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#EGX2014: Dying Light

Techland’s open-world zombie apocalypse survival game Dying Light was back on-stage today at EGX and the presentation took the time to show off some new stuff that hadn’t been shown off before.

 

Two main selling points of Dying Light are being pushed. The first is that during the day you fight, scavenge, craft and do a lot of the stuff you need to do to survive; while at night the zombies are much much more powerful than you so you become the hunted and need to survive til the sunrise. The other is that Techland have aimed to make the world very open and ‘go-anywhere’; meaning that you can parkour your way across the urban landscape to escape zombies or reach certain points. It sounds very exciting.

 

dying_light_night_hunter_header

 

Today the competitive parts of the main co-op game were shown off, little parts of the game that just add the natural fun-spirited competitiveness that comes about from having a group of friends playing in an open-world co-operative video game. Stuff such as killing the most zombies in a set amount of time or racing to a crate drop, with bonus experience prizes being the reward for the winner.

 

The other new thing demonstrated was what was called the ‘PvP’ part of the game: during the night it is entirely possible to drop into someone’s game and play a special ‘Night Hunter’ zombie trying to murder all the ‘human’ players. Fast, powerful but not invincible the Night Hunter can be fought off by being burnt with a special UV torch that the humans players have as well as weaponry making somewhat of an impact. What does hurt though is removing the ‘Zombie Hives’ that will be dotted around the map. Human players are also armed with a special ‘survivor sense’, but the Night Hunter does move tremendously fast and if the humans split up they become very easy prey.

 

Dying Light will be releasing on January 30th 2015.


September 29th, 2014 by
This entry was posted on Monday, September 29th, 2014 at 0:07 and is filed under Gaming, General, PC, Playstation. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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