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Indie Game Review: Loot Hero DX

Welcome to another indie game review for the Sanitarium.FM. This time I’ve been playing a mobile port by the same people who ported Tap Heroes, VaragtP – Loot Hero DX. The game is available on Steam for £1.99 in the UK and $2.99 in the US. If you want its original soundtrack as well then you can get it for £2.79 or $3.99.

 

Game-Logo-Loot-Hero-DX-PC

 

The game was released around the same time in July of last year, and basically sees you using a similar mechanic as Tap Heroes – progress through levels by beating enemies building up experience and gold to purchase upgrades before you take on a big final boss at the end of each level. It uses similar 2D pixel graphics as well and does have a minor story in it – the land you are in has been attacked by an evil red dragon and their magical powers have awoken evil creatures across the land – so this land is badly in need of a hero.

 

Game consists mostly of charging across levels with your lance by holding down your mouse button in the direction you wish to charge, either to the right to progress through the level or to the left to backtrack if you wish to grind out experience or gold a bit. If you let go of the mouse you do stop, and periodically along the way you will pass ‘inn’-like buildings that heal your health to full as well as offering four abilities for upgrade for ever increasing amounts of gold and loot – Attack, Critical, Defence and Speed.

 

The upgrades are pretty simple to understand – Attack will raise the amount of damage you do per hit of your lance, Critical increases your critical hit chance, Defence makes you tougher to knock down and Speed increases how fast you run across the level. To pay for these upgrades you must collect loot which is dropped by enemies in the form of coins, gold and diamonds; there are also other drops – a healing potion that restores you to full health again and a potion that briefly gives you invincibility and allows you to plow through lines of opponents.

 

Loot-Hero-DX-PC-03

 

So, how is it as a game? Okay but not great.

 

Sure, charging across the screen with only a lance between yourself and death is more fun than just repeatedly clicking on enemies or waiting for the game to dispatch your opponent for you, and upon a Critical Hit an enemy will go flying backwards off the screen which is a nice and quite funny little touch. The ability to backtrack is also nice, because being knocked down upon losing all your health will make you lose a portion of the loot you have gained – and the costs scale highly for upgrades. The game will encourage you to backtrack, and you should probably listen – you’ll need to do it at least in the beginning of the game.

 

However, once you have done the grind a little and made a few upgrades you probably won’t struggle with this game anymore – especially if you get lucky with your drops of both the health potion and invincibility potion. Each level is not that long really and there is a little variety in enemies with them getting progressively tougher as you charge forward until you run into the big final boss at the end. Add this to the fact that there’s only really 9 levels that keep looping around only slightly more difficult next time and you really don’t have a game with a lot of variety. Beating the dragon at the end of the 9th level does unlock a Miner to generate gold for you but at that point you really don’t need them. The loot also scales with the levels so you can generate massive amounts without ever having to rely on your miners.

 

Because of the lack of levels and the fact that you need only really do a little grinding, you can easily make a 9 level circuit in very little time. My first time around took me less than 30 minutes and because of how OP I was compared to the very minor difficulty hike for the lower levels the second time round, I didn’t have any trouble at all until I got to around the 7th or 8th level, by which time I’d built up a staggering amount of treasure to spend on upgrades so that I would no longer have that trouble.

 

Loot-Hero-DX-PC-04

 

I also had a lot of fun trying to capture it for my video review as well, with framerates bouncing between 10 and 60 FPS even at the slowest speed that the character moved. I included a little of that footage in the review just so you can see what I’m on about.

 

Loot Hero DX is okay. I prefer it to Tap Heroes immensely and I did have fun with this game for a bit. However, you can tell that it’s not meant for long play sessions, it’s meant to be picked up and played when you can snatch a few minutes of playtime and that sort of game is made for mobiles, which is where Loot Hero DX has been ported from. There’s just not enough content for a long-time session, although the fact that it is so cheap means that you probably won’t mind it too much. For that i have to give it 6/10.

 


May 29th, 2016 by
This entry was posted on Sunday, May 29th, 2016 at 21:57 and is filed under Gaming, General, PC. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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