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ArenaNet Introduces Megaservers to Guild Wars 2

Theres been a lot of news coming out of ArenaNet about the April feature pack for Guild Wars 2, and today they dropped a huge announcement. Starting on April 15th, GUild Wars 2 is going to be getting Megaservers. That sounds great, because clearly Mega is better than normal, right?

 

GW2 logo

 

So…what does it actually mean. Basically, ArenaNet is making it easier to play with friends on every PvE map, no matter their homeworld. This change is geared at creating a more social experience for players. In essence, the new system is going to make it more likely that you’ll be placed on a map that has more of your friends/guildmates, people who speak the same language as you, and more people that you regularly see in game. According to ArenaNet, this will lead to maps having more players adventuring per map, giving you a better experience overall.

 

gw007

 

With the new system, ArenaNet is ditching overflow maps. Instead, the system creates as many maps as needed, assigns players to the version that makes the most sense based on factors like party, guild, and language.Interestingly, it seems the system will dynamically create new maps as needed, eliminating that artificial limit that had people bouncing off of servers as they tried to get a group of friends all in one place. In addition, all maps are now created equal, so it becomes more about the people you are playing with, rather than trying to get into that one map instance that has spawned the right encounter you need to get that nice shiny level 80 helmet. While the system weights the load in favor of players now, it is using a ton of data gathered behind the scenes to do this. No, ArenaNet isn’t spying on you. But they are leveraging all the in game meta-data they have access to to try and optimize your PvE experience in Tyria.

 

gw025

 

Personally, I’m excited about this. It can be hard to get together enough people to tackle difficult encounters (looking at you Tequatl) during non-peak hours, not to mention the fact that certain Living World moments require a large group – unless you like being pounded into the ground. The new system should make it a lot easier to get a group together to tackle these when I want to play in the middle of the afternoon, instead of waiting till evening primetime. Of note, however is that this does NOT remove region restrictions. Players are still grouped by NA and EU servers. It also does not change your homeworld, nor does it change which world receives Guild Influence. ArenaNet also hasn’t announced how this will be affecting world bosses and World v World yet, though they do promise that information will be coming soon.

 

All in all, it seems like ArenaNet is making a concerted effort to make the PvE experience more seamless and more player oriented by allowing you to join up with friends and guildmates more easily. The Megaserver system launches with the APril Feature Pack on level 1-15 maps, cities and the PvP lobby. Once ArenaNet is satisfied everything is working correctly, they’ll roll it out to the rest of Tyria by the end of 2014.

 

 

For more on Guild Wars 2 and the Megaserver roll out, stay tuned to Sanitarium.fm


April 2nd, 2014 by
This entry was posted on Wednesday, April 2nd, 2014 at 15:34 and is filed under Gaming, General, Massive Multiplayer Online, PC. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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