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Indie Game Review: Hive Jump

Opinions on games can differ a lot between people, even those who get on quite well. Both the station manager Digm and I had the same game to review recently. While Digm didn’t really enjoy it much, I got on much better with it.

 

 

Hive Jump is an indie sci-fi shooter title developed and published by studio Graphite Lab. It’s on both PC/Mac/Linux and also the Wii U, and I was reviewing the PC version of the game. The game sets you in the role of an army of space soldiers, blasting your way through a hive of alien insects of all different shapes, sizes and abilities. How many soldiers? As many as you want, infinite respawned soldiers with randomly generated names… that is as long as you keep your backpack intact. Once it’s gone – no more respawn and the next death is game over.

 

The hive levels are randomly generated upon each play, and enemies will keep coming as long as their spawning nests are still undestroyed. Getting rid of them is advised to stop yourself getting overrun. Like any good game of this ilk, you get to upgrade your weaponry and even unlock new ones the more you play. To pay for these upgrades, you collect alien ‘goo’ that comes from killing the insectoid enemies, bursting spawner nests and also the weird alien pustules scattered around the walls and floor. You can also sometimes find ‘resupply’ crates that will contain either more explosives, a ton of ‘goo’ or on less common occasions goo and an upgrade.

 

 

The game comes with challenge, campaign and arcade modes, and each run will end with some sort of boss fight or varying difficulties depending on how good you are with your jump timing and the boost jet you have. There’s no fall damage which is nice, frankly in such a hostile environment everything else is trying to hurt you so it’s good to not have that additional damage to just make things more difficult. The game can also be played with 1-4 players in both local and online co-op, although I’ve not managed to try out multiplayer co-op yet. I hope to soon though. The game also has some customisation options, with both your soldier’s appearance and weapon set-up being available for tweaking before a playthrough and your weapon set-up being able to be tweaked in between each level of the hive.

 

I really enjoyed this game, it was fast-paced, exciting, challenging and there was enough going on with it that I didn’t feel it was too repetitive. The only complaint I might have is that after I unlocked the weapon set-up I wanted, I didn’t feel the need to purchase any more unlocks, but if I play more I might experiment more with different weaponry and set-ups. My soldier will always be purple though.

 

 

If you want to see my video review of it, click here:

 


January 22nd, 2017 by
Posted in Gaming, General, Nintendo, PC | No Comments »

Disputed ‘Violent Video Game’ Study Retracted

A study from 2012 that suggested that violent video games, especially those involving a lot of gunplay, could improve a player’s marksmanship skills and even led to them being more likely to then use guns in real life has been retracted by its publisher Communications Research. The posted notice on this retraction states that a committee at Ohio University recommended the retraction of the study after they were “alerted to irregularities in some variables of the data”.

 

Published 4-5 years ago, the study ‘Boom Headshot’ written by Brad Bushman makes the claims that people who regularly play shooting games extensively become better at gun shooting in real life, as well as more prone to violent acts. The implications of this are pretty obvious, it’s only what a lot of mainstream media outlets have trotted out over the years – video games are the cause of several big shootings and should be banned. However, Dr. Patrick Markey contributed the other side of the argument to the same study, disputing the video games make murderers of gamers and was part of the reason why the study came under investigation in the first place, along with fellow researched Malte Elson.

 

 

Speaking on its retraction Bushman is quoted as saying “A Committee of Initial Inquiry at Ohio State University recommended retracting this article after being alerted to irregularities in some variables of the data set by Drs. Markey and Elson in January 2015. Unfortunately, the values of the questioned variables could not be confirmed because the original research records were unavailable. In 2016, Drs. Markey and Elson sent their report to Dr. Gibbs, one of the editors of Communication Research, who decided that a retraction was warranted. A replication of the study by Dr. Bushman is in review” but also called the move to retract the study as a ‘smear campaign’.

 

If you want to read more on this, check out the page on the retraction over on the Retraction Watch website.


January 21st, 2017 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Klei Entertainment Acquire Fellow Indie Slick Entertainment

In a blog post that detailed the move, Slick Entertainment who are responsible for recently released co-op brawler game Viking Squad have revealed that the studio has been bought and made a part of Klei Entertainment, best known for their Don’t Starve game as well as all its associated bits and pieces.

 

In the post Slick founder and programmer Nick Waanders said that it would allow the three-person team moving across to focus on the fun part of the development, “making the games”. It’s worth noting that Waanders and the founder of Klei Jamie Cheng once worked together at Relic Entertainment so it’s not as if Slick are going into a workspace with people they’re not familiar with. They’ve even worked together since forming their own studios on a number of projects over the years.

 

The purchase means that the three people at Slick will now be working on Klei’s games, but also will develop the Slick existing properties with Klei, who has bought the rights to them along with the studio.

