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The forth Sims game has launched in North America at last, although in Europe we still have a little time to wait. Maybe that’s a good thing because it means that we get to find out how good or bad the game is by the results we hear back from our American cousins. Unfortunately it does mean we miss out on some of the more entertaining original bugs before they get patched.
A day one patch was available for the Sims 4, which tackled a number of things including making it impossible to date the Grim Reaper and stopping a number of game-freezing bugs related to babies in household inventories, including the the one that had babies multiplying while in the household inventory if the lot was being edited in Manage Worlds. The big question I have though is, why can a baby be placed into the inventory in the first place??
The Sims 4 has already come under criticism before launch after it was revealed that a great many features common to the previous games had been removed from the new base game. Judging by the need for a day one patch… something makes me think that the Sims 4 might be headed towards Simcity territory as far as reception goes…
Full patch notes: [x]
September 3rd, 2014 by
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This entry was posted
on Wednesday, September 3rd, 2014 at 23:24 and is filed under Gaming, General, PC.
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