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Guild wars 2 - Path of Fire Expansion Reveal Month


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Final Fantasy XIV Stormblood Live Letter 37 Digest (Part 2)

Welcome back! In the last part I went over the first half of the Final Fantasy XIV Stormblood live letter at E3 and in this part I will cover the Q&A as well as the announcements at the end.

 

 

They started the Q&A by addressing some of the concerns about the potential state of White Mage: many people have cited the lack of utility in its kit and their new mechanic favours mana inefficient single target healing over more powerful healing spells such as their potent regeneration abilities and area of effects in exchange for reduced cooldowns on the cooldown based abilities which White Mage has traditionally based their spell usage around already. The developers were clearly of the mindset that the complaints were overblown and asked fans to wait to try it at level 70 for themselves (and also pointed out that a decent portion was born from an old press build which is almost two months out of date at this point).

 

 

The next question was asking for clarification as to the new dungeon cycle. There had been rumours that there was only going to be one new dungeon in odd numbered patches, something which was confirmed here. They went on to explain they would rather release one new dungeon at the same item level as the previous ones and use the freed up manpower to work on other new content and sited data indicated that players ran dungeons less on odd numbered patches.

 

 

Next the developers were asked yet again about a glamour log, similar to Guild Wars 2 or World of Warcraft’s and reiterated that it would be extremely difficult from a technical viewpoint (they have previously stated it due to legacy code from 1.x ) but said suggestions of being able to cheaply buy glamour items that are unlocked by achievements may be a possible alternative.

 

The penultimate question they answered was about bringing back scrapped ability animations as emotes. They were very to the point about this and simply stated it was a maybe, if there was fan feedback in favour of it.

 

 

Lastly they were asked if there were any plans to mark certain servers as official roleplay servers, something they said would be trivial from a technical viewpoint but were hesitant due to concerns about existing non-roleplayers on those servers, pointing out that since it was four years after the relaunch of the game there were fairly concrete communities of the such even on the most RP heavy of servers such as Balmung. The end result was them saying that if something like a survey heavily favoured it they would consider it.

 

After the Q&A they talked about the post launch content and reiterated the timetable: Early Access for those who preordered the expansion starts this Friday the 16th, the expansion releases properly on the 20th and then there will be a two week gap before the normal difficulty of the eight man raid’s first wing is released on the 4th of July. Then there will be another two week gap to July the 18th when Omega savage (the harder difficulty) is released alongside The Lost Canals of Uznir – which is the level 70 of the Aquopolis, a mini dungeon type instance you sometimes find portals to when doing treasure maps in the open world – as well as the weekly capped Allagan tomestone: Creation. The uncapped tomestone of Verity will be unlocked at the start.

 

 

They then ended by showing off a few new merchandise as well as a new system to reward people who subscribe instead of the current veteran rewards which are no longer being added to.


June 26th, 2017 by CyberGoblin
This entry was posted on Monday, June 26th, 2017 at 7:46 pm and is filed under Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Playstation. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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