Well just as I put out the weekly roundup of the latest cards for the new Goblins vs Gnomes expansion coming to Hearthstone soon, Blizzard release the rest of the unknown cards. The remaining 61 cards (yes, sixty-one) are listed below. Further Blizzard have announced that the expansion is due out sometime next week.
Keep an eye on us here at the Sanitarium.FM, as we play with the new cards, possibly livestream it and review it.
Now, here are those sixty-one cards:
Lightbomb
Spell, 6 mana cost. Deals damage to each Minion equal to its Attack.
Junkbot
Mech Minion, 5 mana cost, 1 attack and 5 health. Gains +2/+2 whenever a friendly Mech Minion dies.
Hobgoblin
Minion, 3 mana cost, 2 attack and 3 health. Gives +2/+2 to any Minion played by you that has an Attack of 1.
Fel Reaver
Mech Minion, 5 mana cost, 8 attack and 8 health. Makes you discard the top 3 cards of your deck whenever your Opponent plays a card.
Echo of Medivh
Spell, 4 mana cost. Puts a copy of each friendly Minion into your hand.
Dark Wispers
spell, 6 mana cost. Choice of summoning 5 Wisps OR Giving a Minion +5/+5 and Taunt.
Crush
Minion, 7 mana cost. Destroys a Minion. If you have a damaged Minion, this card costs (4) less.
Cogmaster’s Wrench
Weapon, 3 mana cost, 1 attack and 3 durability. Has +2 Attack while you have a Mech Minion.
Anima Golem
Mech Minion, 6 mana cost, 9 attack and 9 health. At the end of each turn this card is destroyed if it is your only Minion.
Vol’jin
Legandary Minion, 5 mana cost, 6 attack and 2 health. Battlecry swaps Health with another Minion.
Troggzor the Earthinator
Legendary Minion, 7 mana cost, 6 attack and 6 health. Summons a Burly Rockjaw Trogg whenever your opponent casts a spell.
Trade Prince Gallywix
Legendary Minion, 6 mana cost, 5 attack and 8 health. Whenever your opponent casts a spell, you gain a copy of it and give the Opponent a Coin.
Neptulon
Legendary Minion, 7 mana cost, 7 attack and 7 health. Battlecry adds 4 random Murlocs to your hand. Overload (3).
Mogor the Ogre
Legendary Minion, 6 mana cost, 7 attack and 6 health. All Minions have a 50% chance of attacking the wrong enemy.
Malorne
Legendary Beast Minion, 7 mana cost, 9 attack and 7 health. Deathrattle shuffles this Minion into your deck.
Mal’Ganis
Legendary Demon Minion, 9 mana cost, 9 attack and 7 health. All other friendly Demons have +2/+2. Your Hero is Immune.
Iron Juggernaut
Legendary Mech Minion, 6 mana cost, 6 attack and 5 health. Battlecry shuffles a Mine into your opponent’s deck. When drawn it explodes for 10 damage.
Hemet Nesingwary
Legendary Minion, 5 mana cost, 6 attack and 3 health. Battlecry destroys a Beast.
Gazlowe
Legendary Minion, 6 mana cost, 3 attack and 6 health. whenever you cast a 1-cost spell, add a random Mech Minion to your hand.
Flame Leviathan
Legendary Mech Minion, 7 mana cost, 7 attack and 7 health. when drawn deals 2 damage to all Characters.
Warbot
Mech Minion, 1 mana cost, 1 attack and 3 health. Enrage for +1 Attack.
Tinker’s Sharpsword Oil
Spell, 4 mana cost. Gives your weapon +3 Attack, and Combos to give a random friendly Minion +3 Attack.
Stonesplinter Trogg
Minion, 2 mana cost, 2 attack and 3 health. Gains +1 Attack whenever your opponent casts a spell.
Ship’s Cannon
Minion, 2 mana cost, 2 attack and 3 health. Deals 2 damage to a random enemy when you summon a Pirate.
Shielded Minibot
Mech Minion, 2 mana cost, 2 attack and 2 health. Divine Shield.
Seal of Light
Spell, 2 mana cost. Restores 4 Health to your Hero and gains you +2 Attack this turn.
Salty Dog
Pirate Minion, 5 mana cost, 7 attack and 4 health.
