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Kickstarter Gaming Round-Up: Feb 27th

It’s time for a weekly look into gaming campaigns on Kickstarter.

 

Starting off as always with a little update on some of our previously covered campaigns, we don’t have any finished campaigns or met goals this week but we still have some good news. Sunless Skies is 3 days away from its campaign end and has already made over 3 times its goal, mainly owing to how popular the game it is a sequel to  (Sunless Seas) did. It should be just as good if not better. RUiN is still left with 9 days to go, but it has just under a tenth of its goal to make up in that time, which is perfectly manageable.

 

There’s some not so good news though, and two of our previously covered campaigns are running out of time with a lot to do still. Aegis: Innocence has only made one-sixth of its goal so far and has just over a week to go; while Pillow Zombies TD has 38 hours to go and almost $27,000 left of its goal to make. Needless to say the latter probably won’t make it but I still have hopes for Aegis: Innocence. It’s a game about a guardian against nightmares who takes the form of a warrior teddy bear, what’s not to love?

 

Meanwhile, still no change on the status of Elite: Dangerous Role Playing Game.

 


 

UNAUTHORIZED

 

 

First up, we have a card game about oppressive states and underground churches.

 

An underground church is struggling to survive in a state that wants to hunt down and stamp out all members. A game for 3-6 players, each player starts off with a role card and seven randomly chosen experience cards that determines loyalty to either the State or the Church. At the end of the game, the Church will win if the majority of players are loyal to it and at least one is not in prison, while the State wins otherwise.

 

UNAUTHORIZED has a $3,000 target, of which it has already more than doubled. It has 9 more days to go to raised even more.

 


 

Behind the Rose

 

 

Next up we have a turn-based RPG inspired by the 8 and 16-bit eras.

 

Behind the Rose is described as being ‘surreal’ and takes place in a world known as Starcross, in which a Heavenly Queen once ruled. One day though an entity came taking the form of the Dark Beast and raising the population as Undeads, bringing forth Demons. When the Heavenly Queen confronted the Dark Beast, she was able to drive them back to Starcross Mountain, only to fall victim to a trap and become sealed away, leaving Starcross cursed without her. Now you seek to release her and save Starcross.

 

Behind the Rose has 26 days to go to make its $10,000 goal, of which is has raised $2,227 so far.

 

 


 

Legion 1917: Rise of the Bolsheviks

 

 

Third, we have this game which takes place in Russia at the beginning of the last century.

 

Hand-drawn and consisting of turn-based strategy play, Legion 1917 sets you in a story-driven environment as you make choices to progress forward. The country of Russia is in the grip of civil war and an empire falling to bits, as a new government rising seems to be at war with its own people. You must make your way across the landscape, fighting, talking and surviving to hopefully find a train back to your own home.

 

Legion 1917: Rise of the Bolsheviks has made €2,267 of its €65,000 goal, with 29 days to go.

 


 

Xenomorph

 

 

Finally we have a 2D survival game in which you are alone on a derelict spacecraft, but not alone.

 

Listed as a “a story driven sci-fi action/exploration/survival game” on the campaign page, Xenomorph sees you having to make use of the resources left behind by the last crew to craft, survive and fight off alien monster still alive on the craft. The view is a pixel-based top-down style, and you must uncover the story of the last crew and just what happened. Besides being attacked by aliens, probably.

 

Xenomorph has a £6,000 target with 17 days to go. It has made £258 so far.

 


February 27th, 2017 by
Posted in Gaming, General, PC | No Comments »

Sanitarium.FM News Update | 27/02/2017

February 27th, 2017 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Indie Game Review: FreeHolder

I like games with a little random element to it. Give me choices and give me various outcomes that come from them, and let me figure out the best way to handle this. Win or lose by my own choices.

 

 

FreeHolder is one of those games, setting you in the role of 3 recently escapes slaves trying to make a living for themselves on a small farmstead in the time of Romans. Every year you will have a goal of money and grown wheat to meet to keep your farm. As you go along, your characters level up and gain new abilities to help you keep up with this, as well as being able to accumulate new tiles of land around your farmstead (which granted does push up rent, but also maximises places to gain resources).

 

There are a few goals to keep in mind. You must of course plan your months of the year wisely to ensure you have grown enough wheat to meet the tariff. You must keep an eye on the money you have and try to make yourself more than enough just in case. You need to make sure there is enough food to feed all your characters and keep them healthy, fuel to heat the housing in the winter months, building materials in case you want to construct new buildings or paddocks, reagents in case someone is ill and so much more. Add to this that some food items are perishable and need to be eaten first otherwise you lose it entirely. At first it’s a bit confusing to figure out, but once you know where to find things you can probably keep your stock up high enough to not have problems.

