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#EGX2014: Total War: Attila

The newest Total War game was revealed today at EGX on stage in a dev session. With the help of an awesome trailer, they revealed that it was named Total War: Attila and was to be set in 395AD – a period of time when the Roman Empire was split in two and under attack from all sides by various armies.

 

 

Two different modes of the game were shown off, the Campaign mode where it was shown that maps of the empire area could be seen and interacted with. Graphics were said to be improved with different lighting levels and foliage types helping to invoke the sense of being in different areas of Europe and Africa as you moved across the map; markers to indicate where attacking armies were placed, as well as cities and a number of stats could be accessed from the UI, including the religious factions affecting different areas, sanitation levels etc. Family trees had also been re-added and you are able to assign important people to positions to allow their skills to ‘buff’ the places they are placed. Tech and skill trees will also be available to help players choose what way they choose to go to defend their territory.

 

The other gamemode shown was the Battle gamemode, in which one player is defending in a city and the other player is attacking it both multitasking by controlling many groups of soldiers at the same time. It was revealed that the condition of cities under siege will effect the morale of the defending armies; for example if a fire is allowed to spread unchecked the amount of destroyed buildings will have a small debuffing effect. Cities will also have pre-determined places you can choose to place barricades, either to block the way and station troops on top of to shoot down at the attackers or to funnel enemies where you want them. Untouched cities can also have civilian characters who will flee the city, hide in buildings or on occasion attack invaders themselves. Fatigue will also play a part in the battles, tiring soldiers in the thick of battle but allowing them to recover if they back off.

 

Both Roman Empires as well as many of their enemies are playable in the game, and Creative Assembly are planning a release sometime in 2015.

 


September 25th, 2014 by
This entry was posted on Thursday, September 25th, 2014 at 21:45 and is filed under Gaming, General, PC, Real Time Strategy. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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