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For the first time in history, the long-closed borders of Summerset are open to foreigners by decree of Queen Ayrenn. But darkness looms over the ancestral home of the High Elves, and whispers stir of Daedric followers organizing in the shadows. Rally your allies, brave champions. Summerset awaits.
Explore an all-new zone packed with adventure. Join the mysterious Psijic Order and gain powerful new abilities. Reunite with old friends, forge new alliances, and work together to unravel a conspiracy that threatens Tamriel’s very existence.
Summerset is the newest chapter to the The Elder Scrolls Online, and while it adds much new content, a new crafting skill line and a new skill line focusing on time manipulation from the Psijic order, new mobs, two beautiful zones to explore and an amazing continuation to the main overarching story, it does not do much else, which is a good thing. ZOS stuck with what makes ESO great and avoided trying to reinvent the wheel.
When I do a review I have one main question I always ask myself and set out to answer. Is this fun? And the answer is a resounding OH HELL YEAH. I have long loved the elder scrolls franchise and I love ESO, but the game is not without its flaws, which is true of all games, but I have to say that Summerset is some of the most fun I have had in a long while in an mmo, from new trash mobs with interesting combat mechanics in the open world too the amazing new coral crab mob designs and the quest stories and writing has gone a long way to making this one of the best expansions yet for ESO.
Underneath the beauty of the High Elven island lies a darker side, The high elves prejudice against the “lesser races” is on full display, their political intrigues show up in force in Summerset’s main story as it is both a continuation of the Morrowwind Clock Work City story picking up right where it left off with more daedric cults and daedric princes up to no good and a continuation of the Aldmeri dominion’s story lines surrounding queen Ayrenn’s ascension to the throne. The quests diving deeper into the motivations of the characters around you and not simply praising your prowess as a world-class savior brings a human quality to the game that helps you feel more connected and immersed in the game. One example of this is Razum-dar, a long time fan favorite, he is not just another NPC but a friend to the player. As a result, Summerset is both familiar and foreign. The new Public dungeons are a breath of fresh air in how they are designed and some of the new bosses look amazing. The new trial, Cloud rest, has you taking on one to the ancient long thought extinct sloads, a slug devil toad abomination that just wants to smash your face with the help of mind controlled minions and crazy daedric magic.
Summerset brings a host of new additions to the game, The main story as mentioned previously, 6 new delves, 6 new Fun world bosses, 6 abyssal geysers which function like dolmens. 2 new public dungeons which have farm-able collections that net you prizes such as the new ginger kitten vanity pet. A new trial that can be completed multiple ways. The new psijic order skill line which adds 5 active abilities, a new ultimate, and new passives. It also adds Jewelry crafting which allows you to craft your own jewelry and make set piece jewelry. Both of these new skill lines drastically open up build diversity. The champion point cap was also increased to 750 and the game adds several new interesting gear sets to the game.
If I had to rate Summerset on a scale of 1 to 10 I would rate it a solid 8, it just does so much right in terms of what an expansion should add to the game but it still has old flaws that still need to be addressed from older versions of the game and class balance & build balance issues that continue to still plague the game.
~Darsch
The Elder Scrolls Online: Summerset is available now on –
As a gaming-orientated radio station whose listener and staffing base incorporates many people with disabilities both physical and mental, we at Sanitarium.FM champion any attempt by a major corporation to create technology that caters for the less able user. For that reason, when we heard that Microsoft have unveiled an Xbox One controller designed with the differently-abled in mind, we knew this was something we had to take a look at.
Officially named the Xbox Adaptive Controller, Microsoft’s latest creation – which will actually support both XBox and Windows PCs – is billed as ‘the most flexible adaptive controller made by a major gaming company’. As Microsoft tells it, When a customised controller from non-profit veterans’ organisation Warfighter Engaged caught the eye of a Microsoft engineer back in 2014, Microsoft decided to create its own disability-friendly controller for the following year’s Hackathon, which is where this project began. Refinements followed a year later; but it was the release of the Copilot function – which allows two Xbox One controllers to be treated as a single controller – that led Microsoft to declare their new controller concept ready for launch.
In fact, Copilot is actually the key to how this new controller becomes adaptable for a wide range of disabilities. Designed to be used on a desktop surface, the Xbox Adaptive Controller features all number of ports to allow additional controllers, headsets, switches and other assistive devices to expand on its base capabilities, allowing a user to create a custom gaming solution whereby a user can combine many different controls into a workable solution for their own body. The ports are labelled such that the user doesn’t need to turn or pick up the device to see what goes where; and each controller can function as one or more physical buttons according to the user’s needs. The Adaptive Controller itself sports two giant buttons, mapped to the A and B of a standard Xbox controller and with enough spacing to allow a hand to rest in between; along with a D-Pad and other smaller control buttons to the left side.