 

 

There are areas outside of the farmstead of course, and these consist of a number of small towns you can go to gain information and make use of opportunities, a tavern where you can meet various… interesting characters, and the main city where the main market is located and where you will likely be selling on extra supplies to mount up your monetary total. Believe me, set someone aside to keep doing that at least once a month and you will do well, but make sure you don’t sell things you might need.

 

The game is a little bit confusing to play at first, as the direction is a little lacking. The market interface especially took me a while to figure out. Once you know what to do though, the game plays very well. It does its best to give you as much information as possible, although it is usually the more important stuff such as “you need this much wheat and money”. Each character is assigned a certain number of ‘turn’ slots they can use per month, with a few actions taking more than one of these. Using them wisely is key as the move slots do not pass over from month to month; and these slots get reduced if a character is ill.

 

 

FreeHolder is available now on Steam Early Access (which means the game could change a lot from the version I’ve reviewed now) from $9.99 or £6.99 – and there’s even a demon available if you wish to try before you buy. I would recommend this game, as it’s a decent little game and I don’t see many turn-based roguelikes based in the Roman Empire era.

 

7.5/10

 


February 26th, 2017 by
Posted in Gaming, General, PC | No Comments »

Zenimax File Injunction To Remove Oculus Products From Sale

Earlier this year, Zenimax and Oculus’ legal fight over whether or not the Rift was constructed with the use of copyrighted code that belonged to Zenimax that had come from John Carmack, as well as whether a non-disclosure agreement had been violated came to an end. The court found that while there had been no misappropriation of trade secrets, there was substantial evidence to suggest that copyrights had been infringed and the non-disclosure agreement violated – landing Oculus and their parent company Facebook with a $500 million fine as a result.

 

That original lawsuit had been asking for $2 billion and at the time it was wondered if Zenimax would choose to go further and try to prevent Oculus Rift and related products that used the code from being sold. Now it seems that they’ve decided to go ahead with this, filing an injunction to demand products using the code be removed from sale. The wording seems to hint more at the software side of things, but the hardware itself won’t be much use without the software to run.

 

 

This doesn’t necessarily mean the end of the Oculus Rift though, merely that if successful new code would have to be developed under a ‘clean room’ environment which means the team would have to have no knowledge of the existing code that came from Carmack. Not the end, but certainly a massive headache especially for a VR company that’s fallen behind in recent months behind the Vive and Playstation VR.

 

Oculus had already said that they were planning to appeal the decision from the lawsuit, and with this new injunction Facebook has called it “legally flawed and factually unwarranted.” Indeed a partner at IP law firm McDonnell Boehnen Hulbert & Berghoff LLP, Joshua Rich, spoke to Ars Technica and said that because Zenimax had not gotten the jury to agree on the trades secrets claim that the injunction rested upon “a relatively weak argument” and that the best they could hope to get from the injunction would be the ‘clean room’ recoding.

 

Whatever the result is, it’s just another obstacle in the way that’s going to hinder whatever long-term plans Facebook had for the company when they bought it a few years back for $2 billion (although we now know it was closer to $3 billion). Only time will tell if Oculus can climb back from this.


February 26th, 2017 by
Posted in Gaming, General, PC | No Comments »

TRAPPIST-1 Coming To Elite: Dangerous In Update 2.3

So, recently NASA made quite the discovery, finding a star nearby in galactic terms with seven Earth-sized planets orbiting, three of which are inhabitable possibly. This star is a red dwarf called TRAPPIST-1 and is approximately 40 light years away, so now a great many space-based games with accurate starmaps are updating to make sure that this new discovery is included in their game. One of these is a favourite of the station staff, Elite: Dangerous.

 

Developer Frontier have announced that the TRAPPIST-1 system will be coming to the game with update 2.3, otherwise known as the ‘Commanders Update’. The information NASA released will be used to construct the system, but interestingly enough it seems that Elite’s own system for generating star systems got eerily close to the true TRAPPIST-1 system only a short distance away. A system already exists in game close to where the true-life TRAPPIST-1 system is, with seven planets orbiting a brown dwarf which is only slightly smaller than a red dwarf star. Of course, NASA still has details to discover so the game TRAPPIST-1 system will be updated accordingly over time as more details are released.

 

Already the Commanders Update will be bringing a lot to the game, including the ability to name your ship, a new camera system, the Commander creator and the ability to join friends in a single crew – so really this discovery and its addition is just a lovely bonus to the game.

 

TRAPPIST-1 will not be in the first round of beta testing, but Frontier hope to have it in for the second round.

 


February 25th, 2017 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

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