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Quite a few video games have had movies made, and honestly it’s universely accepted that a movie made of a video game often turns out… bad. There’s been some exceptions, but mostly they’ve been more ‘okay’ then good. However, studios continue to license out their games for movie adaptations – mostly recently Take-Two.
Take-Two have licensed out some of their IPs for movie-making, but which ones haven’t been confirmed anywhere yet – Take-Two aren’t telling. Certainly though they’ve had a hand in a number of interesting franchises that would be good on a big screen, such as Bioshock, Max Payne, Red Dead, XCOM and more.
Speaking about the licensing to MCV, CEO Strauss Zelnick said “We have licensed a couple of titles for motion picture production and we don’t have much more to say about that yet.” He also said that while he’s open-minded about TV and film, Take-Two will not be investing any money into film adaptations of their franchises because of the past patterns of video game films not doing so well. Instead they will be opting for licensing agreements that give them creative control, making sure the end product aligns with their vision of the universe – and hopefully the one the fans remember to save a film going wildly off track from canon. It’s certainly one of the more obvious ways you can turn fans of the game off the film.
Now we just wait to see which one of Take-Two’s franchises pops up first in the cinema.
Despite a recently released statement about how they had surpassed their revenue targets, Activision Publishing have laid off around 5% of their workforce this week, saying that they are aiming to “realign resources” to “support [their] upcoming slate”. Reports indicate that the staff in question were employed in Beenox, Activision’s corporate office, Infinity Ward and others. Blizzard were unaffected by the layoffs however.
In a statement Activision said “Activision Publishing [are] realigning our resources to support our upcoming slate and adapt to the accelerating transition to digital, including opportunities for digital add-on content.”
So money is being freed up for new games, and it seems a focus on DLC and other digital content. This came to light during Activision’s Q4 2016 call, in which the CEO of Activision Eric Hirshberg said that the sales of Call of Duty: Infinite Warfare had been “disappointing” – but reallywe knewthat already.
The call did reveal one other interesting fact though; Activision only has two games planned for this year seemingly – Destiny 2 and a new Call of Duty that will return to its roots and leave behind the futuristic stuff for something more historical. This does seem to suggest that their mention in the statement about digital add-on content may become the company’s focus at least for this year. Beyond that, we’ll have to see how things pan out.