Microsoft have explained the full story behind the controller on their Story Labs, which also gives further details about the upcoming product. The Xbox Adaptive Controller will launch later this year, and will retail for $100 in the US, which is likely to translate to around £100 in the UK after the inclusion of VAT.
Enter the Aperture Science Enrichment Center and experience Bridge Constructor Portal – the unique merging of the classic Portal™ and Bridge Constructor™ games.
Deep within the test chambers of Aperture Science, a new branch of research and development is initiated. Welcome, Trainee, to Bridge Constructor: Portal.
From developers, ClockStone Studio, and published by HeadUp Games, comes a new addition to the puzzle-based universe of Portal.
The task is simple enough. Build a bridge to guide forklifts, transporting obviously important Aperture Science Sciencing Materials, from a starting position, to an end position.
The challenge comes from an increasingly abstract level layout, alternating start and end positions, adversarial gun turrets, and of course, the iconic portals.
The level progression moves at a comfortable pace, which provides a good opportunity to practice each time a new element is added to the game.
There are 60 test chambers to work your way through, with two levels of challenge; build a construct that will handle a single truck, or put your engineering abilities to the test, and successfully help a convoy of trucks traverse the chamber!
A vaguely wobbly bridge might suffice for a single truck, but that wobble might throw off the trajectory of the third driver of the convoy, or there might be insufficient support in your build, and the whole thing might come crashing down; sending you straight back to the drawing board!
Aesthetically, the game takes much of it’s style from the Aperture Science infomercials that introduced new mechanics in Portal 2, and it adds a unique charm to the game that instantly makes you feel like you’re back in the Aperture testing chambers.
Tutorial assistance, and comments from GLaDOS further add to the game’s appeal.
The user interface is minimalistic, yet incredibly functional, with controls that are easy to master, and in the main menu, there is a section for additional tips to improve your constructions.
Available on Steam, Mac, PS4, XBox One, Switch, and Mobile devices; Bridge Constructor: Portal is a well-designed, easily accessible, and ingenious little game, full of charm, and challenge, that is well worth checking out if you enjoy physics puzzles, or are a fan of the games that preceded this one.
It’s a perfect blend of the Bridge Constructor series, and the unique sci-fi world of Portal!
Remember when it was announced a year or two ago, that soon you’d be able to 3D print your Star Trek Online, and literally within a month of this announcement the company that were going to do it, went under?
Guess what? Second time lucky maybe?!
That’s right, officially announced on February 20th via the Facebook Page for STO, you will (again) be able to 3D print your ships directly from Star Trek Online and recieve them as a model directly to your mailbox!
Perfect World & Cryptic have teamed up with the team at Mixed Dimensions with the goal of introducing the custom Star Trek ships into the community of STO fans. The end result will be a 12’ model made of resin which will come in three different tiers. A single colour version, a primed model ready for your painting at home, and a hand painted version, painted by the talented artists at Mixed Dimensions.
Players will be able to design their own ships in the game, and upload their design to the Mixed Dimensions website for printing. Fans will also be able to order from 20 of the most popular ships in Star Trek Online.
At time of writing, there has been no pricing announced, for custom or pre-made ships. And the planned launch is sometime in March 2018.
Below are just a few pictures of the Pathfinder Long Range Science Vessel model primed and painted.
Remember, Star Trek Online is Free To Play and is playable via ARC or Steam game clients, XBox 1 and PS4.
My face lit up when I heard the news come directly from the Star Trek Online Facebook page. A brand new episode (mission) was coming to Star Trek Online to kick off the 8th anniversary festivities! For me, the big gap between episodes now is just downright depressing, but Perfect World will be Perfect World!
The mission begins in the Alpha Quadrant, as soon as you transition to this new map after accepting the mission, Admiral Quinn suddenly appears on-screen and tells you a Tzenkethi fleet isn’t too far from your location, and you’re to intercept at maximum warp. There is even a cool animation of your ship jumping to warp IN SECTOR SPACE! *Insert a fanboy face because who doesn’t love new animations?!* Sounds pretty simple right?
