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Ubisoft Fix Division ‘Ghost’ Glitch. Maybe.

So, it seems that Ubisoft’s The Division has another game-breaking bug/exploit in it. Are you too surprised by this point?

 

This one allows you to somehow step out of your body and become an invincible ghost. I’m pretty sure some of you are making Ghost Recon jokes right now, they pretty much make themselves. Still, it’s not exactly something you want in a game you’re playing. The way you do it is distressingly simple as well, simply by pressing against cover and rolling you can astral-project yourself out of your body leaving it standing there to lure in targets you can then shoot through the head because they can’t see or kill you.

 

 

You’d expect Ubisoft to be right on fixing it, and they have been. Erm, maybe.

 

“The issue which causes players to become invisible under certain circumstances could be fixed,” Ubisoft wrote about the glitch on the official subreddit.

 

I’m sure it has been fixed, but it’s a little strange that they wrote that it ‘could’ be fixed. If they weren’t sure they could have spent the extra time to write that they think they’ve nailed the reason and squashed the bug but aren’t 100% sure yet.

 

I don’t know, Ubisoft haven’t exactly been winning many fans recently with the previous Division bugs as well as their apparent ‘greed’ with For Honor emotes; so maybe this isn’t so surprising a ‘fix note’ after all.


March 24th, 2017 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Un’Goro card update – 24/03/17

With Journey to Un’Goro releasing some time during the next month (Blizzard’s said mid-April but there’s been a few people wondering if it might not be coming early April instead), more and more cards are getting released all the time.

 

So, here’s a bunch more of the new cards you can expect to see when the expansion comes roaring into game like one of the Un’Goro dinos.

 

 

Hunter

 

Rogue

 

Paladin

 

Shaman

 

Priest

 

Warrior

 

Mage

 

Druid

 

Warlock

 

Neutral

 


 

As you can see, all the classes are beginning to have a lot of interesting options – including the Quest cards. I’m hoping I can get hold of the Hunter, one, it looks like it’d be a lot of fun to pull off and then be able to flood the board with Carnassa and the raptors she brings with her. But then, this expansion always was going to be a good one for Hunters.

 

With the Elementals it too is a good expansion for the Shamans and indeed, they get a minion that allows them to cast one of four different elemental abilities, although if you can choose which one from a choice of (I assume based on past choices) 3 of the 4 or if one of them is cast at random – we’ll have to discover. I assume the former, but the latter is always an option.

 

We’ll update you as more information about Un’Goro comes out, hopefully including a concrete release date.


March 24th, 2017 by
Posted in Gaming, General, Multiplatform, PC | No Comments »

Review: Nintendo Switch

 

 

The Switch, Nintendo’s latest entry in the console market has been in the wild for just over two weeks now. I’ve had considerable time to put the system through it’s paces and now its time to break down the pros and cons of this new hybrid console.

 

To start with, the Switch is very small and light. The hardware feels sturdy and durable, without the cheap plastic feel of the Wii U gamepad. The 720p screen on the handheld is bright and crisp, but the lack of pixel density when compared to something like an iPad or many of the latest smartphones is somewhat noticable. Don’t get me wrong, the screen looks great with colors popping and is viewable even in direct sunlight. However, you can tell the display isn’t a full 1080 affair.

 

As many may know, the main feature of the Switch is it’s hybrid nature. It can be placed in it’s charging dock to output your game to a tv, propped up using it’s built in kickstand to play on the go, or held in the hands controllers attached to either side of the screen. These Joy Con controllers add a ton to the flexibility of the system. While it takes some adjustment to using a Nintendo system without a full fledged D-Pad, the quartet of smaller buttons on the left joycon do a servicable job, while still allowing each Joy Con to be used as a fully functional, albeit small, one person controller for local co-op or multiplayer. Each Joy Con contains and impressive amount of technology including HD rumble, and NFC reader in the right Joy Con and an IR sensor. Curiously there are few games that use all these features, and it remains to be seen how they can be used in future titles.

 

 

In terms of the overall design of the Switch, it is a comfortable to use handheld, and many of my concerns that the Joy Cons were too small have been quickly put to rest. However, there are a small number of things I dislike about the Switch hardware. For starters, the charging port is on the bottom of the system, meaning it is impossible to play the system in kickstand mode and charge it at the same time. The dock itself feels flimsy and cheap, which makes a certain sense considering that at it’s core the dock is just a proprietary HDMI passthrough with additional ports for power and USB cables. While my dock has so far been fine, there are widespread reports of the dock scratching the screen of the Switch tablet. Lastly the kickstand feels rather flimsy, and the decision to place the MicroSD card slot under it is just odd.

 

The menus and Home screen are custom Nintendo. The interface is slick enough, but navigating it can feel a bit unintuitive sometimes. Launching games is snappy, as is adjusting the brightness of the screen or putting the system to sleep. Annoyingly enough, the eShop is still a clunky frustrating mess. Another aggravation of the system is how it handles saves. Save files are stored directly on the system itself, rather than to your game cartridges. If something happens to your Switch then you can kiss all of your game progress goodbye. Saves are also non-transferable in yet another head scratching move.

 

All in all, the Nintendo Switch is an impressive piece of technology with some odd, typically Nintendo design decisions. Battery life is acceptable, but I would like a larger battery. It remains to be seen how the Switch will do long term, but the actual technology on display here is fairly impressive. Still, I would hold off on buying one right now, unless you absolutely have to have the new Zelda game. Once more titles launch, I can easily recommend the system.

 

…Oh, and it has Friend Codes. Nintendo, please stop that.


March 23rd, 2017 by
Posted in Gaming, General, Nintendo | No Comments »

The Sanitarium.FM News Update | 22/03/2017


March 22nd, 2017 by
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, Nintendo, PC, Xbox | No Comments »

Sanitarium.FM News Update | 21/03/2017

March 21st, 2017 by
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