra damage, shield drones give damage reduction, and marker drones help make fire more effective. Depending on who you're teamed with and how you load him out (drones are part of your wargear), you can make him a fantastic support unit.
The Tau Commander launches on Thursday, October 20th for $9.99 on Steam. If you haven't checked out Dawn of War II then you definitely should pick it up while it's on sale until October 16th for 50% off.
October 15th, 2011 by Lonesamurai |
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Bug Fixes
October 14th, 2011 by Lonesamurai |
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