So I arrive in the system named NGC-9835 System (Creative right?) and when my camera pans round, I see the massive fleet of enemy ships in front of me, and my immediate reaction? Was a simple “Oh f…” but by some wonderful mercy, the bulk of the ships jump to warp, leaving you with only 3 or 4 ships to take care of. But wait, the lead ship is firing those darn Protomatter Torpedos at the planet!! Great! So the task is to take down these ships, as well as the protomatter torpedoes heading straight for the planet. This happens three times, on system two and system three, the LSS Reskava, captained by Kuumaarke, a very lovely Lukari female who is still in awe of space travel, assists in taking out the torpedoes launched while I deal with the ships. Heck no, I want ALL that glory, I’m taking down ALL of the ships & ALL of the torpedoes launched. There’s even an accolade for doing this. Pretty cool right?!
Suddenly I get a hail stating that the Tzenkethi are heading for Bajor (DS9 fans this mission is for you!) and that all ships must report there. Upon arrival, I even see Deep Space Nine itself has been moved into Bajor orbit, impressive work! She’s a big station after all! And now I have fighting along my side, Martok, Geordi LaForge, and General Rodek. Come at us now! Well, to my surprise here they came, the Tzenkethi on a full blown attempt to launch their weapons of genocide at Bajor, not on my watch Dinoboy!! The battle against the Tzenkethi fleet is pretty straight forward until DS9 contact me. They need repair teams! Oh my! So I send them over and I pan my camera around as I hear more ships arrive. Oh no, not only ships. Godzilla over there brought a freaking SPACE STATION OF HIS OWN!!! Ship after ship falls but not only that, you need to disable that freaking station too! Then guess which mug has to beam over and take down the station from the inside….you guessed it…me. Sometimes I wonder why I even joined up for this.
Once I board, it becomes obvious that they ain’t gonna let go without a hell of a fight. That’s when we come across the weapons control room. Perfect, disarm them now! Only, one big old P’O’ed Tzenkethi turns up ready for a sparring match with Martok. He falls, and the weapons consoles have been disabl…oh what’s that? It’s been rerouted to the bridge? Didn’t see that coming! That’s when it’s to the command deck itself. Before we arrive there, we find that a Captain Tzenkethi has defected to our side, and that just annoys Godzilla further. After a monologue, of what’s right and wrong, it’s time to subdue Admiral Tzen-Terrak (Godzilla) and his men and shut this station down for good. But before we can celebrate after he yields, he tells us that there is a greater evil at large….surely he’s bluffing? Suddenly, that’s when things begin to hit the fan. Some weird looking ships begin breaking free from the planets the Tzenkethi were attacking. Suddenly the fear in Martok’s voice tells the entire story. An old enemy of the Klingons has resurfaced. The only ones to almost conquer the Klingon Empire almost 1000 years ago. It’s the Hur’Q! BATTLESTATIONS!!!
Upon returning to the ship, the swarm arrives, and all hell breaks loose. Hur’Q attack anyone and everyone, and you must defend the Tzenkethi battlestation for 1:30 while evacuations take place. Suddenly DS9 takes a massive hit and an arm is completely blown apart (Oh sh..) and DS9 is now vulnerable. It doesn’t end there, as more and more of the Hur’Q swarm ships arrive. But they aren’t the only ones to arrive, as the newly refitted USS Enterprise F joins the battle defending DS9. Sadly however, for the Tzenkethi their battlestation is destroyed. But wait. Again someone else is coming….ships drop from warp….THE DOMINION ARE BACK, but they fire upon the Hur’Q and not my ship? What is this madness? Finally, after a grueling fight, the Hur’Q retreat and a hail comes in. Loriss 4 appears, and if you recall back to the old DS9 Story Arc, there was a Loriss that caused the Federation a bit of trouble by occupying DS9, but that’s another story! Anyway, she claims someone has come to deliver a message, and when asked who, an all familiar voice comes over the speaker. “We have to talk.”
FREAKING ODO ARE YOU KIDDING ME?!?! My jaw hit the floor on that one!! The mission concludes on a cliffhanger, and is clearly an opener for the upcoming summer expansion this year. ODO!!! HOLY MOTHER OF MY SOCKS!! The rewards are pretty decent though, a Bajoran Shield, Impulse Engines, and Deflector Dish, followed by the Mek’Leth of Martok himself! Overall from me, this mission gets a solid 5/5 for combat and shock factors. I look forward to seeing where the new content will take us.
Remember, Star Trek Online is Free To Play and is playable via ARC or Steam game clients, XBox 1 and PS4.
Register for an account now at http://www.arcgames.com/en/games/star-trek-online and join in the fun Boldly Going Where Some Men Have Gone Before!!