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Oculus to focus on high quality Windows release

After revealing the system requirements they recommend to be able to use the second version of their Oculus Rift headset, Oculus have made a further blog post to inform users that they’ve taken the decision t0 puase development on the OS X and Linux versions of the hardware in order to focus more on developing a high-end Windows model.

 

The blog posted, written by chief architect and technical director Atman Binstock explained the reasoning on Oculus’ end. Basically they want to be sure they can deliver a high-end experience to the majority of users before they expand into making the headset work on more operating systems.

 

“Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows.” stated Binstock. “We want to get back to development for OS X and Linux but we don’t have a timeline.”

 

oculusrift

 


May 17th, 2015 by
This entry was posted on Sunday, May 17th, 2015 at 22:13 and is filed under Gaming, General, PC, Technology. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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