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EGX 2018 Day One – Roundup

EGX 2018 has kicked off, and day one has given us some announcements of new games, sequels and older games on consoles they haven’t been before.

 

 

let’s look at the main stage developer sessions first, kicking off with –
WillowBrook Post – Excalibur Games

 

Anno 1800 – Ubisoft Blue Byte

 

Arca’s Path and the state of VR in 2018 – Dream Reality Interactive

 

11-11: Memories Retold – Aardman Studios

 

Twin Mirror – DONTNOD

 

The Dark Pictures Anthology – Man of Medan – Supermassive Games

 

Twin Mirror, The Dark Pictures and The Gardens Between number among the new releases shown, focusing mainly on darker more story based theatrical games while Cat Quest 2: The Lupus Empire is a quirky, bright RPG starring a cat and is the only direct sequel announced so far.

 

Not exactly sequels, Playlink: Chimparty adds some more games to the Playstation Playlink, while other titles such as Final Fantasy XV Pocket Edition takes an existing game world setting with a new art style and story, Fist of the Northstar Lost Paradise sees Kenshiro enter a new play style by the team that brought us the Yakuza series, Persona 3 Dancing in the Moonlight + Persona 5 Dancing in the Sunlight is a new entry in the bizarre dancing spin-offs to the popular Persona RPG series, and lastly everyone’s favourite purple dragon is having his classic adventures updated for the PS4 with the Spyro Reignited Trilogy.

 

And a quick round up of the games shown ont eh Playstation stream –

https://pbs.twimg.com/media/Dnhw4cxW0AANEm0.jpg

 

You can check out the trailers over in our playlist

 

That’s it for the day one roundup, a strong first day for lovers of new and classic gaming. make sure to follow us on Facebook and Twitter for live blogging of the developer sessions!
~Sirhc


September 21st, 2018 by TGB_SirhcAndAr0n
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, Nintendo, PC, Playstation, Real Time Strategy, Technology, Xbox | No Comments »

Sunless Skies Early Access Review

SAIL THE STARS. BETRAY YOUR QUEEN. MURDER A SUN. Set a course for the heavens in your steam locomotive! Lose yourself in a changing universe where even time can be bought. A Victorian Gothic adventure for PC, Mac and Linux.

 

 

Sunless Skies is currently an early access title and is the sequel to Sunless Sea which itself is a sequel and spin off of Fallen London, the browser based text game that started the world of the sunless games. Sunless Skies is one part rogue-lite, one part trader sim, one part narrative focused RPG. The game is built on the Unity game engine and Failbetter’s own narrative platform StoryNexus. Failbetter has once again managed to make a charming game that captures the whimsical humor of their fallen London universe and the Lovecraftian adventures one could find there but now set in space on a steam powered locomotive.

 

 

For better or for worse the core of the gameplay remains the same as that of sunless sea, you create a captain, and you navigate your vessel through the dark and dangerous expanses of space trying to make your fortune or become famous. If you die that captain is dead permanently in the legacy mode but your new captain may inherit a higher starting level, money, and star chart. As of writing this I have gone through 6 captains, each having died hilariously and horribly from my own growing pains trying to learn my way around the map. You have to manage your sanity, your fuel, your supplies, and of course your cargo. The farther away from the starting port you get, the more dangerous things become, I was killed in two shots by an enemy locomotive while I was distracted by the beautifully creepy homestead I discovered. Combat is simple with you firing one of two weapons and trying to hit the enemy while at the same time trying not to get hit by said enemy. This usually end up revolving around you flying circles around the enemy to line up a clean shot to their starboard or port broadsides so you can avoid the front of the enemy as all weapons currently fire directly ahead of the locomotive.

 

 

Like any good narrative, the meat of the story and immersion is what happens between start and finish, and having the legacy of your previous captains help to make a unique story for each play through. Much like the heirs of your heroes in rogue castle changed gameplay, so too does your next captain. I have had captains that found devils and rats to be officers aboard their locomotive, each with their own story to pursue, and then i have had captains that instead found passengers that lead to their own stories and quests but never found the same officers. This randomness keeps things fresh and unique in between traveling from port to port when travel is getting tedious and the monotonousness of the dark space between ports sets in.

 

 

Sunless Skies is a great narrative and a superb time killer. The writing is great and the art is appealing. Failbetter has most assuredly learned from their previous titles and seem to have once again struck gold and I expect them to further tune the gameplay in this early access title as they continue to integrate player feedback. That being said, this game is not for everyone and I can only seriously recommend it to those looking for something slow paced to kill time and wanting to try something different or to fans of the old star trader style games as the game can get tedious and boring during long stretches of exploration if you are not into games like this. I had a blast playing this title and am looking forward to seeing how it progresses from here and have even gone to take a look at the browser based adventure game that started it all, Fallen London. I am giving Sunless Skies a 6 out of 10, I have fallen in love with this universe and can’t get enough of it.

