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If you’ve been playing games for any length of time, chances are you’ve seen the Havok logo before. Havok is a middleware company and it’s Havok engine provides all of those lovely ragdoll physics you are used to seeing in various games. It seems that Microsoft has been rather interested in the company, as they have just acquired Havok from Intel for an undisclosed sum. A corporate article regarding the purchase reads, in part:
Microsoft’s acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world.We will continue to innovate for the benefit of development partners. Part of this innovation will include building the most complete cloud service, which we’ve just started to show through games like ‘Crackdown 3.”
IGN reached out to Microsoft for further comment and recieved a response to several questions, the most pertinent being the availability of Havok to other console manufacturers:
“We will continue to license Havok’s technology to the broad AAA games industry. This also means that we will continue to license Havok’s technology to run across various game consoles including Sony and Nintendo.”
Havok, of course was recently used to power such games as Destiny, Watch_Dogs, and Dark Souls 2.
October 2nd, 2015 by
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