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Gears of War 4 is going to be the first game that will supposedly benefit from Microsoft’s newly announced Xbox Play Anywhere initiative, allowing for the ability to cross-buy and cross-play the game on either Xbox or PC. However, to be sure that the PC version doesn’t lose out, it’ll come with a few extra options to make us of the greater option of graphical power and processing speed a PC could offer the game.
Speaking in an interview, The Coalition’s technical director Mike Rayner explained the benefits of Gears on PC for players.
“Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one. With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates. Single-player will not be locked to 30fps on PC.”
This means that with the range of tasty settings on offer, you might even be able to fit 60FPS provided everything with UWP works properly with the new support for various options players have been asking for. Among things offered will be a benchmarking tool to help measure FPS, higher resolution textures that could go up to 4K if your machine can handle it and dynamic resolution support and scaling.
Gears of War 4 is planned to release on October 11th of this year, with a beta planned to happen some time before that.

July 24th, 2016 by
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This entry was posted
on Sunday, July 24th, 2016 at 0:30 and is filed under Gaming, General, Multiplatform, PC, Xbox.
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