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Minecraft Snapshot: 14w27a – Release the Rabbits!

Another snapshot has just been released in the lead-up to the release of Minecraft 1.8. This time it adds a lot of Survival content and a new mob, rabbits, to the game.


The rabbit mobs are passive as you’d expect (with one exception), with their AI set to flee from the player if they get too close. They come in a variety of shades and with a few different eye colours and have a range of items they can drop upon death as well as being tameable and breedable with carrots. As of 14w27a the breeding seems to be a little bugged though, in that they sometimes won’t automatically seek out another rabbit with breeding mode triggered upon carrot being administered.


minecraftrabbitpic1


To the new drops, a rabbit can drop one of three things (and sometimes multiples of one thing/more than one type of drop per kill) – raw rabbit, rabbit’s foot and rabbit hide. The raw rabbit is like any raw meat, cook it for a cooked version and edible to restore hunger. The cooked rabbit can also be used to make rabbit stew with a bowl, uncooked potato, mushroom (red or brown) and a carrot. Four rabbit hides can be put together in a 2×2 formation to make one piece of leather and the rabbit’s foot is a potion ingredient used to make a potion of leaping.


Other additions include the addition of mutton, raw and cooked, which is now a drop from killed sheep and the small chance of a spawned rabbit actually being a killer rabbit ala Monty Python – hits hard but goes down with a few smacks of a sword.


July 2nd, 2014 by
This entry was posted on Wednesday, July 2nd, 2014 at 18:21 and is filed under Gaming, General, PC, Real Time Strategy. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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