Tune In: 

Pop-out HTML5 Player
HTML5 Player has reduced functionality.

Auto DJ

with DJ Autobot


High Quality

Mobile / Low Bandwidth


Or use the tuner on the left to tune in right now in your browser!

How do I listen to you guys? - FAQ

As of 18 Aug 2017 15:16:30 BST

 You are not logged in. 

 Support The Sanitarium.FM! 

 S.FM on Minecraft! 

Status: Online
Host: sanitarium.fm
Port: 25565
Ping: 40 ms
Players: 0/30

Guild wars 2 - Path of Fire Expansion Reveal Month

Sanitarium.FM, Another place you wont be getting laid at.
Sanitarium.FM Site Search:  
Or click here to search the Forum.
XCOM 2 War Of The Chosen: What’s New

After several hints on Twitter Firaxis have announced a brand new DLC for XCOM 2: War of the Chosen. Unlike Shen’s Last Gift and Alien Hunters this is a full expansion with two main overarching mechanics as well as a slew of smaller features.



The first major feature is a group that the expansion is named after: a group of aliens known as The Chosen. This is an elite force of three powerful foes: the Ranger-like Assassin, the long range sniper Hunter and the psionic Warlock. The Chosen are trying to recapture the Commander with each having their own strengths and combat doctrine and each will return again and again growing stronger just as XCOM does until you find and defeat their stronghold much like EXALT in Enemy Within.



To help deal with The Chosen as well as other new threats they have introduced three other resistance factions: the Reapers, the Skirmishers and the Templars. Working alongside these factions and helping them over the course of the campaign will eventually allow you to recruit their members as what are referred to as “Hero” classes.



Reapers specialise in stealth, sniping and sabotage. Skirmishers are stated as being alien-human hybrid defectors who are extremely quick and can perform multiple actions per turn and Warlocks are psionics who charge up their power over time to perform a big play off.



The Chosen are not the only new foes however. So far a new alien, the Spectre who has the ability to create copies of your forces, as well as two ADVENT units have been shown off. The ADVENT Purifier has so far been stated to use explosives whereas the Priest utilises psionics. In addition to this there is The Lost, zombie like mutants found in pre invasion ruined cities.



Ruins aren’t the only new environment however, also confirmed are underground tunnels and xenoformed wilderness.



In addition to the new sub factions Firaxis have put greater emphasis on customisation and replayability. One part of this is that soldiers build bonds with their teammates to gain new abilities and perks. Whether or not they keep these when not with their friends is not clear however although I would doubt it.


Additionally the new SITREP system will dynamically add modifiers to tactical missions which combined with the already existing dynamic mission map generation (which will most likely see new tiles being added) will allow for each operation feeling much more unique.


War of the Chosen is stated for release on the 29th of August on Steam, Xbox One and Playstation 4.

June 19th, 2017 by CyberGoblin
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Stormblood’s Launch Has Some Bugs; One Emote-Related

MMOs are very big games, so there’s a lot more to go wrong. It seems that Final Fantasy XIV is no exception.


Friday was the launch day for Final Fantasy XIV: Stormblood’s Early Access, and players piled in but unfortunately it wasn’t without its problems. The main issues stemmed from the increase of player numbers, as you might expect. Quests that throw people into instanced dungeons and battles have been the most affected, and have meant some people have been unable to complete quests and stranded them at a point where they cannot access the further quests down the line that Stormblood offers. One of the big offenders is a quest in the main line which flings players into their own single-player instance, and it seems players are catching onto this so they’re queuing to speak to him so as not to force the servers to generate too many new instances at one time.


Producer Naoki Yoshida responded to the problems with a post; “As announced earlier, there are a huge number of players currently playing Stormblood, and as a result, the servers continue to experience a large amount of stress. For this reason, we are currently limiting the number of players that can enter instanced content so that it does not lead to major server crashes.”


A second even stranger issue has occurred when players who leave or disconnect during the Susano Primal fight have found themselves unable to log back into their characters. The cause has been nailed down to, oddly, players emoting as they enter ‘The Pool of Tribute’. A community representative asked that “users please finish their emote actions before entering ‘The Pool of Tribute”. Fortunately it does seem that while each case of this bug must be sorted out individually, it is possible for it to be fixed as some affected players are now able to log back in again.


Never thought I’d hear of the day when in-game emoting caused you to be locked out of your game account…


June 18th, 2017 by PredictedCyborg
Posted in Gaming, General, Massive Multiplayer Online, PC | No Comments »

Destiny 2 Won’t Explore The Darkness

Destiny 2’s coming up soon, and Bungie confirmed last week that the threat of Destiny ‘The Darkness’ wouldn’t end up being discussed during the sequel either. Players would love to find out what it was so this is a little disappointing, but turns out that actually they might not be the only ones who don’t know.


Talking to Game Informer, game director Luke Smith said “Destiny 2 is a game about Light, and what happens when it’s taken from you, and the lengths that Guardians will go to get it back. We’re exploring the relationship between the player and the Ghost in terms of Light, and Ghaul’s coveting of the Light. As such, we wanted to carve off other things that we didn’t think were important to the release, such as words like The Darkness.”


He did admit that players were due some closure on The Darkness, but said it wouldn’t be happening in Destiny 2. Why? “We had no idea what it was. Straight up. We had no clue.”