 

“I’d like to thank all of you for the decade of support,” Waanders wrote to his studio’s fans. “It’s been an amazing journey and we couldn’t have done it without you!”

 

Obviously we can’t say that the move will work out for certain, but given the shared past between the founders and their past co-operative work, things look good.

 


January 21st, 2017 by
Posted in Gaming, General, Multiplatform, PC | No Comments »

Need storage? Seagate 4TB Barracuda on Sale at Amazon and NewEgg

While Solid State Drives may slowly be taking over the world of computer storage due to their fast speeds and lack of spinning parts, if you're looking to store lots of things – maybe you work in a job where regular backups are key, you edit videos a lot, or you're a heavy gamer – or you want reliability, there's still no better than a traditional Hard Drive. And now Seagate is making it easier to get lots of storage for very little outlay – how about 4 Terabytes for $105 (roughly £85.20)?

 

That's how much Seagate's 4TB Barracuda drive is on sale for at Amazon's US site, and at NewEgg, which claims the price will stick until Wednesday. At a price that equates to roughly 2p ($0.03) a Gigabyte, this price pitches the Barracuda even cheaper than the cheapest SSDs.

 

Take note that the Barracuda line is intended for "general purpose" storage, and thus doesn't have the highest speed when compared to more performance-focused lines like the Barracuda Pro. That said, when the drive is rated to deliver read and write speeds of 146MB/s on average, with a maximum sustained data rate of up to 180MB/s, in most general situations you're hardly going to complain. The 4TB model also sports 64MB of cache, meaning it should get going quickly for your more regular tasks; and also has a SATA 6Gbps interface.

 

As of the time of writing, NewEgg is already out-of-stock, so be sure to act fast when the stock comes back if you want one!

This article first appeared on Technically Motivated


January 21st, 2017 by CrimsonShade
Posted in General, Technology | No Comments »

Steam Update Allows Console Controllers Access To Mapping Feature

After a period in beta, the update that allows for Steam’s controller mapping features are now live for all in the latest client update.

 

This means that a great number of controllers for consoles now work with the ‘advanced mapping features’ that are a part of the Steam Controller Configurator, without the need for third-party programs to bridge the gap. This includes a number of third-party controllers for the PS4, although not all of them. It’s likely that if you have official controllers they’ll work perfectly fine with no issues from now on.

 

 

Here are the controller patch notes:

 

  • Added XBox 360, Xbox One, and Generic X-Input controller configurator support. This allows all recognized controller types to use the advanced mapping features of the Steam Controller Configurator. Note that because X-Input currently lacks per-controller means of unique identification, all controllers of that type will share personalization and configuration settings. As they share the same inputs, Xbox 360/One/Generic controllers will all see each-others configurations when browsing. Automatic conversion will be attempted when loading configurations from other controller types.
  • Unrecognized Generic X-Input gamepad style controllers will be recognized by the Steam Controller Configurator once their buttons have been assigned to match a generic gamepad layout.
  • Recommended configurations specified for a game by the developer will now attempt to assign based on Controller Type.
  • Added option to disable Guide Button issuing a Steam focus change. This is available through the Big Picture controller options menu. This allows better interoperability with other applications which use the Guide Button, such as PSNow.
  • Added Single Button simple button mode for trackpads. This allows a trackpad to be treated as a single giant button.
  • Fix for free-floating on-screen keyboard running very slowly if a game was open but did not have focus or was running windowed.
  • Added independent horizontal/vertical scaling to joystick move and joystick mouse.
  • Joystick Move mode no longer shows mouse sensitivity option unless mouse output is selected.
  • Added additional support for third-party PS4 controllers, including some HORI, MadCatz, and Armor pads and fight sticks.
  • Fixed a bug with PS4 triggers where they were being scaled incorrectly, leading to maxing out of the value too soon.
  • Added ability to change X-input controller order from the Controller Options menu – so in multi-controller setups of X-input games, the mapping of physical controller to X-input index can be swapped around. Note that this currently only applies to controllers that have opted into Steam Controller Configurator support.
  • Fixed Configurator Switch Controller interface not showing controller icons.
  • Re-enabled Gamepad outputs for desktop configurations for users of third party programs which hook into applications via the desktop configuration.
  • Added Xbox Controller Rumble Support
  • Added ‘Turn Off Controller’ Support for PS4 Bluetooth and Wireless Receiver
  • Added Open Big Picture controller action binding.
  • Fixed a bug where Steam Chords wouldn’t work reliably when multiple controllers were connected and disconnected in a single session.
  • Fixed volume being muted when connecting a Sony Wireless Receiver in Windows
  • Fixed analog stick on-screen-keyboard interactions not working inside of Big Picture
  • Fixed Guide Button not switching into Big Picture when Steam has focus but Guide Button Focus option has been disabled.
  • Add support for Emio PS4 “Elite” controller

January 21st, 2017 by
Posted in Gaming, General, PC | No Comments »

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