 

 

Sunless Skies is available NOW on STEAM – https://store.steampowered.com/app/596970/SUNLESS_SKIES/

 

 

Sunless Skies gets a mindbending 10/10 from us!

~Darsch

 

 


September 17th, 2018 by Darsch
Posted in Gaming, General, PC, Real Time Strategy | No Comments »

Spider-Man PS4: First Look Review

Starring the world’s most iconic Super Hero, Spider-Man features the acrobatic abilities, improvisation and web-slinging that the wall-crawler is famous for, while also introducing elements never-before-seen in a Spider-Man game. From traversing with parkour and utilizing the environment, to new combat and blockbuster set pieces, it’s Spider-Man unlike any you’ve played before.

 

 

When I first heard about this game my Spidey senses were tingling in anticipation of something special, being a fan of both Spider-Man and Insomniac Games the illustrious studio tasked with this latest gaming adaption for the webslinging hero.

 

So let’s start off with the briefest of histories about this character, Spider-Man is one of the most famous superheroes ever created, I would have said top 3 most well known along with Superman and Batman but since Marvel have been cranking out box office shattering blockbusters for 10 years now superheroes are at an all time mainstream acceptance level.

 

 

Spidey, just like Supes and Bats has over the years been in countless comic book series, animated shows, live action movies and videogames, some of which have been terrible and some quite good, much like the Dark Knight, the Webslinger has been in some truly awful games, but after years of virtually unplayable throwaway garbage games Rocksteady Studios managed to make a character defining series with their Batman Arkham games, so the hope is that Insomniac can do the same for everyone’s friendly neighbourhood spider-man, after all they are working on a stronger base with some previous Spiderman games being quite fun, and with the character being done right on the big screen over the past few years (Cameo in Captain America Civil War, solo film Spider-Man Homecoming and ensemble film Avengers Infinity War all nailing the characters tone) the time is right for people to embrace the wall climbing vigilante.

 

And the company bringing this new game to us, none other than Incomniac games, the creators of the iconic Spyro the Dragon and Ratchet and Clank series’ as well as the Resistance series, Sunset Overdrive and Song of the Deep, among other smaller projects.

 

 

Let’s start off with the obvious, the game looks nice, like really nice, even moving at high speeds there is a lot of clarity in the digital streets of New York, and it feels like a living, breathing, digital world, I played on the standard PS4 but the PS4 Pro makes the game look even better.

 

Another thing that is apparent right away is the humour and pop culture, specifically Spider-Man pop culture references, humour has always been integral to the character, and the quips fly just as fast as the webs, as well as some cleverly placed references and Easter eggs, even just the difficulty selection, your choices are Friendly, Amazing and Spectacular, Friendly being one of his catchphrases “just your friendly neighbourhood spider-man”, and both Amazing and Spectacular being the titles of long running and well received Spider-Man comic book series (which makes me wonder if their will be an unshockable “Ultimate” difficulty), there also appears to be a stack of comic books in the opening scene that includes a classic Spider-Man cover.

 

 

Story wise the game is fairly basic, Peter has been Spider-Man for 8 years prior to the games events, wisely eschewing the typical Origin story and jumping straight out of a building and into the game proper, you start off helping out the police to take down William Fisk AKA Kingpin, swinging through the city and into one of his buildings and beating up a bunch of goons as you go, some of you might be wondering where this game falls in the tangled web of Spidey’s history (not sorry for that pun, not one bit), the short answer is, despite Peter Parker’s appearance looking quite similar to actor Tom Holland (who portrays the webslinger in the MCU), Spider-Man is a standalone story, however it is scheduled to tie-in with an upcoming comic series with a series titled “Spider-Geddon” written by Christos Gage who also worked on the game and has confirmed the series will take place after the events from the game.

 

The opening mission with Fisk also serves as a nice introduction to the game, as it is one of those rare “fun” tutorials, teaching you how to use Spidey’s abilities, mainly his webs and hand to hand combat, but he also gets a focus meter which allows for some extra tactical options, as it can be used to heal Spidey or take down a thug.

 

 

The combat in the game is fast, frenetic and super smooth, they really captured the agility of the wall climber being able to spring around while throwing punches, kicks and of course webs, Spidey also has his famous “Spider sense” which can be used to anticipate and avoid incoming attacks, this is a very handy feature and will need to be used frequently, as very early on you’ll find that just jamming on the buttons has its limits, you need to work out who is the biggest threat and which skills to use, and you have a lot of options, for instance you could approach a group of thugs, launch one into the air with an uppercut, follow them into the air with an air combo, and then use your web to grab them while in the air and slam them into another enemy, then as you land Spidey can dodge through the legs of another enemy, fire off some web blasters to wrap up a gunman and then use your web as a grappling hook on another, launching yourself over to punch that guy and then combo into the guy you wrapped up, sticking him to a wall, then dodging onto the wall and launching off to take down the last enemy.