So it seems that the mysterious The Darkness is so mysterious that not even its own creators know quite what it is. They admitted there’s been some ideas thrown around such as saying it was the name for the group of aliens you fight, but decided that their IP deserved much better than just that.


Hopefully if there’s a Destiny 3, we’ll find out just what players have been fighting against.


June 18th, 2017 by PredictedCyborg
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Players Petitioning To Save OpenIV Mod

A popular modding tool for GTA V among other games was taken down about a week ago, when the creators received a case and desist letter from Take Two. Obviously the modders felt they had no choice to avoid legal action.


OpenIV had been going since 2008 and as well as GTA V had been used for modding it’s predecesor GTA IV and Max Payne 3. A lot of people used it and a lot of people loved it. However, the notice gave the developers little choice and they took down all the files and ceases distribution entirely.



The player response has not exactly been favourable to Take Two and Rockstar, with the Steam rating of reviews given to the GTA V game going from a highly Positive percentage down to Mixed – with many of the new reviews stating the takedown of OpenIV was what was causing them to review it as Negative now. Now a petition has popped up on Change.org asking Rockstar to ‘save’ the mod by allowing the team behind it to distribute it again, as well as asking that modding “be deemed legal again” across the series.


“The closing of OpenIV leaves 10,000s of people without access to be able to mod their games, and leaves 10,000s of people without the ability to continue their hobbies. All modding used by OpenIV is for singleplayer use only to make the game more enjoyable, the software OpenIV was never used to mod multiplayer or Grand Theft Auto Online so it does not harm anyone.”


However, the response from Rockstar a few days back disagrees on that last point about the mods being kept to singleplayer, as they stated that the reason Take Two had to tackle OpenIV was that it had been the basis for a number of recent malicious mods that “allow harassment of players and interfere with the GTA Online experience for everybody.” They have also stated that they are working to find a way they can “continue to support the creative community without negatively impacting our players.”

June 17th, 2017 by PredictedCyborg
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Diary Of A New #WorldOfWarcraft Player – 17/06/17

This week was a bit of a strange one. While I made the standard amount of progress with Bodeclaw, Teddired has hit a point where I had to stop for a bit…


Not that I’m stopping playing her.


Wait, I Can Do These Myself??


Last week saw Bodeclaw in the midst of a burning landscape, having just been given a task from the nearby outpost. To smash black dragonflight eggs. While the mother of those eggs slept pretty near by. I’ve played enough games with similar tasks not to be incredibly wary, as a lot of these missions end up with you being attacked or chased by the angry mother…



… Thank god that wasn’t the case here though.


Eggs smashed, I finished running around the Charred Vale to scoop up the remaining tasks before carrying them back to the quest givers. And then… I was done. No more reason to be here, in this place full of my own race. Very sad. I moved on, but not before I got a nice shot overlooking the fiery Charred Vale.



And witnessing the fierce battles between the defenders of the outpost and all oncoming attackers.


All oncoming attackers…



… Yeah.


I continued on towards my next quest marker and set of tasks, and after running down the path a little while found myself in a place called Desolace. Fitting name really…



Ah, the smell of wet dog… >.<


Eventually I found myself at Nijel’s Point and picked up a task to check out three Elune relics in a nearby era overtaken by satyr. Getting there I headed towards the three relics, only to find special quests – for cleansing rituals. Now this was a surprise, I’ve played gatherer for ritual materials in the past, but never conducted any of myself.


Mind you, I am a Druid so I got down to it immediately.



Those satyrs stood no chance. I am a fierce Feral Druid cat. I completed all three rituals and gained my rewards. But when using the melonfruit to wash my face… well, suddenly I could see the past.



… Spooky.



I Hate Minigames…


Teddired had left off last week having just been tasked with infiltrating a pirate crew planning to take over Booty Bay. To get in though, I needed the head of the Bay’s fleetmaster. So a fake had been made to take back and hopefully get me in. A brave cow died for Booty Bay that day…


So I took the head back to the recruiter and…?



Well, that was easy. Guess these pirates really are that racist. Or blind.


Having been told where to go, I raced along the same beach I had torn up and down last week, slaying the same pirates who now let me pass without any hostility. I almost felt bad for them.



Eventually I found my way to the ship and took the chance to get a photo of myself, mounted and ready to go. My boar was obviously aware of just what was at stake too, as he did a great job at playing the wild, feral beast the crew would want him to be. I’m so proud.


Photo taken and pirates fooled (probably), I went inside and descended the stairs to find the Captain Keelhaul I was supposed to be crewing under for this act and also the end of my quest marker and…



A goblin. Of course he’s a goblin. I shouldn’t really have been surprised.


Speaking to Keelhaul finished my quest marker but then gave me a new one… and it was a deck swabbing minigame type task. Now I’ve played a few games over the years. And a few have a similar minigame element to it. I have never ever enjoyed a deck swabbing minigame. Never the less I tried.


And tried. And tried.


I only had three goes but then I decided I’d had enough. I really hate deck swabbing minigames! Next time I might ask that ‘Pretty Boy’ for help, I saw that option when I was picking up his quest…


That’ll have to wait though. I hear a voice in my ear. Lone’s inviting me along for some fun.


How could I say no?


June 17th, 2017 by PredictedCyborg
Posted in Gaming, General, Massive Multiplayer Online, PC | No Comments »

« Previous Entries Next Entries »