Puddlestomper
Murloc Minion, 2 mana cost, 3 attack and 2 health.
Ogre Brute
Minion, 3 mana cost, 4 attack and 4 health. Has a 50% chance of attacking wrong enemy.
Mechanical Yeti
Mech Minion, 4 mana cost, 4 attack and 5 health. Deathrattle gives each player a Spare Part.
Lost Tallstrider
Beast Minion, 4 mana cost, 5 attack and 4 health.
Gnomeregan Infantry
Minion, 3 mana cost, 1 attack and 4 health. Charge. Taunt.
Glaivezooka
Weapon, 2 mana cost, 2 attack and 2 durability. Battlecry gives a random friendly Minion +1 Attack.
Gilblin Stalker
Minion, 2 mana cost, 2 attack and 3 health. Stealth.
Force-Tank MAX
Mech Minion, 8 mana cost, 7 attack and 7 health. Divine Shield.
Windfury
Mech Minion, 3 mana cost, 1 attack and 4 health. Windfury.
Floating Watcher
Demon Minion, 5 mana cost, 4 attack and 4 health. Gains +2/+2 when your Hero takes damage on your turn.
Darkbomb
Spell, 2 mana cost. Deals 3 damage.
Cobra Shot
Spell, 5 mana cost. Deals 3 damage to a Minion and the enemy Hero.
Vitality Totem
Totem Minion, 2 mana cost, 0 attack and 3 health. At the end of your turn restores 4 Health to your Hero.
Target Dummy
Mech Minion, 0 mana cost, 0 attack and 2 health. Taunt.
Soot Spewer
Mech Minion, 3 mana cost, 3 attack and 3 health. Spell Damage +1.
Siege Engine
Mech Minion, 5 mana cost, 5 attack and 5 health. Gives this Minion +1 Attack every time you gain Armor.
Shadowboxer
Mech Minion, 2 mana cost, 2 attack and 3 health. Deals 1 damage to a random enemy every time a Character is healed.
Recycle
Spell, 6 mana cost. Shuffles an enemy Minion into your opponent’s deck.
Powermace
Weapon, 3 mana cost, 3 attack and 2 durability. Deathrattle gives a random friendly Mech Minion +2/+2.
One-eyed Cheat
Pirate Minion, 2 mana cost, 4 attack and 1 health. Gains Stealth whenever you summon a Pirate Minion.
Mistress of Pain
Demon Minion, 2 mana cost, 1 attack and 4 health. Whenever this Minion deals damage, it restores that much Health to your Hero.
Metaltooth Leaper
Mech Minion, 3 mana cost, 3 attack and 3 health. Battlecry gives your other Mechs +2 Attack.
Light of the Naaru
Spell, 1 mana cost. Restores 3 Health. If target is still damaged, a Lightwarden is summoned.
King of Beasts
Beast Minion, 5 mana cost, 2 attack and 6 health. Taunt. Battlecry gains this Minion +1 Attack for each other Beast you have.
Kezan Mystic
Minion, 4 mana cost, 4 attack and 3 health. Battlecry takes command of a random enemy Secret.
Imp-losion
Spell, 4 mana cost. Deals 2-4 damage to a Minion. Summons a 1/1 Imp for each damage dealt.
Grove Tender
Minion, 3 mana cost, 2 attack and 4 health. Choice of either giving each player a Mana Crystal OR each player draws a card.
Arcane Nullifier X-21
Mech Minion, 4 mana cost, 2 attack and 5 health. Taunt. Can’t be targeted by spells or Hero Powers.
Wee Spellstopper
Minion, 4 mana cost, 2 attack and 5 health. Adjacent Minions can’t be targeted by spells or Hero Powers.
Tree of Life
Spell, 9 mana cost. Restores all characters to full Health.
Siltfin Spiritwalker
Murloc Minion, 4 mana cost, 2 attack and 5 health. Draws a card whenever another friendly Murloc dies. Overload (1).
Shadowbomber
Minion, 1 mana cost, 2 attack and 1 health. Battlecry deals 3 damage to each Hero.
Quartermaster
Minion, 5 mana cost, 2 attack and 5 health. Battlecry gives your Silver Recruits +2/+2.
Mini-Mage
Minion, 4 mana cost, 4 attack and 1 health. Stealth. Spell Damage +1.