 

And that’s all with just the skills you start off with, as you play you can level up and gain upgrades like improved swing speed and health increases, and you get skill points that you can use to spend on skill trees, increasing Spidey’s arsenal of attacks.

 

 

Along with fighting thugs and swinging around, you can also explore the city and find collectables, mini games and events, the mini games include things like match the frequencies and create a track to send electricity from one point to another (fans of the Ratchet and Clank series will recognise this one), and the events come in the form of crimes for Spidey to stop, which generally involve beating up thugs, but they can range from stopping an assault (which ends in beating up thugs), to locating a kidnapped person (which ends in beating up thugs) and even taking down a speeding car filled with thugs (which you beat up, but in more of a quicktime event instead of just brawling).

 

These minigames and collectables also have further incentives other than being fun diversions, as they will result in XP for levelling Spidey, and some give you “Tokens” which are used to upgrade Spidey’s costumes and gadgets, with some upgrades requiring tokens from multiple groups, so you might need 3 crime tokens from stopping crimes, 2 backpack tokens from locating Spidey’s old backpacks dotted around the city and a location token received from finding and photographing iconic locations.

 

 

There are also sections of the game where you will play as Peter Parker without the suit, and even sections where you control MJ (who in this universe is Peter’s ex-girlfriend and has started working as a journalist), but the bulk of the game will be played as the fully costumed hero, which is no bad thing considering how fun he is to control.

 

In summary, there is a lot to love about Spider-Man, the game has a lot of mechanics baked into its DNA from other series, at times it feels like Grand Theft Auto (but with webs), and at times Prototype (but with webs), other times like the Batman Arkham series (but with webs), and of course like some of the good previous spider-man games (but with…better everything), and it injects some new ideas into the mix, Insomniac are like chefs, they started off with nice stock (the Spider-Man character), and added the finest ingredients from from competing and former recipes, stirred in some special seasonings of their own, made sure it all blended together with no unexpected and unfitting flavours, and created one of the best game/meals I’ve had the pleasure to play/eat in quite a while.

 

 

Cheack out the video review below –

 

Spider-Man on PS4 swings in with a Heroic 10/10
~TGB_SirhcAndAr0n


September 11th, 2018 by TGB_SirhcAndAr0n
Posted in Game Review, Gaming, General, Playstation | No Comments »

Saurfang from World Of Warcraft Speed Paint:- Exclusive Game Of The Month Artwork

To celebrate the release of World of Warcraft: Battle For Azeroth, Sanitarium.Fm’s patrons received exclusive artwork of Saurfang by our artist in residence, PhaseChan.

 

Check out the process behind the portrait below:

 

 

Love this illustration? Sanitarium.FM patrons get exclusive Game Of The Month artwork every month, support the station today to start receiving your prints.

 


September 10th, 2018 by Tavia
Posted in Game of the Month art, Gaming, General, Massive Multiplayer Online, PC | No Comments »

Trials of the Gauntlet :- PC Gaming Review

In Trials of the Gauntlet, You wake up in the courtyard of a Steampunk mansion, your arm replaced with an electric grappling hook. You use your new arm to solve puzzles, traverse the mansion and fight your way to the top of the clock tower where you confront the mad scientist who did this to you.

 

 

Trials of the Gauntlet from Broken Dinosaur Studios, a studio formed by students of Full Sail University, is a midterm project for Game Development that has been released as a full game.  The setting of the game is a Steampunk mansion, where your character awakens with a grappling hook where one of their arms should be and proceeds to enter the mansion to find the scientist that performed the mad experiment on you.

 

 

Gameplay consists of traversing the mansion in an upward fashion, largely using your grappling hook to do so.  The grappling hook has another function: an electric hook which is used to activate some electronics and slow down enemies so you can bash them with your other arm.

 

The graphic style is decidedly retro with large pixels eschewing the need for a lot of detail.  The art of the game isn’t bad – but it’s nothing amazing either – with fairly generic looking bad guys and environments.  Due to the nature of the project (being a school project) it was developed in a limited time frame and so some of the animations feel a bit floaty at times, with the character and enemies feeling somewhat out of place when moving.

 

 

I found the controls of the game to be quite fiddly and using the grappling hook was more cumbersome than fun, which is not a particularly good trait for your main game mechanic, and like most aspects of the game it was largely forgettable.

 

Overall, the game feels very much like the school project that it is.  The runtime of the game is estimated at 90 minutes, but glitches and bugs are frequent, which the developers are aware of – again, due to the limited timeframe for development, only critical game breaking bugs were worked on.  Now that the project has been completed the devs can go back and try to neaten up the edges and expand the game, or move on to a new project, but in the current state the game is hard to recommend.

 

Rating 4 / 10

~Sirhc

 

Trials of the Gauntlet is available now on STEAM


June 30th, 2018 by TGB_SirhcAndAr0n
Posted in Game Review, Gaming, General, PC | No Comments »

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